|Steady Shield Mk1||14000||30000||900||4.6||7|
|Steady Shield Mk3||730000||50000||1500||3.0||11|
|Steady Shield Mk4||3200000||60000||1800||2.7||13|
|Steady Shield Mk5*||7300000||70000||2100||2.4||15|
|Behemoth Shield Mk2||220000||45000||1050||3.9||9|
|Behemoth Shield Mk3||760000||60000||1200||3.6||11|
|Behemoth Shield Mk4||3400000||75000||1350||3.3||13|
|Behemoth Shield Mk5*||7700000||90000||1500||3.0||15|
|Dashing Shield Mk2||240000||35000||1350||3.3||9|
|Dashing Shield Mk3||810000||40000||1800||2.7||11|
|Dashing Shield Mk4||3700000||45000||2250||2.1||13|
|Dashing Shield Mk5*||8200000||50000||2700||1.5||15|
* Available as "<Ancient/Kha'ak> Relic Collection" mission reward; UNIQUE! v4.00b3 still has 2 sets of shields available per craftable BUT THIS MAY CHANGE!
ATM you can After you craft one unique Relic Collection item, then you can buy & and fit two shields. If you change your mind and sell them later you can then use the other item and buy new Mk5 shields; either way YOU WILL NOT get another chance at these shields if the parts needed for crafting are destroyed or sold!
The lockboxes containing the unique parts are indestructible, but the locks & the contents are not!* If other stray shots or stray missiles with AoE hit the locks it's likely that those unique parts will be destroyed, so grab them first while you're in the correct area(s)!
*This is a consequence of the way the current game engine works, so it's not really a 'bug' or a 'design descision', but it does make for interesting gameplay
Whilst unlikely, it is possible for a component of a Relic Collection to be destroyed before collection (see details here).
|Basic Scanner||19'000||1||Basic long-range scanner. 'Pings' are highlighted visually as well as audibly.|
|Advanced Scanner||140'000||2||Better definition; longer max range.|
|Police Scanner||480'000||3||This long-range scanner highlights items with different colours & audible 'pings', depending on rarity*.|
*Currently the only items highlighted with a specific colour are blue box items; this includes a variety of special drops for the above rares, as well as more common sell/crafting components.
All other scan returns are white, even with Police scanner.
|Economy Analytics Software Mk1||1'656'840||Provides access to the graph-based economic info that can be obtained via the map for areas, or for individual stations.|
|Targeting System Extention Mk1||38'660||Activates aim assist, allows targetting ware containers (within range) with Shift+F or PgUp/PgDn <may be buggy still; check range - Snafu>|
|Targeting System Extention Mk2||214'680||Allows selecting surface element with Shift+F or Home/End.|
Trading Computer Mk1*
|480'000||Adds all trade offers from <station> when <playership> approaches <station>. These offers will timeout unless player also gains a Trade Agent NPC available only through Smalltalk.Provides the various benefits described here.|
|Trading Computer Mk2||21'474'830||Allows scheduling of up |
Increases to 5 the number of trades that can be scheduled per trade-capable ship.
|Trading Computer Mk3||82'842'000||Allows scheduling of up |
Increases to 7 the number of trades that can be scheduled per trade-capable ship.
Without trading computer *Without a Trading Computer the Skunk can schedule up to 3 trades per trade-capable capship ship owned.