Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.
Comment: Move orders into tables and add information about explore command

The captains of ships (both player owned and NPC) are capable of performing a variety of tasks based on the skill level of the captain and the size/role of ship flown. These tasks can be direct Orders or Default Behaviours which are automatically performed when there are no orders queued. Player owned ships can be ordered by selecting the ship with a left click and then right clicking the target object/location to open a menu with a choice of available orders. The Default Behaviour for the ship is set under the Behaviour section of the Information tab of the Map. Some behaviours have additional fields that need to be set before the ship will begin performing the task.

Orders

Orders

NameDescription/Explaination
Fly To

...

Ship will fly to an object and wait. If instructed to fly to a moving object the ship will follow the object.
Protect

...

Ship will fly around a static target or follow a moving target until that target is attacked.
Dock

...

AtShip will fly to and then dock and wait and an object.
Dock

...

To TradeShip will fly to and then dock and trade with an object.
Venture From

...

Ship (Must be M/S) will fly to a venture sendoff dock and wait until sent on a venture.
Attack

...

Ship will attack the selected target.
Attack Multiple Objects

...

Ship will attack the selected targets.
Upgrade/Repair At

...

Ship will dock at and then repair at a wharf/shipyard/resupply ship in a way specified by the player.
Sell Ship At

...

Ship's ownership will be transferred to the recipient faction and the player is paid a 2nd hand rate for the ship.
Explore

...

Ship will move in a spiral shape to uncover a specified radius of a sector. It's possible to right-click a gate, accelerator, or superhighway entry gate leading to the sector which should be explored and select this command. This will place the center in the new sector and sets the radius to what the pilot thinks should cover all of the inhabited space in that sector.
Update Trade Offers

...

Ship will fly around a sector and update station trade offers. Note: as the ship is moving and isn't constantly updating the entire sectors trade offers at one time some stations information is inaccurate until the ship passes it again.
Collect Drops

...

Ship will collect specified drops in an area.

...

Can be set up to collect, legal, illegal or trade/mining wares

...

.
Mine

...

Mining ship will mine for resources in a specified region.
Deploy At Position

...

Ship will deploy a specified deployable (e.g satellite, lasertower, friend/foe mine, etc) at a selected location.

Trade Orders

NameDescription/Explaination

Trade With

...

Ship will trade with a station/resupply ship (monetary transaction).
Transfer Wares With

...

Ship will exchange wares with a station/resupply ship (no monetary transaction).

Assign Role For

...

NameDescription/ExplainationNotes
DefendShip(s) will defend their commanding ship/ station and will act when the commanding ship/station is attacked. 
Attack

...

Ships(s) will attack their commanding ship/station's target.

...

This order is quite handy for getting S ships to swarm capitals

...

.

Interception

...

Ship(s) will attack hostile fighters (S/M) ships near its commander.

...

This order is suitable for keeping light nimble fighters away from destroyers and carriers

...

Resupply For

...

Resupply ship(s) will buy wares to resupply and repair their commanding ship's fleet. When not trading for wares the resupply ship will try to fly with the fleet. 
Mining For

...

Mining ship(s) will collect/mine resources for their commanding station. 
Trading For

...

Trading ship(s) will trade resources for their commanding station. 

Default Behaviours

Combat

Patrol - Ship(s) will fly around a specified sector in a specified range and attack hostile ships and stations.

...