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Comment: Added search bar info, more to come -MWD
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Table of Contents

Layout of the X-Universe

The X-Universe in X4 is set in a Galaxy containing multiple different Star Systems (AKA a Star Cluster). The areas within which ships fly are called Sectors, and there may be more than one Sector in each Star System. Including the Split Vendetta DLC, there are ~60 Star Systems. Roughly half of which  contain 1 Sector, with the others containing 2 or more.

Sectors are connected, and laid out in the map, in 3 main ways:

  • Jump Gates:
    • Connect Sectors if they are in different Star Systems

    • The Sectors' map hexagons have a solid, uniform-colour border

    • Crossing a Jump Gate counts as moving 1 sector in context like auto-miners operational range  
  • Orbital Accelerators:
    • Connect Sectors if they are far apart within the same Star System

    • The Sectors' map hexagons touch, and those hexagon boarders have a hollow border

    • Travelling through an Orbital Accelerator counts as moving 1 sector in context like auto-miner operational range
  • Super Highways:
    • Connect Sectors if they are close together within the same Star System

    • The Sectors' map hexagons are within a larger hexagon

    • Travelling through an Super Highway does not count as changing sectors in context like auto-miner operational range

The local area within a Sector around objects (e.g. ships and stations) is referred to as a Zone. As such Zones are transient and do not have specific locations illustrated on maps.

Visit the Piloting And Travel page for further info on Jump Gates, Orbital Accelerators and Super Highways.

The above layout is illustrated in the following diagram where different 4 Sectors are located around 4 planets.

The X-Universe Map

Use the Map hotkey (M) to open a map of all the Sectors the player and player-owned ships have visited. Unexplored areas of Sectors will appear as grey (AKA "Fog Of War"), whilst resource areas will appear as red, purple or blue. Most stations will not be found in the same places each time we restart the game. That station variation has some constraints to support faction viability.

Selected objects on the map can be targeted by the player ship using the Target Object In List hotkey (T). Player assets are coloured green, friendly NPC objects are Blue and hostile objects are Red. If the checkbox "Show Faction Colors" in Filter Settings->Think Filters is marked, the objects will use the faction colours.

The outline for sectors and systems is the colour of the faction with local administrative power:

Children Display

The viewing angle of the map can be adjusted by holding the right-mouse button while moving the mouse (or controller equivalents). This helps observe the height of objects relative to the ecliptic, represented by a thin grey line pointing from the object to its 2D position on the ecliptic. Since we can center the map on objects, these view rotations can also be used to look at station module layouts.

If you want to reset the rotation/angle of your map to the default position, you can press "R" on your keyboard.


Each object type is represented by a symbol on the map for easy identification when zoomed out (activate Legend button in top-right of the map to see a key).


Micro Scale

When zoomed in the map will show all the details seen on the ship radar including containers, missiles, asteroids, lock boxes, ships and station modules. The traded wares of individual stations will be shown next to the station. Modules of NPC station that have been scanned will be highlighted yellow on the map when selected under the Object List. As the player zooms out, groups of stations will become clustered together in a box and their traded ware lists combined. Eventually all stations from groups of systems/sectors will become grouped together and individual ships will stop being represented on the view of the map.

Macro Scale

When zoomed far out the map will only show key stations for factions like Wharfs, Shipyards, Equipment Docks and Trading stations, along with Highways, Superhighways, Jump Gates and Orbital Accelerators. Resource tiles will cease being visible and all systems/sectors will be represented as grey hexagons with a border colour of the owning faction. If zoomed out far enough the net wares for the entire X-universe will be clustered together.

Object List

List of all known stations and ships within radar range of player owned assets within the viewed area of the map. As the map is zoomed out more objects will show until smaller ones start being filtered out by the micro to macro transition. Left clicking player assets will select them and enable orders to be given by right clicking objects in the Object List or map and locations in the map. Stations have a + next to them to expand them to allow individual station modules to be selected. Station modules which have not been scanned appear as "???" icons.

Property Owned

A list of all player owned assets. Double click an object to centre the map on the object. Left click objects to select them and right click on the map or other player assets to give them orders. Right clicking an asset has the Information option at the top of the menu, which shortcuts to the Information tab for that asset

Mission Offers And Mission Manager

'Mission offers' is a list of all missions currently being offered in the sector the player ship is in (& has vision over, via satellite or other asset visibility radius - see below). Guild Missions will always show on entering the sector (if unlocked by faction rank promotions) while Other Mission Offers will only show if the player has assets near the offering station or has unlocked them from an Audio Signal. Left clicking missions will open a window for the mission allowing the player to accept or open the briefing window.

The Mission Manager will show all currently accepted missions; left clicking such missions will allow the player to abort the mission, toggle guidance for the mission or open the briefing window. Upkeep missions are automatically generated by player assets to highlight a crucial lack which can impair operation.


Shows information for the left-click selected object. General information shows stats from the owner, current shield and hull values to the loadout and station modules. Click the + next to sections to expand them. The amount of information shown for NPCs is limited by how deeply they have been scanned, while player assets may have additional fields which can be set (eg the weapon configuration for ships and the amount of credits in the manager's account for stations). Global Standing Orders are automatic responses towards police and pirate hostility or if the ship encounters an abandoned ship with each having 4 simple options.

Ship Standing Orders have the same options and override Global Standing Orders should the player want some assets to be exceptions. Ships have Default Behaviour, which can be adjusted. Order Queue allows the player to see all current orders and set the Default Behaviour for a ship (when not the player ship) which is the order to perform when no additional orders are given by the player (for example getting idle Trading ships to Auto Trade). Change the Default Behaviour by clicking the pencil symbol to the right of the order, while the * symbol determines what weapon systems the ship will use for combat while carrying out the order.

To make an order queue right click a point or object on the map and select an order from the list. The arrows to the right can be used to shuffle the position of the order in the queue. Each order will have several parameters that can be adjusted, usually by right clicking objects in the Object List which appear when the parameter is selected or using Shift+Left Click to target a 2D point in space. If the ship has no Default Behaviour the player will be notified when the ship completes the list of orders.

Manage Station Plots

Opens the view to show plots for stations in the selected sector. To change the sector viewed use the Object List to select a station in another sector. Friendly NPC plots are blue while hostile ones are red. Plots can range from 1x1x1km to 20x20x20km. At the top is the list are plots the player already has and left clicking will centre the map in plot view on the selected plot while at the bottom of the list is the option to create a new plot. 


At the top right of the map are Filter Setting options to select the amount of information displayed on the map at one time. This can be useful for focusing on trading specific wares (eg Claytronics and Hull Parts for station module construction). Wares can be added to the filter by right-clicking the ware listed for a station or group of stations, and removed by left-clicking. Alternatively use the Filter Settings button to add and remove wares from the filter.

You can set the "alert level" under "filters setting", "other filters", below "alerts". This shows "!" of different colors on the map for upkeep missions for your assets (hire a captain, assign trade ship, etc).
A low setting will also show medium and high alerts.So far no other change has been noted with that setting but Egosoft would need to confirm.

The search bar in the top right next to the filter settings can be used to provide greater filter capabilities for ships, stations and landmarks. Searches can be done for the object's name, type or 6 digit identifier. A table of accepted types is outlined below

Search QueryResult
aShows all objects in the universe regardless of how far the map is zoomed out (this often causes fps issues)
Data VaultShows all datavaults in the universe
Equipment DockShows all equipment docks in the universe
ShipyardShows all wharves and shipyards in the universe
TradeShows all trading stations in the universe
TradesShows all trading ships as well as equipment docks, wharves and shipyards

Note: Some of these filters are order sensitive (despite not always conflicting), if the filter isn't working just delete some and then re-add them in a different order.

The Encyclopaedia

The in-game encyclopaedia hosts a vast wealth of information and trivia about sectors, factions, station modules, ships, consumables, weapons and turrets, equipment, licences, wares and lore of the X-Universe. Sectors, ships, factions and wares will have their entries appear as the player encounters them, while consumables, weapons and turrets, equipment and licences require the player to have docked at a station which sells them. Station modules will only show when the player has obtained the blueprints for that module. Encyclopaedia entries list key stats as well as the types of wares needed to produce/build the item.