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In the X-Universe your skill and relation to races is measured in ranks.   Player ranks have effects on the game difficulty and the magnitude of monetary rewards for missions.

Player Ranks

Fight Rank

Increased by killing stuff.   Each Ship class has a value of points given if killed In general the bigger and tougher the ship killed is the more points towards this rank you get.   Ships killed by player owned ships out of sector give a reduced number of points.   Affects the rate and number of NPC ships spawned as well as the amount of equipment and owned ships belonging to patrols and carriers.   Affects the ships spawned for combat missions in combination with the class of player piloted ship and player owned ships in sector.   Keeping this ranking low makes the boarding of some capital ships easier (eg. Valhalla).   The second to final mission of the Shady Business plot requires the destruction of a total of 50 capital ships which will give a high fight rank if done by a player piloted ship.

X-Treme

Hero

Legend

Overlord

Conqueror

Battlemaster

Crusader

Warlord

Vindicator

Assassin

Warrior (large boost to spawn rate of NPC ships)(Xenon start frequent attacks from Xenon Sector 472)

Militant

Master Chief

Fighter Chief (corvettes start to spawn for combat missions and for pirate patrols) 

Specialist

Instructor

Professional (starts the Operation Loose Ends plot missions)

Eagle Eye

Sharpshooter

Marksman

Veteran

Fighter

Skilled

Graduate

Competent

Trainee

Rookie

Novice

Greenhorn

Nuisance

Harmless (single M5 spawns as an opponent for combat missions)(Xenon activity???)

Trade Rank

Increased by buying and selling wares and stocks at values favourable in comparison to the average.   Credits earned from missions do not count to this rank.   The sale of wares at equipment docks and trading stations do not count (even if highly profitable) as the sales price is always average.   The rank increases on the number of transactions and the magnitude of difference from the average price and not the profit or total credits made.   This means buying and selling energy cells one at a time from cheap to expensive sources is a good way to boost this rank early on.   This rank affects the amount of credits offered by missions and what ship classes can be found by return ship/return abandoned ship/return stolen ship missions.

X-Treme

Pan-Galactic Tycoon (missions offer 130,000-25,000,000 credits)

Tycoon

Super Magnate

Magnate

Mogul

Capitalist

Master Industrialist

Industrialist

Manufacturer

Master Economist

Economist

Master Broker

Broker

Financier

Petty Financier

Wholesaler

Merchant

Retailer

Petty Retailer

Entrepreneur

Master Dealer

Dealer

Trader

Apprentice Trader

Vendor

Petty vendor

Hawker

Profiteer

Journeyman

Opportunist (missions offer 1,200-8,000 credits)

Race Ranks

The race rank you have represents how much the faction loves or hates you and affects the prices at which they are willing to sell/buy ships, if you are allowed to purchase certain factories and ships, which stations you can dock at or if they want to shoot you out of the sky.   Race ranks go from -5 to +10 and is based on a point system dependent on trade, missions and kills.

+10: 333,333-1,000,000 points (only able to be increased over 16-21% by killing enemies of the race)(you might be able to board an M1/M2+ without them wanting your blood if it is >30%)

+9: 100,000-333,332 (can purchase M2 destroyers)

+8: 33,333-99,999 (can purchase M1 carriers)

+7: 10,000-33,332 (can purchase M7/M7M/M7C frigates)

+6: 3,333-99,999 (can purchase M6+ heavy corvettes)

+5: 1,000- 3,332 (can purchase police licence, M6 corvettes, M3+ heavy fighters and TLs) 

+4: 333-999 (can purchase M3 fighters and M4+ heavy interceptors)

+3: 100-332 (can purchase TS small transports, M4 interceptors and M5 scouts)

+2: 33-99

+1: 10-32

0: -10-9 (can dock at all race owned stations)

-1: -100-(-11) (can only dock in border sectors)

-2: -1,000-(-101) (not allowed to dock at any station owned by the race and entering core sectors will cause a fighter squad to spawn and pursue the player)(core sector stations and border sector trading stations will appear hostile)(player owned ships attacking hostile stations will trigger Rapid Response ships counter attacking)

-3: -10,000-(-1,001) (the race will attack all the player's property with great prejudice)

-4: -100,000-(-10,001) (the race will send rapid response ships to hunt you in any sector belonging to them that you enter)

-5: -1,000,000-(-100,001) (reputation gained by missions will not affect the rank and only the blood of enemies of the race can dig the player out of this hole)

Argon

 

+10:  Hero of the Federation

+9: Protector of the Federation

+8: Federation Overwatch

+7: Federation Marshall

+6: Federation Guardian

+5: Trusted Ally

+4: Accepted Advisor

+3: Confirmed Friend

+2: Federation Associate

+1: Federation Member

0: Citizen

-1: Suspected Foe

-2: Known antagonist (boarding a Colossus Hauler can bring the player from +10 to this if done wrong)

-3: Confirmed Insurgent

-4: Confirmed enemy

-5: Enemy of the Federation (Terran starting scenarios begin with this)

ATF

Boron

Goner

Paranid

Split

Teladi

Terran

Atreus

Duke's

Jonferco

NMMC

OTAS

Plutarch

Strongarms

Terracorp

Industritech

+10: Absolute Monopoly (stop getting Corporation Troubles random missions)

+9: Top 3 Most Valuable Corporation

+8: Top 10 Most Valuable Corporation

+7: Brand Leader

+6: Strong Competitor

+5: Trusted Bank Client

+4: Customer Favourite

+3: Profit Orientated

+2: Operating in the Black

+1: First Positive Steps (payout value at the end of the Corporation Troubles plot starts increasing over time)

0: Break Even (payout value at the end of the Corporation Troubles plot stops reducing over time)

-1: Operating in the Red

-2: Increasing Debts

-3: Losing Contracts

-4: Insolvent

-5: Bankrupt (liquidity of the corporation slowly drops over time)