|Name||Race||Max Speed (m/s)*||Max Acceleration*||Max Steering (rpm)*||Hull||Max Shield (MJ)||Shield Power Generator (MW)||Lasers and Turrets**||Laser Energy (MJ)||Laser Energy Reload Rate (MW)||Max Cargobay||Ware Transport Class||Hangar||Price||Availability***|
|Asp||Split||225||108||53.8||10,400||1 x 25MJ||220||6,0,0,0,0,0,0||2,450||61.2||108||M||0||428,000||Available for purchase|
|Elite||Argon||160||49||59.4||13,000||2 x 25MJ||550||6,0,0,0,0,0,1||4,500||75.6||120||L||0||526,100||Available for purchase|
|Pirate Elite||Pirates||168||56||71.2||9,750||1 x 25MJ||440||6,0,0,0,0,0,1||4,350||75.6||114||L||0||461,500||Bail only|
|Enhanced Elite||Argon||201.6||81||50.4||14,000||2 x 25MJ||560||6,0,0,0,0,0,1||4,500||75.6||110||M||0||617,500||?|
|Kite||Teladi||136||37||38.7||8,400||4 x 5MJ||265||6,0,0,0,0,0,0||2,050||51.2||140||M||0||567,500||Available for purchase|
|Kite Vanguard||Teladi||140.4||35||40.6||14,820||4 x 25MJ||612||6,0,0,0,0,0,0||546||90.7||133||L||0||726,000||?|
|Pike||Boron||195||65||57.2||11,700||1 x 25MJ||399||6,0,0,0,0,0,0||4,000||59.8||208||M||0||490,500||Available for purchase|
|Solano||Argon||210||65.5||53.2||10,400||3 x 25MJ||605||6,0,0,0,0,0,0||5,000||85||102||L||0||251,400||Available for purchase|
|Theseus||Paranid||177.5||48||55.5||13,000||2 x 25MJ||525||6,0,0,0,0,0,0||4,750||82||110||M||0||510,000||Available for purchase|
|Tonbo||Yaki||224||87||44.5||9,100||1 x 25MJ||525||6,0,0,0,0,0,0||4,750||82||126||M||0||693,000||Available for purchase|
* = Maximum able to be obtained by purchased tunings. These values can be exceeded by using Pandora Tunings.
** = Number of available laser slots in the Main, Front, Left, Right, Up, Down, Back batteries
*** = Ships with data existing in the vanilla game files are listed but some are not available during play without mods or scripts
Functions and applications
The M4+ heavy interceptors sit between M4s and M3s having shielding comparable to fighters but laser energy management comparable to interceptors. Like M4s most M4+ ships with the exception of the Elite variants are vulnerable to missile attacks from the rear. There is a higher prevalence of being able to use medium missiles than M4s and a cargobay big enough to use them without being part of a TM/M1 carrier fleet. The price of many M4+ ships is however close to double that of M4s meaning the Player Headquarters can produce nearly twice as many M4s in the same time.