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  • Command Console
    • Navigation
      • Standby: Cancels current commands and gets the ship to come to a stop. Will engage attacking ships.
      • Idle: Ship will wander aimlessly around the sector when the player ship is In Sector. Will not respond to attacks.
      • Dock At My Target: Orders the commanded player owned ship to dock at the ship/station currently selected by left mouse click of the player ship.
      • Dock At: Orders the ship to fly to and dock at a designated ship/station. Opens the Universe Map centred on the sector the ship is currently in.
      • Fly To Sector: Orders the ship to fly to the designated sector on the Universe Map. The ship will enter Standby once it is a short distance from the jump gate in the designated sector.
      • Follow: Orders the ship to follow the designated ship.
      • Follow Me: Orders the ship to follow the player ship.
      • Return Home: Makes the ship return to the assigned Home Base if it has one.
      • Move To Position: Orders the ship to fly to the designated position in the Sector Map. Use the num pad (2, 4, 6 or 8) or left mouse click the map to move the destination position. Opens the Universe Map centred on the sector the ship is currently in.
      • Move To Coordinates: (WIP)
      • Fly Through Gate: (WIP)
      • Map Sector: (WIP)
      • Scan Asteroids: (WIP)
      • Jump To Sector (Jumpdrive required): Orders the ship to jump to the designated sector on the Universe Map. The ship will enter Standby once it is a short distance from the jump gate in the designated sector. If the ship does not have enough Energy Cells to jump the complete distance it will jump to the sector closest to the destination and fly the rest of the way.
      • Jump and Fly To Station: (WIP)
      • Jump and Fly To Pos: (WIP)
      • Jump To Me (other player owned ships): (WIP)
    • Combat
      • Attack: Orders the ship to attack the designated target
      • Attack All Enemies: Systematically attacks all ships set to Foe under the Adjust Friend-Foe setting in the sector until there are no more targets in the sector.
      • Protect: Orders the ship to protect the designated ship/station and attack ships attacking it. Weapon System: Missile Defence Mosquito (C) will use Mosquito Missiles to intercept missiles heading towards the protected ship. Turrets of the protecting ship set to Missile Defence or Missiles Only will try to intercept missiles targeting the ship it is trying to protect.
      • Protect Me (Other ships only): (WIP)
      • Attack My Target: Orders the ship to attack the ship/station currently selected by left mouse click of the player ship.
      • Attack Nearest Enemy Of: Orders the ship to attack the nearest ship/station that is hostile to the designated ship/station
      • Defend Position: Orders the ship to attack any hostile ships that approach within 10km of the designated point. Ships with this command will patrol the sphere of space around the point. Opens the Universe Map centred on the sector the ship is currently in.
      • Defend Station: Orders the ship to attack any hostile ships that approach within 10km of the designated station. Ships with this command will patrol a 10km radius sphere of space around the station. Opens the Universe Map centered on the sector the ship is currently in.
      • Defend Sector: Orders the ship to attack any hostile ships that are in or enter the designated sector. Opens the Universe Map centered on the sector the ship is currently in. This command is not advisable for lone ships as they will attack ships that they cannot handle. This order is continuous until cancelled.
      • Attack Target Of: Orders the ship to attack the targets of the designated ship.     
      • Attack Shields OfOrders the ship to attack the designated target but stop once the shields are down. A useful command for preparing ships to board. As the ship given this command will only stop shooting when the target shields are down there still will be some hull damage.
      • Attack enemy and land: (WIP)
      • Attack All enemies, land: (WIP)
      • Attack Fighters: Systematically attacks all fighter ships set to Foe under the Adjust Friend-Foe setting in the sector.
      • Attack Capital Ships: Systematically attacks all capital ships set to Foe under the Adjust Friend-Foe setting in the sector. 
      • Launch Fighter Attack: (WIP)
      • Patrol Sectors: Orders the ship to patrol between the designated sectors using Attack All Enemies in each sector visited and moving to the next sector if no more enemies are present.
      • Retreat: (WIP)
    • Trade
      • Manual Trade Run: Opens the Universe Map allowing the player to select a station and ware to buy before opening the universe map again to select a station to sell at. There is then a final yes/no window to order the ship to repeat the run indefinitely or not.
      • Remote Best Buy: (WIP)
      • Remote Best Sell: (WIP)
      • Manual Trade Buy: Opens the Universe Map allowing the player to select a station and ware to buy before opening a window to input a number to buy
      • Manual trade Sell: Opens the Universe Map allowing the player to select a station and ware to sell before opening a window to input a number to sell
      • Mine and Trade Minerals: (WIP)
      • Buy Ware For Best Price: Buys as many units of the selected ware for the best price within ? (WIP) sectors
      • Buy Ware: Buys the inputted amount of the specified ware from the specified station
      • Sell Ware For Best Price: Sells as many units of the selected ware for the best price within ? (WIP) sectors     
      • Sell Ware: Sells the inputted amount of the specified ware at the specified station     
      • Transfer Freight via Drones: Requires at least one Freight Drone in the cargo hold. Transfers or buys/sells the specified number of ware from the target/ship cargo. Able to be used to obtain PBCs from deploying laser towers and for some dupe methods.
        • (WIP)
      • Start commercial representation: (WIP)
      • Start external commodity logistics: (WIP)
      • Start external Commodity Logistics: (WIP)
    • Special
      • Collect Wares In Sector: Orders the ship to continually search for wares to collect in the designated sector. Opens the Universe Map centred on the sector the ship is currently in.
      • Collect Ware: Orders the ship to collect a specific ware. Opens the Universe Map centered on the sector the ship is currently in.
      • Collect Astronaut: Orders the ship to collect a specific Astronaut which can be a bailed passenger or a Marine/Mercenary from a boarding operation.
      • Drop Station:  Requires a TL with a station in the freight and Special Command Software. Must be In Sector for the command to appear. Opens the sector map to allow placement/rotation of the selected station using the num pad. Hit the Return key to confirm placement.
      • Collect Rocks In Sector: Orders the ship to collect the smallest rocks from debris in the designated sector.
      • Resupply Ships: (WIP)
      • Rearm Ships: (WIP)
      • Refuel Ships: (WIP)
      • Equip Ships Like: (WIP)
      • Mine Minerals: Orders the ship to break up and collect the specified mineral from rocks and debris in the designated sector and deliver them to the specified station (if any).
        • Require player owned stations to be set as the Home Base to unload free of charge.
        • TS ships given a laser will break up larger rocks while those with a Mobile Mining System will destroy unclaimed asteroids for resources
        • A TS using this order is equivalent to 0.18x Ore and 0.79x Silicon Wafer productivity if travel time to the destination station is excluded
    • Piracy
      • Board Ship: (WIP)
        • Select Ship: (WIP)
    • General
      • Administration Commercial Agent: (WIP)
        • Administration: (WIP)
          • Sector production overview: (WIP)
          • Sector production overview including standalone factories: (WIP)
          • Global Configuration: (WIP)
        • Station Settings
          • Station Status: Allows the factory production to the toggled on or off
          • Money Transfer: (WIP)
          • Pricing: (WIP)
            • Pricing Disabled: (WIP)
            • Restore Pricing: (WIP)
          • Wares: (WIP)
        • Complex Settings
          • Products: Shows production vs consumption of products.
            • Toggles the ware classification as a product or intermediate product
          • Intermediate Products: Shows production vs consumption of intermediate products
            • Toggles the ware classification as a product or intermediate product
          • Resources: Shows production vs consumption of resources
          • Factories: Shows all factories in the complex and allows the factory production to the toggled on or off
      • Administration Commodity Logistics
        • Administration global configuration internal Commodity Logistics: (WIP)
          • Data storage: (WIP)
            • Select Data: (WIP)
            • Move Data: (WIP)
            • Delete Data: (WIP)
          • Send Configuration: (WIP)
            • Send to sector colleagues: (WIP)
            • Send to all colleagues: (WIP)
            • Send filter: (WIP)
              • Send Filter: (WIP)
                • Ship type: (WIP)
                • Ship class: (WIP)
                • Ship name: (WIP)
              • New homebase: (WIP)
              • Data selection: (WIP)
                • Supplier: (WIP)
                • Consumer: (WIP)
                • Homebase products: (WIP)
                • Price of product: (WIP)
                • Minimum storage space filled - supplier: (WIP)
                • Minimum storage space filled - consumer: (WIP)
                • Freighter cargo bay: (WIP)
                • Fly to supplier only: (WIP)
                • Dock with ship only in the same sector: (WIP)
                • Wait for request signal: (WIP)
                • Quit working in home base: (WIP)
                • Take training: (WIP)
                • Trader salary: (WIP)
                • Jump Drive Energy: (WIP)
                • Configure automatic naming: (WIP)
                • Ship number: (WIP)
                • Configure reports: (WIP)
                • Acoustic signals at messages: (WIP)
                • Trade log: (WIP)
              • Send filter: (WIP)
                • Reset: (WIP)
        • Administration global configuration external Commodity Logistics: Same options as internal
        • List of ships with CLS

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          • Trader Settings

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            • Delete Account Information: (WIP)

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            • Take Training

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            • : Toggles if the pilot levels up or not

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            • Trader Salary

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            • : Toggles if the trader uses the player or home base account to pay the pilot

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            • Fire trader

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            • : Resets the pilot level

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            • . Only do this if very short on credits

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            • Reassign Trader

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            • : Swaps the pilot to another ship

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          • Waypoints

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            • List of waypoints

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            • Waypoints

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              • Add station

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              • : Opens the Universe Map to select a sector and station before opening a window to Buy/Sell/Load/Unload/Refuel jump energy/Fly to station. Clicking one of the first 4 options opens a window of possible wares to perform the action on.

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                • Buy

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                  • Manual price setting: (WIP)

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                  • Minimum product price: (WIP)

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                  • Average product price: (WIP)

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                  • Maximum product price: (WIP)

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                • Sell

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                  • Manual price setting: (WIP)

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                  • Minimum product price: (WIP)

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                  • Average product price: (WIP)

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                  • Maximum product price: (WIP)

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                • Load

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                  • Manual input: (WIP)

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                  • Manual

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                  • input up to: (WIP)

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                  • Maximum cargo space: (WIP)

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                  • Half cargo space: (WIP)

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                  • Half

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                  • cargo space up to: (WIP)

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                • Unload: (WIP)

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                • Refuel jump energy: (WIP)

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                • Fly to station: (WIP)

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              • Add ship: (WIP)

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              • Delete all waypoints: (WIP)

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            • Restore Defaults: (WIP)

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          • Generate Waypoints

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          • : Opens a window to input a number before selecting a ware category and specific ware followed by Buy/Sell/Load/Unload and amount before automatically generating waypoints.

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            • Avoid this generally

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          • Supply Conditions

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            • Minimum transfer amount on collection: (WIP)

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            • Minimum transfer amount on delivery: (WIP)

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            • Dock with ship only in the same sector: (WIP)

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            • Wait for request signal: (WIP)

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            • Quit working at station: (WIP)

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            • Restore defaults: (WIP)

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          • Jump Drive settings

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            • Use Jump Drive

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            • : Toggles if the ship using CLS will use the jump drive to get between sectors if equipped
            • Jump Drive Energy

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            • : Sets the amount of freight reserved for Energy Cells as jump fuel

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            • Minimum Jump Range

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            • : Minimum number of sectors needing to be traversed to trigger a jump
            • Restore defaults: (WIP)
          • Automatic naming: (WIP)
            • Configure automatic naming: (WIP)
            • Ship number: (WIP)
            • Factory number: (WIP)
            • Restore defaults: (WIP)
          • Data storage: (WIP)
            • Load data: (WIP)
            • Save data: (WIP)
            • Delete data: (WIP)
          • Restore defaults: (WIP)
    • Broadcast to my ships in the sector: Sends a command to all ships of the specified type in the player sector. If no ships of that type are present in the sector the option will be unable to be selected

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      • Broadcast: Sector: Wingmen

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      • : Commands all ships in a wing

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      • Broadcast: Sector: M5/M4/M3 Ships

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      • : Commands smaller fight ship types

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      • Broadcast: Sector: M6/M7 Ships

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      • : Commands larger fight ship types

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      • Broadcast: Sector: M5/M4/M3/M6/M7 Ships

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      • : Commands most fight ship types

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      • Broadcast: Sector: TS/TP Ships

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      • : Commands most trader ship types

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      • Broadcast: Sector: M5/M4/M3/M6/M7/TS/TP Ships

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      • : Commands most ship types

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      • Broadcast: Sector:

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      • Fighter Drones

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      • : Commands all fighter drones

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        • Useful if several have been manually ejected

 

    • Turret Control

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      • None

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      • : Sets the turret to do nothing

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        • Not recommended

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      • Turret: Attack Enemies

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      • : Attacks any enemies in range of the turret lasers. Has a problem of drawing additional enemies into fights and depleting laser energy without finishing off single targets

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      • Turret: Protect Ship

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      • : Only attacks ships that attack the ship.

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      • Turret: Attack My Target

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      • : Only attacks ships selected by the player left clicking.

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        • Useful for forward facing turrets
      • Turret: Missiles Only

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      • : Only fires at missiles aiming for the ship or ships being protected.

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      • Turret: Missile Defence

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      • : Prioritises missiles aiming for the ship or ships being protected but will also shoot at ships which attack the ship.
        • Recommended for general use.

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      • Turret: Attack Fighters

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      • : Prioritises attacking hostile fighters and bombers.

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      • Turret: Attack Capitals

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      • : Prioritises attacking hostile corvettes and capital ships

 

    • Additional Ship Commands

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      • None

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      • Launch All Marines

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      • : Launches all Marine/Mercenary personnel in the freight. Ignores the current target shields.

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      • Weapon System: Missile Defence Mosquito

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      • : Automatically uses Mosquito Missiles in the freight to intercept missiles targeting the ship

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      • Weapon System: Missile Defence Mosquito (C)

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      • : Automatically uses Mosquito Missiles in the freight to intercept missiles targeting the ship, ships that are set to use the ship as a homebase and other ships being protected by the ship

 

    • Configuration

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      • Wingman

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      • : (WIP)

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      • Hide From Property Menu

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      • : Toggles if the ship appears in the Property menu

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        • Useful for decluttering

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        • universal traders and fleet escort ships from the menu

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      • Notify Me When Order Completed

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      • : Toggles if a message is sent to the message log when the current order for the ship is completed

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        • It is recommended to toggle this on by default

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      • Formation

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      • : Determines if ships set to follow or protect this ship follow in a V or X formation behind it

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      • Missile Fire Probability

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      • : Probability of the ship using a missile every 10 seconds against a target In Sector when ordered to attack on autopilot

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        • Set to either 0 or 100 depending if you want to use missiles or not since numbers

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        • in between can be too unpredictable

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      • Home Base

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      • : Sets the player owned ship/station to act as a homebase for the ship. The ship uses the credits of the home base station instead of the player account for any transactions performed when ordered to act as a CAG or Sector/Universal

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      • Trader 

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      • Clear Homebase Setting

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      • : Sets the home base to the default of none

 

    • Fleet Control: (WIP)

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      • Become A Fleet Commander: (WIP)

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      • View N ship in fleet: (WIP)

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      • Assign new fleet commander: (WIP)

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      • Disband fleet: (WIP)

 

    • Wing Control

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      • Add To Wing

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      • : Add the ship to one of the 12 wings

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      • Flight Wing

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      • : Toggles the wing the ship is in

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      • Flight Wing Management

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        • Filter Options

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          • Display only ships already in this wing: (WIP)

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          • Disply only ships of this class: (WIP)

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        • Sorting Options

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          • Sort ships by: (WIP)

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        • Ships

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        • : The ships in the wing

 

    • Advanced Jumpdrive Configuration

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      • Autojump

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      • : Toggles automatic use of the Jump Drive when the ship is given orders for another sector

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      • Autojump Minimum Jump Range

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      • : If the ship is given an order to move to another sector this is the minimum jump distance before the ship will automatically try to jump to the destination sector instead of just flying there

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      • Emergency Jump

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      • : Toggles if the ship will try to perform an emergency jump if attacked. Not able to be relied on.

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      • Emergency Jump Shield Threshold

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      • : The Shield % that will trigger an emergency jump if attacks cause the ship to fall below the threshold

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      • Fuel Resupply Quantity (jumps)

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      • : How many jumps the ship is willing to jump to refuel on Energy Cells (0-?)

 

    • Adjust Friend-Foe

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      • Set from global settings

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      • : Sets the friend foe settings of the ship to those under Global Commands

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      • Show as enemy if enemy to me

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      • : Shows ships as foe (red) if they see the player as a foe

 

  •  Attack all enemies: Tells the player ship to attack all enemies in the sector using autopilot. Should not be used by any player able to fly or aim.

Freight

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  • Lists all freight and equipment on the player ship. Left clicking specific freight wares allows them to be ejected (eg. drones, Lasertowers and satellites).

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Advanced

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  • Weapons

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  • : Allows manipulation of what slot has what Laser equipped

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        • Info

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        • : Lists the

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        • encyclopaedia information of the selected laser.

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        • Uninstall Laser

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        • : Removes the lasers from the

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        • selected laser slot back into the freight hold

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        • Install Laser

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        • : Installs a laser from the freight hold into the selected laser slot

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        • Add/Remove from Group 1-4

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        • : Links specific groups of lasers in the Main laser battery to a hotkey. Useful for swapping between specialised lasers like Mass Drivers and Ion Disrupters.

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        • Remove from all Groups

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        • : Removes the laser slot from all hotkey groups

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      • Change Ship

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      • : Swaps the player ship with another player owned ship. Requires both the player ship and the new ship to be docked at the same ship/station or the new ship to be docked at the player ship. Only able to be performed in space within 4.5km of the new ship if the player has a Transporter Device on one of the ships. Changing to a docked ship immediately launches it.

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      • Freight Exchange

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      • : Exchanges wares and equipment with the selected ship. Requires both the player ship and the other ship to be docked at the same ship/station or one ship to be docked at the other ship. Only able to be performed in space within 4.5km of the other ship if the player has a Transporter Device on one of the ships.

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      • Best Buys Locator

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      • : See Navigation section Best Buys Locator

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      • Best Selling Price Locator

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      • : See Navigation section Best Selling Price Locator

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      • Rename

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      • : Renames the player ship

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        • Useful if the player owns multiple ships of the same type.

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      • Self Destruct

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      • : Sets the player ship to self destruct. Complete waste of resources since ships can be sold for credits at shipyards or recycled at the PHQ if unwanted.

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      • Graphs: (WIP) ???

       Landed Landed Ships

      •   Ships landed at the player ship

      Locate In Sector Map

      •   Opens the sector map and selects the player ship

      Display On Monitor

      •   Displays the ship on the left or right monitor.

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      Argon: Omicron Lyrae is safe to salvage in/Early access to Firestorm Torpedoes, PRGs and Mass Drivers/Early access to Space Fuel Distilleries/Argon corporation headquarters and research stations have a broad variety of equipment for ships/Home Of Light is a good sector to train Universal Traders
      Often have civilian TLs in poorly defended sectors/The large number of Argon corporations mean an equally large number of traders to plunder/Albion sectors have a poor RR response and isolated ships to cap/High density of equipment docks to loot
      Boron: Early access to Ion Disrupters and Recon Drone Construction Facility/Cheap stations for converting Silicon into Energy Cells
      TS and most TP ships are unarmed and have a 1.5% higher bail chance than other races/Capital ships have blind spots/Only have 1 RR M1 
      Goner: Hard to regain Race Rank if very hostile/Have very little worth taking
      Completely defenceless
      Paranid: Have the monopoly on Tractor Beams and Huricane Missiles/PSGs are lethal to use but make boarding harder/TS ships are cheap
      Paranid ships often traverse across Pirate owned sectors like Desecrated Skies and Hatikvah's Faith/Boarded Hyperion Vanguards are good ships to own and sell for alot/Perpetual Sin has constant RR ships but no other military presence/All Paranid sectors are close to a neutral sector from which to operate
      Split: Have the monopoly on Turbo Booster equipment/Early access to Mass Drivers, ISRs, PBEs, Thunderbolt Missiles and Tornado Missiles/Ships are low cost, high speed and deal good damage/The constant Xenon activity in Zyarth's Dominion makes reputation manipulation easy
      Ships have low shielding and hull/Strongarms has alot of weapons dealer TMs to board/Pteranodons are poorly equipped and isolated/RR fleet is usually busy in Zyarth's Dominion
      Teladi: Early access to Bliss Places/Early Access to EBCs, Gauss Cannon, FAA and Typhoon Missiles/Teladi Stock Exchanges are easy to unlock and the most profitable/One of the two suppliers of Trade Command Software MK3, Explorer Command Software and Carrier Command Software
      Ships have poor mobility, carry alot of freight and many have poor laser regeneration/RR fleet is usually busy in Grand Exchange or Ceo's Wellspring/Few Military Outposts to launch counter attacks
      Terran: Springblossom and Hayabusas are very effective traders/Large M7M fleets patroling keep trouble out/Economy is highly dependent on the player
      Poor RR response/Most Terran lasers have a slow projectile speed making them easy to dodge in the player ship/Water Purification civilian TS ships have extremely low morale/Easier access to Aldrin laser factories/Valhallas sell for over 160 million credits and other Terran capital ships are also high value
      Pirate: Have the monopoly on Software Signature Scrambler and System Override Software equipment/Generate alot of salvage when following patrols/Buy alot of illegals/Early Access to IBLs and PBGs/Avoid having player owned Universal Traders being harassed/Cheaper station hacks
      Ships are usually poorly equipped and have inferior stats/Outside Mercenaries Rift wings are seperarated and in small numbers/Often distracted by other opponents/Often the target of Fight type random missions/Most races consider Pirates their enemy/Offer minimal retaliation
      Yaki: Economy is highly dependent on the player/Early Access to IBLs/Have the monopoly on IBL and PBG Forges and sell other illegals stations if sided with during Shady Business/Sectors are rich in resources
      Lots of weak and overpriced boardable ships that are poorly defended over a span of 3 sectors/Ships are usually poorly equipped and have inferior stats/Offer minimal retaliation

      Early game

       ExplorationExploration

      The X-Universe is a big place consisting of 241 sectors. What sector the game starts in is starting scenario dependent and in the case of the Lost Lar, Poisoned Paranid and Unholy Traitor may not be friendly. The starting sector will have a defined number of stations of a limited variety which will not sell certain wares and pieces of equipment and only may present a limited number of periodic trade opportunities. As the player begins with low Race Ranks (Argon Peacekeeper excepted) there is only a low spawn chance for random missions. These factors mean the player will need to visit other sectors to find safety, increase the number of trade and shopping opportunities and to spawn new random missions. Some sectors may even offer opportunities for construction, salvage and piracy. The Universe Map under the Navigation menu will only show sectors that have been previously visited. To go to a new sector requires the player ship to fly through a Jump Gate or Transorbital Accelerator or order another player owned ship to do so using the Fly Through Gate command of the Explorer Command Software. When in a new sector fly within scanner range of any stations and Jump Gates that look interesting to get them on the map. Once the player has additional ships with the Explorer Command Software this process can be automated using the Map Sector command.

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