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Space is a big and dangerous place and sometimes there are fights which cannot be won. In that case the attacked ship will attempt to flee to save the crew's life and possibly it's cargo. Fleeing can be either triggerd triggered manually by giving the flee order through the map interface (see Ship Orders And Behaviours) when an NPC asks for assistance or in response to certain actions of npcs (see NPC Behaviours).

To evade danger different methods are used by the the player's and NPC's ship's captains. These are currently called 1 (Highway), 2 (Dock), 3 (Boost), 4 (Maneuver) and 5 (??). When attempting to flee the ship will follow a set order: 1, 2 , 3, 4, 5, which means that first, the ship will try to use the highway to get away, and if that fails, will try docking next until it has reached method number 5 in which case it will start over from the beginng. It's possible to override the current flee method by clicking on the + icon next to the flee order and changing the method property. This will abort the current attempt and instruct the ship to use the defined flee method. However if that method fails, the ship will still try flee using the next method in order.

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