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Distribute Wares is a default behavior you can set on your trading vessels.  When selecting this behavior, you will be asked to specify one or more wares which the vessel will be responsible for distributing.  The wares will be sourced from ???.  The wares will be distributed to ???.  Buy and or sell price will or will not be taken into account when buying and selling???

Distribute Wares is one of the several default behaviors available for trading ships. It requires the pilot-commander to have 2 stars of overall skill. According to the description, this default behavior buys wares produced at a production station, and sells them at several consumer stations, hence the name "Distribute Wares".

currently under construction, changes are likely to be frequent

Overview

The 'Distribute Wares' order is a default behaviour that is one of the two main types of predefined trade behaviours, the other being autotrade, and they are most distinct. In essence, distribute wares traders will attempt to transport a particular ware from one producer station to multiple consumer stations in one "run". This is achieved by only undertaking buy orders when the cargo bay is completely empty. As an example a distribute wares trader may purchase 16 000m3 of energy cells at a solar power plant and then sell 2 000m3 to a refined goods complex, 10 000m3 to a shipyard and the remaining 4 000m3 to a spacefuel plant. Only after completely emptying its cargo hold will the trader attempt another buy order making for more efficient trips in terms of space utilisation compared with autotraders but less profit because wares distributors are not compelled to find the best prices for the sale of goods.

Parameters and Requirements

The distribute wares default behaviour requires only a ship and a 2-star level ship (taking the aggregate of the pilot and crew skill biased towards the pilot's level).

 

Applications

Due to the order's inherent ability to lose money distribute wares is not recommended for players just starting their trading empires and instead is more tailored to players with stronger economic bases (particularly station infrastructure) to sell their goods in greater quantities to improve internal trade efficiency or support the factions' economies with a larger volume of wares.

 

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