- (BUGFIX) Multiple minor issues related to mouse clicks were resolved. Notable situations which were resolved were for example mouse clicks on NPCs already selecting the dialog menu option underneath the mouse cursor with just a single click on the NPC in certain (very specific) situations.
Technically three different issues were resolved here including cases where mouse state changes were evaluated in the next (instead of the current) frame, inconsistent mouse state evaluation if multiple UI updates were performed in a single frame, and inconsistent handling of mouse clicks on either mouse down or mouse up events.
Developer notes for changes in 3.30 (Beta 3 - unreleased)
- (BUGFIX) The text displayed when you are in external view could fail to display the proper key to press to return to normal view in very specific cases (only possible to trigger, if the input mapping was changed by the user).
- (BUGFIX) The text "Press 'F'" displayed when an interactive event is displayed on the target monitor could fail to be displayed under very specific conditions (involving the user having changed the input mapping for that action).