Warning and Disclaimer
Using the Debug Manager can make the game slow, can break functionality, corrupt savegames and will modify your save games, you are using the Debug Manager enabled EXE at your own risk, and EGOSOFT will provide no support for issues caused by using the EXE.
With Debug Manager you have a system of hotkeys to display debug information about objects and game systems in X4 Foundations. There are two levels: Level 1 is selection of a Debug Module, Level 2 is selecting the Debug Mode within the Debug Module. A Debug Module usually groups information and manipulation on one type of objects or game system.
Enabling and Navigating Debug Manager
|INSERT||Switch between Debug Manager Output + FPS display on, only FPS display on, and no output|
|Shift F1||Select previous Debug Module|
|Shift F2||Select next Debug Module|
Select previous Debug Mode within the Module
|Shift F4||Select next Debug Mode within the Module|
|` (Grave)||Enables/Disables additional debug keys. Some modules use additional keys which are normally assigned to game functions. This key (located usually above the TAB key and labeled different in other languages) enables these additional keys for the debugging function. This includes using the Function Keys without Shift.|
Each Debug Module displays a list of usable keys on top of its debug information. Function keys have to be used together with the Shift key unless additional keys are enabled.
Available Debug Modules
A number of modes for information and manipulation of player, target and ship properties.