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Missiles types

  • Dumbfire missiles fired by Dumbfire Launchers (they just fly forward)
  • Tracking missiles fired by Tracking Launchers (they home in on targets)
  • Torpedoes, which also track, but are only fired by Torpedo Launchers

General notes

  • All launchers can fire both Light and Heavy versions of missiles

  • Flares (a ship Consumable) work against all guided missiles and torpedoes except smart missiles.
  • Only Tracking launchers can fire EMP missiles (they fly very fast and deactivate travel drives)
  • We can pick what missiles are used by forward-mounted launchers (those shot from cockpits)

Missile Turret notes

  • We cannot pick what missiles are fired by turrets
  • We can set each turret to Armed/Disarmed states individually
  • We can give each turret one of the following settings individually:
    • Defend
    • Attack All Enemies
    • Attack Capital Ships (also attacked stations)
    • Attack Fighters
    • Mining
    • Missile Defence
    • Attack My Current Target

Statistics

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The following statistics were taken from in-game Encyclopedia of version 3.00 (Split Vendetta).

Dumbfire Missiles (turret ammo)

TypeNameMkHull (MJ)Damage (MJ)Effective Range (km)Max Speed (m/s)
LightClusterMk112,3618.1165
LightDumbfireMk111,100101,071
LightDumbfireMk211,200111,181
HeavyClusterMk1212,1411736
HeavyDumbfireMk123,96021233
HeavyDumbfireMk234,32024259

Tracking Missiles (turret and forward launcher ammo) and Torpedoes (forward launcher ammo)

TypeNameMkSpecial effectHull (MJ)Damage (MJ)Effective Range (km)Max Speed (m/s)

Turning Rate (o/s)

Pitch Rate (o/s)Vertical (m/s)Horizontal (m/s)
EMP-Mk1Travel Drive stopped1057858,000101099
LightDisruptor1Mk1Target slowed189614.0964451210
LightGuidedMk14.5 km lock range16858.887722221010
LightHeatseekerMk1Strong stats16981099822221212
LightSmartMk1Flare-proof16577.8782212199
LightSwarmMk1Salvo fire11,0728.382610101313
LightTorpedo2Mk1High damage84,7915.010011--
HeavyGuidedMk15.5 km lock range33,5208.31913322
HeavyHeatseekerMk1Strong stats23,5929.42173322
HeavySmartMk1Flare-proof33,3787.41702222
HeavyStarburst1Mk1 33,8008.31923322
HeavySwarmMk1Salvo fire35,5207.81803333
HeavyTorpedo2Mk1High damage3817,24612670.30.3--

1. Missile manufactured at Split stations, only.
2. Torpedoes require Torpedo Launchers, which can only be mounted on the front of Small and Medium ships.

Forward Missile Launchers (Small and Medium ships)

SizeNameMkMissile Storage Capacity Increase
SDumbfire or TrackingMk1-
SDumbfire or TrackingMk22
STorpedoMk1-
STorpedoMk21
MDumbfire or TrackingMk1-
MDumbfire or TrackingMk24
MTorpedoMk1-
MTorpedoMk22

Missile Turrets (Medium Turrets on Large ships and above; Large Turrets on Destroyers and Carriers)

SizeNameMkRace1Hull Hitpoints (MJ)Rotation Speed (o/s)Missile Storage Capacity Increase
MARGDumbfireARG1,10012030
MARGTrackingARG1,10012010
LARGDumbfireARG5,00039300
LARGTrackingARG5,00039100

1. Racial Missile Turret stat variations compared to the Argon stats above:

  • Paranid = +50% Hitpoints and -50% Rotation Speed
  • Split      =    -9% Hitpoints and -25% Rotation Speed
  • Teladi    = +50% Hitpoints and -50% Rotation Speed

2 Comments

  1. Anonymous

    "Hull Hitpoints" sounds like health - to be clear, that means damage to the hull yes?

    1. Anonymous

      No, that's the turret's own health. Damage would depend on missiles used.

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