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In the X-Universe your skill and relation to races is measured in ranks.   Player ranks have effects on the game difficulty and the magnitude of monetary rewards for missions.

Player Ranks

Fight Rank

Increased by killing stuff.   Each Affects the ships spawned by the Opponent Balancing System (OBS) for fight missions and in UFJD sectors in combination with the number of hostile ships already in the sector.  Each Ship class has a value of points given if killed In ; in general the bigger and tougher the ship killed is , the more points towards this rank you get.      Ships killed by player owned ships out of sector give a reduced number of points.    Affects the rate and number of NPC ships spawned as well as the amount of equipment and owned ships belonging to patrols and carriers.   Affects the ships spawned for combat missions in combination with the class of player piloted ship and player owned ships in sector.   Keeping this ranking low makes the boarding of some capital ships easier (eg. Valhalla).     If SETA is left on without player input for long periods the player Fight Rank will drop 2% every game hour (6 minutes on 1000% SETA). 

The second to final mission of the Shady Business plot requires the destruction of a total of 50 capital ships which will give a high fight rank if done by a player piloted ship.    If SETA is left on without player input for long periods the player Fight Rank will drop 2% every game hour (6 minutes on 1000% SETA).

X-Treme: 4647 OBS points

Hero: 3554 OBS points

Legend: 2718 OBS points

Overlord: 2078 OBS points

Conqueror: 1589 OBS points

Battlemaster: 1216 OBS points (carriers start to spawn in UFJD sectors)

Crusader: 930 OBS points (carriers start to spawn for fight missions) (destroyers start to spawn in UFJD sectors) (about 30% is needed to unlock the Aldrin Adventurer and Lost Lar starting scenarios)

Warlord: 711 OBS points (destroyers start to spawn for fight missions)

Vindicator: 544 OBS points

Assassin: 416 OBS points

Warrior (large boost to spawn rate of NPC ships)(Xenon start frequent attacks from Xenon Sector 472)

Militant

Master Chief

Fighter Chief (corvettes : 318 OBS points

Militant: 243 OBS points (frigates start to spawn in UFJD sectors) (Shady Business: Miscalculation spawns made harder)

Master Chief: 186 OBS points

Fighter Chief: 143 OBS points (frigates start to spawn for combat fight missions and for pirate patrols) 

Specialist

Instructor

Professional ) (needed to unlock the Savage Split starting scenario)

Specialist: 109 OBS points (corvettes start to spawn in UFJD sectors) (needed to unlock the Unholy Traitor and Pious Paranid starting scenarios)

Instructor: 84 OBS points

Professional: 64 OBS points (starts the Operation Loose Ends plot missions) (Shady Business: Miscalculation spawns made harder)

Eagle Eye: 49 OBS points 

Sharpshooter: 38 OBS points (bombers start to spawn for fight missions

Marksman: 29 OBS points

Veteran: 22 OBS points (corvettes start to spawn for fight missions) (M3s start to spawn in UFJD sectors)

Fighter: 17: OBS points (M3 will always spawn for a fight missions) (lowest rank idle SETA exploitation will drop to)

Skilled: 13 OBS points

Graduate: 10 OBS points

Competent: 7 OBS points (M4s start to spawn in UFJD sectors)

Trainee: 6 OBS points

Rookie: 4 OBS points

Novice: 3 OBS points (enables use of the Split Stock Exchange stations)

Greenhorn: 3 OBS points

NuisanceHarmless (single M5 spawns as an opponent for combat missions)(Xenon activity???): 2 OBS points

Harmless: 2 OBS points

Trade Rank

Increased by This rank affects the amount of credits offered by missions and what ship classes can be found by return ship/return abandoned ship/return stolen ship missions. It is increased by buying and selling wares and stocks at values favourable in comparison to the average.    Credits earned from missions do not count to this rank.   The  The rank increases on the number of transactions and the magnitude of difference from the average price and not the profit or total credits made. For example if the player buys energy cells from a solar power plant at 12 credits and sells them at an ore mine for 20 credits the players rank would increase as the average price for energy cells is 16 credits. Thus, as one may expect,  the sale of wares at equipment docks and trading stations do not count (even if highly profitable) as the sales price is always average .   The rank increases on the number of transactions and the magnitude of difference from the average price and not the profit or total credits made.   This means buying and selling energy cells one at a time from cheap to expensive sources is a good way to boost this rank early on.   This rank affects the amount of credits offered by missions and what ship classes can be found by return ship/return abandoned ship/return stolen ship missions.   If nor do Credits earned from missions as they are not considered to be trading.  If SETA is left on without player input for long periods the player Trade Rank will drop 0.25% every game hour (6 minutes on 1000% SETA).

X-Treme

Pan-Galactic Tycoon: (missions offer very easy: 126,089-202,074 easy: 365,935-2,241,791 Average:170,587-6,734,939 hard: 276,416-12,106,485 very hard: 543,827-26,786,624 credits)

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Entrepreneur

Master Dealer: (lowest rank idle SETA exploitation will drop to)

Dealer

Trader: (enables use of the Boron Stock Exchange stations)

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Profiteer

Journeyman

Opportunist: (missions offer General: 1,200-8,000 : trivial: 500- very easy: 836-1,066 easy: 949-2,083 average: 4,584-5,096 hard: 2,137-14,114 very hard: 19,077-1,170,667 impossible: ? credits)

Race Ranks

The race rank you have represents how much the faction loves or hates you and affects the prices at which they are willing to sell/buy ships, if you are allowed to purchase certain factories and ships, which stations you can dock at or at, or if they want to shoot you out of the sky.   Race ranks go from -5 to +10 and is based on a point system dependent on trade, missions and kills.   The higher the class of ship killed the larger the influence it has on Race Rank.

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+8: 33,333-99,999 (can purchase M1 carriers and M7M frigates)

+7: 10,000-33,332 (can purchase M7/M7M/M7C frigates)

+6: 3,333-99,999 (can purchase M6+ heavy corvettes)

...

-5: -1,000,000-(-100,001) (reputation gained by missions will not affect the rank and only the blood of enemies of the race or trade ships of the race purchasing wares at a low price from player owned stations can dig the player out of this hole)

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