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This is a players guide intended for beginners to cover every aspect of the game which is not related to the plots which are covered in their own dedicated guides (Missions)

Choice of starting scenario

What starting scenario the player chooses will impact the starting difficulty of the game and in some cases have long term benefits that cannot be obtained by playing other starting scenarios. Going Terran Commander or Aldrin Adventurer gives the player access to the Terran PHQ which can dock more ships and hold more wares than the Commonwealth PHQ while the Tormented Teladi and Unholy Traitor starting scenarios give the player unique ships to reverse engineer. Starting scenarios can generally be grouped by the class of the starting ship.

  • M6

...

  • : Terran Commander is the only starting scenario to begin with a corvette allowing for a mix of missions, trade and piracy to be used to get started while the starting ship has enough fire power to engage multiple opponents.
  • M3

...

  • : Argon Peacekeeper, Bankrupt Assassin, Aldrin Adventurer, Goner Witness and Unholy Traitor starting scenarios begin with fighters which have enough cargo space to do taxi and military transport missions and with the exception of the Goner Witness have enough fire power to engage single targets with ease.
  • M4

...

  • : Argon Patriot and Nostalgic Argon starting scenarios begin with interceptors meaning only smaller targets can be easily engaged while ships with a rear turret will have to be approached with greater caution.
  • M5

...

  • : Tormented Teladi, Savage Split, Anonymous Argon, Boring Boron, Humble Merchant and Suicidal Squid begin with scouts which are good for exploration but the small cargo bays limit mission and trading opportunities while the weak shielding and fire power mean targets must be engaged with caution.

 

  • TS

...

  • : Humble Merchant, Poisoned Paranid, Teladi Trafficker and Pious Paranid begin with small transports allowing the rapid accumulation of wealth through trading

 

  • TP

...

  • : Lost Lar is the only starting scenario to begin with a personnel transport allowing for early spacewalk boarding or taxi and personnel transport missions

How the X-Universe operates (A general overview)

...

General Game Controls And Commands (WIP)

Personal

...

My Missions

...

  • The list of currently active missions showing the current ojective for each mission, difficulty, reward and time remaining to complete the mission. Left click individual missions to view the full mission briefing, toggle guidance or abort the mission.

...

My Property

  A list of player owned assets that can be used to send commands to specific assets. This will be used frequently once the player owns multiple ships. 

  • All

...

  • : Shows all player owned assets in alphabetical order grouped by sector

...

  • Stations

...

  • : Only shows player owned stations and complexes in alphabetical order grouped by sector

...

  • Ships

...

  • : Only shows player owned ships in alphabetical order grouped by sector

...

  • Wings

...

  • : Only shows player owned ships that have been assigned to a wing

...

  • Sectors

...

  • : Lists all sectors that the player has assets in. Once the player has a setellite network established this menu becomes meaningless.

...

  • Personnel

...

  • : All Marines, Mercenaries and Pilots owned by the player, where they are and what they are currently doing. Personnel performing boarding operations appear at the top of the list. Use this menu to know if a boarding operation is going badly and the previous save needs to be loaded.

...

  • Statistics

...

  • : A condensed list of player owned assets by categories.

...

  • Options

...

  • : Shows or hides ships based on wing/fleet leader/escort roles and stats shown

                             Shows or hides specific ship classes
                             Has options to show ships by assigned tasks
                             Determines what warnings are shown
                             Has filters for personnel shown
                             At the bottom is the toggle for grouping ships by sector. It is recommended to keep this on. My

My Pilot Status

  Lists current Credits owned by the player, player Trade and Fight ranks, Race Ranks with encountered races, player kill counts, owned police liscences and salvage insurance and miscellaneous statistics done by the player
 My Wings
  Opens the Wing Management menu which shows all player owned ships
  Filter Options
   Allows filtering by class or current wing
  Sorting Options
   Sorts the list by current Wing or ship Class
  Ships
   left click to add ships to one of 8 wings or 4 SEWN Sector signal connected wings 
 Stock Exchanges
  View Local Stock Exchanges
   Opens the menu for selecting local Stock Exchanges for trading natural product and other ware shares. Stock Exchanges only appear if the player ship has docked at the stock exchange and met the criteria for trading at that Stock Exchange and the player has an asset in the sector with the Stock Exchange station. Useful for seeing what wares are available in a group of sectors.
  Corporate/Company indexes
   Opens the menu for trading corporate and company shares.
  Detailed Summary Of Shares Owned
   List of shares owned and in what stock market region.
  View Commodities Transaction Report
   Log of share transactions done in the local Stock Exchanges.
  View Corporate Transaction Report
   Log of corporate share transactions
  View Company Transaction Report
   Log of company share transactions
  Broker Settings
   Options for adjusting the stock exchange UI. In general the player does not need to alter this.
 My Message Log
  View message Log
   Views all past messages received from plots, missions, ships and Marine/Mercenary training sessions (unless deleted).
  New Entry
   Adds a custom log message for role playing or reminder purposes.
  Clear Logs
   Deletes all previous messages
 My Achievements
   List of Steam achievements
   How to obtain is covered under the Achievements section
 Advanced
  Global Commands
   Adjusts the settings of all player owned ships
   Global Friend-Foe
    Sets the Friend-Foe settings of each race for all ships. Affects if player ships will begin combat with NPC ships or ignore them.
   Transmit To
    Sends commands to all player owned ships. This becomes less useful if the player has a diverse range of ship roles.
   Wing Control
    Opens the same menu as My Wings.
   Global Missile Resupply
    Sets the missile resupply amounts for all ships. This is only useful when the player does not have several different classes of missile using ships.
  Encyclopedia
   Database of stations, ships and wares encountered by the player ship. The location of wares and stations for sale only appear if the player ship has docked at the station selling them. Other player owned ships used for exploration will not contribute to the encyclopedia. Usefull for finding what stations sell stuff.
  Change Name
   Allows the player to change the name of their avatar from the Starting Scenario default name.
  All Tips
   Allows the player to look over tips given early on in the game. Only useful for forgetful players.
  Export Statistics
   Exports the statistics for the playthrough as an xml file for posting on the Egosoft Player Rankings page (https://www.egosoft.com/games/x3ap/statistics_en.php) at https://www.egosoft.com/games/x3ap/uplink_en.php . Only do this if you have a playthrough you are proud of.
  Graphs
   Displays one of several graphs showing player progress and assets over time.
Navigation
 Sector Map
  Opens the map of the sector with a list of discovered stations and assets in the scanner range of player owned ships listed to the right. Default view is from the +Y axis. Areas within scanner range are a paler colour (2D view of maximum diameter), friendly NPC and abandoned assets are blue, player owned assets are green and hostile assets are red. Press the Insert key to swap to a view from the -Z axis (useful for station and satellite placement). Does not show missiles. If there is an Advanced Satellite in the sector the camera icon at the top right of the map to the left of the zoom buttons can be used to give a 3D rendition of the sector if in sector. The default zoom is the sector diameter.
 Universe Map
  Map of the explored X-universe. Left clicking a sector will go to the sector map for that sector. Pressing a letter key will open the search filter (although it is equally fast to navigate manually). Typing in "Do a barrel roll" spins the universe map a few times.
 Jumpdrive
  Requires a Jump Drive equipment ware to be installed on the ship to show. Left clicking or using the hotkey (Shift + J) will go to the universe map showing sectors able to be jumped to as flashing white brackets and the jump cost in Energy Cells shown in the upper right of the screen. Left clicking a sector will go to the sector map of the sector and the player can select a Jump Gate or Jump Beacon to jump to. If the ship lacks enough Energy Cells the ship will not be able to jump. After selecting a jump target there is a 10 second delay before jumping to the target sector.
 Unfocussed Jump
  Requires the Unfocussed Jump Drive obtained from the plots (starting scenario dependent). Uses Energy Cells to jump to the randomly generated Unknown Sector. Useful for obtaining the Aran, PALCs and Pandroa Tunings. All assets left in the Unknown Sector are destroyed when returning to the known universe.
 Best Buys Locator
  Requires the Best Buys Locator equipment ware. Sets the autopilt to go to the cheapest selling station for the selected ware within a selected jump range. Only useful in the early game before the player gets Trade Command Softwares for automating TS ships.
 Best Selling Price Locator
  Requires the Best Selling Price Locator equipment ware. Sets the autopilt to go to the most expensive buying selling station for the selected ware within a selected jump range. Only useful in the early game before the player gets Trade Command Softwares for automating TS ships.
Current Ship
 Info
  Lists the encyclopedia information of the current player ship. Useful for remembering laser and missile compatabilities
 Autopilot
  Command Console
   Navigation
    Standby
     Cancels current commands and gets the ship to come to a stop. Will engage attacking ships.
    Idle
     Ship will wander aimlessly around the sector when the player ship is In Sector. Will not respond to attacks.
    Dock At My Target
     Orders the commanded player owned ship to dock at the ship/station currently selected by left mouse click of the player ship.
    Dock At
     Orders the ship to fly to and dock at a designated ship/station. Opens the Universe Map centered on the sector the ship is currently in.
    Fly To Sector
     Orders the ship to fly to the designated sector on the Universe Map. The ship will enter Standby once it is a short distance from the jump gate in the designated sector.
    Follow
     Orders the ship to follow the designated ship.
    Follow Me
     Orders the ship to follow the player ship.
    Return Home
     Makes the ship return to the assigned Home Base if it has one.
    Move To Position
     Orders the ship to fly to the designated position in the Sector Map. Use the num pad (2, 4, 6 or 8) or left mouse click the map to move the destination position. Opens the Universe Map centered on the sector the ship is currently in.
    Move To Coordinates
    Fly Through Gate
    Map Sector
    Scan Asteroids
    Jump To Sector (Jumpdrive required)
     Orders the ship to jump to the designated sector on the Universe Map. The ship will enter Standby once it is a short distance from the jump gate in the designated sector. If the ship does not have enough Energy Cells to jump the complete distance it will jump to the sector closest to the destination and fly the rest of the way.
    Jump and Fly To Station
    Jump and Fly To Pos
    Jump To Me (other player owned ships)
   Combat
    Attack
     Orders the ship to attack the designated target
    Attack All Enemies
     Systematically attacks all ships set to Foe under the Adjust Friend-Foe setting in the sector until there are no more targets in the sector.
    Protect
     Orders the ship to protect the designated ship/station and attack ships attacking it. Weapon System: Missile Defence Mosquito (C) will use Mosquito Missiles to intercept missiles heading towards the protected ship. Turrets of the protecting ship set to Missile Defence or Missiles Only will try to intercept missiles targeting the ship it is trying to protect.
    Protect Me (Other ships only)
    Attack My Target
     Orders the ship to attack the player ship.
    Attack Nearest Enemy Of
     Orders the ship to attack the nearest ship/station that is hostile to the designated ship/station
    Defend Position
     Orders the ship to attack any hostile ships that approach within 10km of the designated point. Ships with this command will patrol the sphere of space around the point. Opens the Universe Map centered on the sector the ship is currently in.
    Defend Station
     Orders the ship to attack any hostile ships that approach within 10km of the designated station. Ships with this command will patrol a 10km radius sphere of space around the station. Opens the Universe Map centered on the sector the ship is currently in.
    Defend Sector
     Orders the ship to attack any hostile ships that are in or enter the designated sector. Opens the Universe Map centered on the sector the ship is currently in. This command is not advisable for lone ships as they will attack ships that they cannot handle. This order is continuous until cancelled.
    Attack Target Of
     Orders the ship to attack the targets of the designated ship.    
    Attack Shields Of
    Attack enemy and land
    Attack All enemies, land
    Attack Fighters
     Systematically attacks all fighter ships set to Foe under the Adjust Friend-Foe setting in the sector.
    Attack Capital Ships
     Systematically attacks all capital ships set to Foe under the Adjust Friend-Foe setting in the sector.
    Attack Shields Of
     Orders the ship to attack the designated target but stop once the shields are down. A useful command for preparing ships to board. As the ship given this command will only stop shooting when the target shields are down there still will be some hull damage.
    Launch Fighter Attack
    Patrol Sectors
     Orders the ship to patrol between the designated sectors using Attack All Enemies in each sector visited and moving to the next sector if no more enemies are present.
    Retreat
     (WIP)
   Trade
    Manual Trade Run
     Opens the Universe Map allowing the player to select a station and ware to buy before opening the universe map again to select a station to sell at. There is then a final yes/no window to order the ship to repeat the run indefinitely or not.
    Remote Best Buy
    Remote Best Sell
    Manual Trade Buy
     Opens the Universe Map allowing the player to select a station and ware to buy before opening a window to input a number to buy
    Manual trade Sell
     Opens the Universe Map allowing the player to select a station and ware to sell before opening a window to input a number to sell
    Mine and Trade Minerals
    Buy Ware For Best Price
     Buys as many units of the selected ware for the best price within ? sectors
    Buy Ware
     Buys the inputted amount of the specified ware from the specified station
    Sell Ware For Best Price
     Sells as many units of the selected ware for the best price within ? sectors    
    Sell Ware
     Sells the inputted amount of the specified ware at the specified station    
    Transfer Freight via Drones
     Requires at least one Freight Drone in the cargo hold. Transfers or buys/sells the specified number of ware from the target/ship cargo. Able to be used to obtain PBCs from deploying laser towers and for some dupe methods.
     (WIP)
    Start commercial representation
    Start external commodity logistics
     Start external Commodity Logistics
     (WIP)
   Special
    Collect Wares In Sector
     Orders the ship to continually search for wares to collect in the designated sector. Opens the Universe Map centered on the sector the ship is currently in.
    Collect Ware
     Orders the ship to collect a specific ware. Opens the Universe Map centered on the sector the ship is currently in.
    Collect Astronaut
     Orders the ship to collect a specific Astronaut which can be a bailed passenger or a Marine/Mercenary from a boarding operation.
    Drop Station
     Requires a TL with a station in the freight and Special Command Software. Must be In Sector for the command to appear. Opens the sector map to allow placement/rotation of the selected station using the num pad. Hit the Return key to confirm placement.
    Collect Rocks In Sector
     Orders the ship to collect the smallest rocks from debris in the designated sector.
    Resupply Ships
    Rearm Ships
    Refuel Ships
    Equip Ships Like
    Mine Minerals
     Orders the ship to break up and collect the specified mineral from rocks and debris in the designated sector and deliver them to the specified station (if any).
     Require player owned stations to be set as the Home Base to unload free of charge.
     TS ships given a laser will break up larger rocks while those with a Mobile Mining System will destroy unclaimed asteroids for resources
     A TS using this order is equivalent to 0.18x Ore and 0.79x Silicon Wafer productivity if travel time to the destination station is exluded
   Piracy
    Board Ship
     Select Ship
   General
    Administration Commercial Agent
     Administration
      Sector production overview
      Sector production overview including standalone factories
      Global Configuration
     Station Settings
      Station Status
       Allows the factory production to the toggled on or off
      Money Transfer
      Pricing
       Pricing Disabled
       Restore Pricing
      Wares
     Complex Settings
      Products
       Shows production vs consuption of products
       Toggles the ware classification as a product or intermediate product
      Intermediate Products
       Shows production vs consuption of intermediate products
       Toggles the ware classification as a product or intermediate product
      Resources
       Shows production vs consuption of resources
      Factories
       Shows all factories in the complex and allows the factory production to the toggled on or off
    Administration Commodity Logistics
     Administration global configuration internal Commodity Logistics
      Data storage
       Select Data
       Move Data
       Delete Data
      Send Configuration
       Send to sector colleagues
       Send to all colleagus
       Send filter
        Send Filter
         Ship type
         Ship class
         Ship name
        New homebase
        Data selection
         Supplier
         Consumer
         Homebase products
         Price of product
         Minimum storage space filled - supplier
         Minimum storage space filled - consumer
         Freighter cargo bay
         Fly to supplier only
         Dock with ship only in the same sector
         Wait for request signal
         Quit working in home base
         Take training
         Trader salary
         Jump Drive Energy
         Configure automatic naming
         Ship number
         Configure reports
         Acoustic signals at messages
         Trade log
       Send filter
        Reset    
     Administration global configuration external Commodity Logistics
      Same options as internal
     List of ships with CLS
      Trader Settings
       Delete Account Information
       Take Training
        Toggles if the pilot levels up or not
       Trader Salary
        Toggles if the trader uses the player or home base account to pay the pilot
       Fire trader
        Resets the pilot level
        Only do this if very short on credits
       Reassign Trader
        Swaps the pilot to another ship
      Waypoints
       List of waypoints
       Waypoints
        Add station
         Opens the Universe Map to select a sector and station before opening a window to Buy/Sell/Load/Unload/Refuel jump energy/Fly to station. Clicking one of the first 4 options opens a window of possible wares to perform the action on.
          Buy
           Manual price setting
           Minimum product price
           Average product price
           Maximum product price
         Sell
           Manual price setting
           Minimum product price
           Average product price
           Maximum product price
         Load
          Manual input
          Manual imput up to
          Maximum cargo space
          Half cargo space
          Half cargospace up to
         Unload
         Refuel jump energy
         Fly to station
        Add ship
        Delete all waypoints
       Restore Defaults
      Generate Waypoints
       Opens a window to input a number before selecting a ware category and specific ware followed by Buy/Sell/Load/Unload and amount before automatically generating waypoints.
       Avoid this generally
      Supply Conditions
       Minimum transfer amount on collection
       Minimum transfer amount on delivery
       Dock with ship only in the same sector
       Wait for request signal
       Quit working at station
       Restore defaults
      Jump Drive settings
       Use Jump Drive
       Jump Drive Energy
        Sets the amount of freight reserved for Energy Cells as jump fuel
       Minimum Jump Range
       Restore defaults
      Automatic naming
       Configure automatic naming
       Ship number
       Factory number
       Restore defaults
      Data storage
       Load data
       Save data
       delete data
      Restore defaults       
   Broadcast to my ships in the sector
    Sends a command to all ships of the specified type in the player sector. If no ships of that type are present in the sector the option will be unable to be selected
    Broadcast: Sector: Wingmen
     Commands all ships in a wing
    Broadcast: Sector: M5/M4/M3 Ships
     Commands smaller fight ship types
    Broadcast: Sector: M6/M7 Ships
     Commands larger fight ship types
    Broadcast: Sector: M5/M4/M3/M6/M7 Ships
     Commands most fight ship types
    Broadcast: Sector: TS/TP Ships
     Commands most trader ship types
    Broadcast: Sector: M5/M4/M3/M6/M7/TS/TP Ships
     Commands most ship types
    Broadcast: Sector: Figher Drones
     Commands all fighter drones
     Useful if several have been manually ejected
   Turret Control
    None
     Sets the turret to do nothing
     Not recommended
    Turret: Attack Enemies
     Attacks any enemies in range of the turret lasers. Has a problem of drawing additional enemies into fights and depleting laser energy without finishing off single targets
    Turret: Protect Ship
     Only attacks ships that attack the ship.
    Turret: Attack My Target
     Only attacks ships selected by the player left clicking.
    Turret: Missiles Only
     Only fires at missiles aiming for the ship or ships being protected.
    Turret: Missile Defence
     Prioritises missiles aiming for the ship or ships being protected but will also shoot at ships which attack the ship. Recommended for general use.
    Turret: Attack Fighters
     Prioritises attacking hostile fighters and bombers.
    Turret: Attack Capitals
     Prioritises attacking hostile corvettes and capital ships
   Additional Ship Commands
    None
    Launch All Marines
     Launches all Marine/Mercenary personnel in the freight. Ignores the current target shields.
    Weapon System: Missile Defence Mosquito
     Automatically uses Mosquito Missiles in the freight to intercept missiles targeting the ship
    Weapon System: Missile Defence Mosquito (C)
     Automatically uses Mosquito Missiles in the freight to intercept missiles targeting the ship, ships that are set to use the ship as a homebase and other ships being protected by the ship
   Configuration
    Wingman
     (WIP)
    Hide From Property Menu
     Toggles if the ship appears in the Property menu
     Useful for decluttering univeral traders and fleet escort ships from the menu
    Notify Me When Order Completed
     Toggles if a message is sent to the message log when the current order for the ship is completed
     It is recommended to toggle this on by default
    Formation
     Determines if ships set to follow or protect this ship follow in a V or X formation behind it
    Missile Fire Probability
     Probability of the ship using a missile every 10 seconds against a target In Sector when ordered to attack on autopilot
     Set to either 0 or 100 depending if you want to use missiles or not since numbers inbetween can be too unpredictable
    Home Base
     Sets the player owned ship/station to act as a homebase for the ship. The ship uses the credits of the home base station instead of the player account for any transactions performed when ordered to act as a CAG or Sector/Universal Trader
    Clear Homebase Setting
     Sets the home base to the default of none
   Fleet Control (WIP)
    Become A Fleet Commander
    View N ship in fleet
    Assign new fleet commander
    Disband fleet
   Wing Control
    Add To Wing
     Add the ship to one of the 12 wings
    Flight Wing
     Toggles the wing the ship is in
    Flight Wing Management
     Filter Options
      Display only ships already in this wing
      Disply only ships of this class
     Sorting Options
      Sort ships by
     Ships
      The ships in the wing
   Advanced Jumpdrive Configuration
    Autojump
     Toggles automatic use of the Jump Drive when the ship is given orders for another sector
    Autojump Minimum Jump Range
     If the ship is given an order to move to another sector this is the minimum jump distance before the ship will automatically try to jump to the destination sector instead of just flying there
    Emergency Jump
     Toggles if the ship will try to perform an emergency jump if attacked. Not able to be relied on.
    Emergency Jump Shield Threshold
     The Shield % that will trigger an emergency jump if attacks cause the ship to fall below the threshold
    Fuel Resupply Quantity (jumps)
     How many jumps the ship is willing to jump to refuel on Energy Cells (0-?)
   Adjust Friend-Foe
    Set from global settings
     Sets the friend foe settings of the ship to those under Global Commands
    Show as enemy if enemy to me
     Shows ships as foe (red) if they see the player as a foe
  Attack all enemies
   Tells the player ship to attack all enemies in the sector using autopilot. Should not be used by any player able to fly or aim.
 Freight
  Lists all freight and equipment on the player ship. Left clicking specific freight wares allows them to be ejected (eg. drones, Lasertowers and satellites).
 Advanced
  Weapons
   Allows manipulation of what slot has what Laser equipped
   Info
    Lists the encyclopedia information of the selected laser.
   Uninstall Laser
    Removes the lasers from the seleted laser slot back into the freight hold
   Install Laser
    Installs a laser from the freight hold into the selected laser slot
   Add/Remove from Group 1-4
    Links specific groups of lasers in the Main laser battery to a hotkey. Useful for swapping between specialised lasers like Mass Drivers and Ion Disrupters.
   Remove from all Groups
    Removes the laser slot from all hotkey groups
  Change Ship
   Swaps the player ship with another player owned ship. Requires both the player ship and the new ship to be docked at the same ship/station or the new ship to be docked at the player ship. Only able to be performed in space within 4.5km of the new ship if the player has a Transporter Device on one of the ships. Changing to a docked ship immediately launches it.
  Freight Exchange
   Exchanges wares and equipment with the selected ship. Requires both the player ship and the other ship to be docked at the same ship/station or one ship to be docked at the other ship. Only able to be performed in space within 4.5km of the other ship if the player has a Transporter Device on one of the ships.
  Best Buys Locator
   See Navigation section Best Buys Locator
  Best Selling Price Locator
   See Navigation section Best Selling Price Locator
  Rename
   Renames the player ship. Useful if the player owns multiple ships of the same type.
  Self Destruct
   Sets the player ship to self destruct. Complete waste of resources since ships can be sold for credits at shipyards or recycled at the PHQ if unwanted.
  Graphs
   ???
 Landed Ships
  Ships landed at the player ship
 Locate In Sector Map
  Opens the sector map and selects the player ship
 Display On Monitor
  Displays the ship on the left or right monitor.
Target
 Commands for the selected ship, station, ware, asteroid, debris or other selectable object
 Adjust Station Parameters
  See Station>Adjust Station Parameters
 Orders
 Comms
  Tries to communicate with the selected ship or station if the player ship is within 25km. Useful for accepting missions and "apologising for friendly fire" with hostile ships but othwerwise limited outside of plots.
 Claim Ship
  Gives the player ownership of the abandoned ship
  Requires the player ship to be within 40m of the target ship
  Only able to be performed by the player Astronaut ship type Space Suit and ships with the System Overide Software
 Enter Ship
  Makes the target player owned ship the player ship
  Only able to be performed when ejected and in control of the player Astronaut ship type Space Suit
 Scan
  Requires the Freight Scanner or Mineral Scanner equipment ware and the player ship to be within 4.5km of the target ship or 10km of the target asteroid. Freight Scanner reveals the freight of the target NPC ship to the player along with Laser installations and current commands when within scan range. Use of a Freight Scanner in a sector owned by a major race without the approtriate police license will cost 1% Race Rank. Mineral Scanner reveals the mineral type and yield of the target asteroid.
 Freight
  Lists all freight and equipment on the selected ship. NPC ships require to be scanned first to show their freight. Left clicking specific freight wares on player owned ship allows them to be ejected (eg. drones, Lasertowers and satellites).
 Advanced
  Weapons
   Allows manipulation of what slot has what Laser equipped
   Info
    Lists the encyclopedia information of the selected laser.
   Uninstall Laser
    Removes the lasers from the seleted laser slot back into the freight hold
   Install Laser
    Installs a laser from the freight hold into the selected laser slot
   Add/Remove from Group 1-4
    Links specific groups of lasers in the Main laser battery to a hotkey. Useful  for swapping between specialised lasers like Mass Drivers and Ion Disrupters.
   Remove from all Groups
    Removes the laser slot from all hotkey groups
  Change Ship
   Swaps the player ship with another player owned ship. Requires both the player ship and the new ship to be docked at the same station. Only able to be performed in space within 4.5km of the new ship if the player has a Transporter Device on one of the ships.
  Freight Exchange
   Tells a player owned ship which is not the player ship to exchange wares with the player ship. Requires the other ship to be docked at the same station or one ship to be docked at the other ship. Only able to be performed in space within 4.5km of the other ship if the player has a Transporter Device on one of the ships.
  Freight Exchange With
   Tells a player owned ship which is not the player ship to exchange wares with another player owned ship. Requires the other ship to be docked at the same station or one ship to be docked at the other ship. Only able to be performed in space within 4.5km of the other ship if the player has a Transporter Device on one of the ships.
  Best Buys Locator
   See Navigation section Best Buys Locator
  Best Selling Price Locator
   See Navigation section Best Selling Price Locator
  Rename
   Allows the target player owned ship to be renamed. Useful if the player owns multiple ships of the same type or is using them to follow a ship of interest.
  Graphs
   ???
 Connected Stations
  Complexes only
  Shows all connected stations in the complex and their status
   Info
   Advanced
   Display On Monitor
 Landed Ships
  Ships landed at a ship or station
 Owned Ships
  NPC ships designated as escorts for the ship or ships that have the ship set as their Home Base.
 Autopilot: Command Console
  Command console for the target player owned ship. See Comamnd Console section for the Current Ship
 Autopilot: Dock At
  Tells the player ship to dock at the target station. Docking at a player owned ship immediately changes ship. Should not be used by players with a Docking Computer or if the station has docking clamps.
 Autopilot: Fly To
  Tells the player ship to fly closer to the target.
 Autopilot: Fly Through
  Tells the player ship to fly through the selected Jump Gate
 Autopilot: Follow
  Tells the player ship to follow the target ship using autopilot.
 Autopilot: Attack
  Tells the player ship to attack the target ship using autopilot. Should not be used by any player able to fly or aim.
 Attack: Launch Marines (TP/M6/M7M with Marine/Mercenary in freight only)
  TP, M6 and M7M only. Launches all carried marines at the target ship even if more are launched than can board the target ship.
 Launch Marines
  TP, M6 and M7M only. Launches all Marine/Mercenary personnel in the freight of the player ship for a boarding operation. Requires the target shields to be low enough for boarding.
 Locate In Sector Map
  Opens the sector map and selects the target ship 
 Display On Monitor
  Displays the target on the left or right monitor. 
Station
 Info
  Lists the encyclopedia information of the station docked at.
 Adjust Station Parameters
  Player owned stations and complexes only.
  Products
  Intermediate Products
  Resources
  Product Selling Price Setting
   Slider to set the price any products are sold at. Clamped between the min and max price for the ware.
  Intermediate Resource Buying Price Limit
   Slider to set the price any intermediate products are brought/sold at. Clamped between the min and max price for the ware.
  Primary Resource Buying Price Limit
   Slider to set the price any resources are brought at. Clamped between the min and max price for the ware.
  Add to Production Queue (PHQ only)
  Remove from Production Queue (PHQ only)
  Add to Reverse Engineering Queue (PHQ only)
  Remove from Engineering Queue (PHQ only)
  Add to Repair Queue (PHQ only)
  Remove from Queue (PHQ only)
  Add to Recyce Queue (PHQ only)
  Remove from Queue (PHQ only)
  Spray Shop (PHQ only)
  Save Loadouts (PHQ only)
  Fund Transfer
   Allows the manual transfer of credits between the player account and the station/complex account
  Advanced Parameters
   Maximum Jumps
    Maximum number of sectors away from the station/complex sector commercial agents working for the station/complex will trade in
   Other races can trade with this station
    Toggles if NPC traders can buy/sell wares at the station
    Defaut is Yes
    Should be set to No if the station/complex is not there to sell wares to NPC traders for reputation or is an equipment or trading dock
   Intermediate Product Trading
    Toggles if the complex will trade intermediate products.
    As well designed complexes have intermediates in equilibrium this should be set to No.
 Trade
  NPC stations only
  Opens the menu for buying and selling wares traded at the station. Resources will only be brought and products will only be sold
 Batering
  Allows batering with NPC traders docked at the station. Potentially allows good deals early on if there are any NPC ships docked.
  Some deals are locked by Race Rank requirements.
  Wildfire Missiles are commonly requested
 Comms
  See Comms of the station
 Landed Ships
  List of ships landed at the station. Commands can be given to player owned ships from this menu
 Owned Ships
  Ships that have the stations et as their home base. Useful for locating Atmospheric Lifters and ships belonging to Military Outposts and Corporate Headquarters. Requires an Advanced Satellite in the sector to get details of the ship locations.
 Gate Realignment (Xenon HUB only)
  Requirements to link gates
   Needed Energy Cells
   Time Unit Next Realignment
  Gates Available
 Advanced
  Command Console
   Report Inbound Ships
    Player owned stations only
    Creates a log message listing all ships with the station/complex as the target destination
    Useful if a military strike is suspected
   Auto money transfer to player account
    Player owned stations only
    Sets the threshold to automatically transfer excess funds from the station account into the player account
    300-500k is a good number
   Trade barrier (Commercial Agent)
   Administration (Commercial Agent)
    Station Settings
     Station Status
     Money Transfer
     Pricing
      Pricing (Activated/Disabled)
      Restore Pricing
     Wares
    Complex Settings
     Products
     Intermetdiate Products
     Resources
     Factories
   Dock Ware Manager
    Add ware
    Wares
  Rename
   Renames the station/complex
   Useful if the player has trouble remembering what a complex makes
  Graphs
   Stock
    Shows a graph of how the station stock of resources, intermediates and products has changed over time since construction
   Station Profitability
    Shows how much profit the station has made over time since construction
 Locate In Sector Map
  Opens the sector map and selects the station docked at. 
 Display On Monitor
  Displays the ship on the left or right monitor.
Undock
 Only available if docked at a station. Undocks from the station.
Eject From Ship
 Ejects the player controlled Astronaut ship type Space Suit from the ship being currently flown. Used for claiming abandoned ships without a System Override Software, changing ships in space without a Transporter Device and repairing ships with the Repair Laser built into the space suit.
 Has a limited oxygen supply of 120 minutes after which it self destructs.
 Only use if there are no hostiles nearby
Incoming Message
 Latest unread message from plots, missions, ships and Marine/Mercenary training sessions.
Options
 Graphics
  Fast Menu Control
  Gamma
  Field Of View
  Postproccess Filter
  View Distance
 Audio
  Volume: Effects
  Volume: Music
  Volume: Voice
  Subtitles
  Verbose Ship Computer
  Disable Station Announcements
 Gameplay
  Seta Factor
  Gravidar View Range
  Default External View Mode
  Full Screen
  Left Monitor
   Watch
   Auto Target
   Auto Missile
  Right Monitor
   Watch
   Auto Target
   Auto Missile
  Autosave In Station
  Show Warp Tunnel
  Confirmation On Eject
  Disable War Reports
  Numerical shield/hull display
  Hide Sidebar in Cursor Follow Mode
  Run Game In Background
  Turret Command Configuration
   Turret: Attack My Enemies
   Turret: Attack Enemies
   Turret: Protect Ship
   Turret: Attack My Target
   Turret: Missiles Only
   Turret: Missile Defence
   Turret: Attack Fighters
   Turret: Attack Capitals
   Turret Command: Alpha
   Turret Command: Beta
   Turret Command: Gamma
   reset to defaut values
    Target Selection Priorities
    Available priorities
     Attack my cockpit target (personal ship)
     Attack my cockpit target (all ships)
     Attack any enemies
     Attack any enemies while the ship is using an attack command
     Attack capital ships (M6 and bigger)
     Attack capital ships (M7 and bigger)
     Attack Fighters
     Protect ship. Attack anything that attacks it.
     Missile Defence
    Automatic Laser Switching
     Capital ships may switch lasers
     All ships may switch lasers
     Disabled
    Ship equipment required
  Satellite Early Warning Network
   Detect Ships
    Disabled
    All ships
    Fighters only
    Fighters and Capital Ships
    Capital Ships Only
    Capital Ships Only, excluding M6
   Message Type
    Vocal
    Message
    Vocal + Log
   Warning Time in minutes
   Detect Claimable Ships
   Wing Protection
   SEWN Enabled satellites
    Remove all satellites From Network
    list of satellites
   Add satellites
    Add All satellites to Network
    list of satellites
 Controls
  Profiles
  Controls
  Game
  Interface
  (WIP)
 Pause Game
  Pauses the game. Pressing any button/key resumes play
 Save Game
  Saves the current playthrough to slot 1-10. Only able to be performed when docked unless Salvage Insurance is purchased. Saving in space will consume 1 Salvage Insurance.
  Saves are stored under Documents>Egosoft>X3AP>save by default
 Load Game
  Loads from a previous save. All unsaved progress is lost.
 Quit Game
  Exits to the main menu. All unsaved progress is lost.
 Save & Quit Game (Dead Is Dead mode only)
  Requires connection to Steam. Saves the game to the DID slot before exiting even if in space.

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