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Developer notes for changes in 3.00 Beta 1

UI

Target Elements

  • (IMPROVEMENT) The distance value shows a one digit decimal value for objects which are > 1km away now.
  • (BUGFIX) While in 1st-person, some mission targets incorrectly displayed a hull/shield bar (like buttons or pilot chairs) in certain cases (f.e. when they were selected) X4-350 - Data cannot be retrieved due to an unexpected error
    (note: the screenshot/example for the pre 3.00 Beta 1 state differs a bit as the mission target used a different color before 3.00 Beta 1)

Weapon Panel

  • (BUGFIX) If a weapon is assigned to a primary and a secondary group, it was incorrectly displayed as active for the primary as well as the secondary weapon set, even if only one of the currently active primary/secondary weapon groups had it assigned. This has now been fixed. X4-349 - Data cannot be retrieved due to an unexpected error

Developer notes for changes in 3.00 Beta 2

UI

Target Elements

  • (IMPROVEMENT) The visual difference representing whether a target is inside or outside the weapon range improved slightly and also uses a differently sized bracket-element for when the target is the softtarget. (improves change done during 3.00 development)

Developer notes for changes in 3.00 Beta 3

UI

Crosshair

  • (REMOVED) The old "mission objective update" effect in the crosshair was dropped (since this is superseded by the new mission bar (see below))

Mission Bar

  • (NEW FEATURE) A new mission bar appears in the center of the screen, if the current mission objective changes:

Target Elements

  • (IMPROVEMENT) A sound effect was added for the aim-ahead indicator, when it changes its state between in and out of weapon range.

Weapon Panel

  • (BUGFIX) Fixed EMP bomb being displayed as inactive, even if it's active (regression introduced in 3.00 Beta 1).

Developer notes for changes in 3.00 Beta 4

UI

Weapon Panel

  • (IMPROVEMENT) Missile launchers display different icons now based on the loaded ammo in the launcher.

Developer notes for changes in 3.00 Beta 5

UI

General

  • (IMPROVEMENT) The behavior of the UI scale setting (options menu -> settings -> game settings) was adjusted to get more reasonable results on the more common display resolutions out there. This is especially notable on monitors with horizontal resolutions >1920. The following screenshots provide an overview of how the UI elements behaved before and after 3.00 Beta 5 on different resolutions.

External HUD

  • (BUGFIX) Fixed the mission target arrow in external view (F2) not being displayed, unless there is also a target being set. (regression introduced in 3.00 Beta 1).

Developer notes for changes in 3.00 Beta 6

UI

General

  • (BUGFIX) Fixed multiple UI issues (incl. the most noticeable effect of the missing 1st-person crosshair) in cases where a direct transition from external view mode to 1st-person mode was done. One way to trigger this issue is to go to external view (F2) while sitting inside a cockpit and press CTRL+D to stand up.

Crosshair

  • (NEW FEATURE) 3.00 Beta 6 adds a display for the current oxygen level to the crosshair/hud while being inside the spacesuit.
  • (IMPROVEMENT) A spacesuit has no countermeasures to launch. Therefore, the display of countermeasures was dropped from the crosshair, if the player is inside a spacesuit.
  • (BUGFIX) In 1st-person, text (associated to an interactive event displayed on the target monitor) could remain on screen after the interactive event disappeared. This has now been resolved and the text will no longer remain on screen.

Developer notes for changes in 3.00 Beta 7

UI

Crosshair

  • (IMPROVEMENT) Slightly improved visuals of the new oxygen bar.
  • (BUGFIX) Fixed missing (mission) target arrow, if current target is directly behind the player.

Developer notes for changes in 3.00 Beta 9

UI

Target Elements

  • (BUGFIX) In certain interiors you might have experienced floating or missing target elements for NPCs. These issues should have been resolved now.

Developer notes for changes in 3.00 Beta 10

UI

General

  • (BUGFIX) Certain texts (namely: Saving game... (and related) and texts in the subchannel bar) appeared behind menus, making them kind of unreadable, if a menu was open. This has been resolved and these texts are displayed in front of open menus now.
    X4-314 - Data cannot be retrieved due to an unexpected error

Crosshair

  • (BUGFIX) The interaction text in the crosshair (1st-person and non-1st-person modes) could be displayed in certain cases, even if the interaction was not possible at the moment. One obvious case was when talking to an NPC, where the "talk" action text was still displayed during the conversation.
    It could also happen the other way around (i.e. the interaction text would be missing in certain situations). Both cases have been fixed now.

Target Elements

  • (BUGFIX) Fixed cases where mission target elements (in non-1st-person mode) did not show up. This could primarily happen with mission targets on highways or gates (but also on ships in certain specific cases).

Target Monitor

  • (BUGFIX) Occasionally the monitor could get stuck and stop working until a UI reload occurred (f.e. by starting/loading a new game, changing the game resolution, etc.). This has been fixed now.

Developer notes for changes in 3.00 Beta 10 (Hotfix 1)

UI

Target Elements

  • (BUGFIX) Fixed cases where a mission target element could be missing (concrete example was a case where you start in 1st-person mode and sit down in the cockpit chair where no target element would be displayed on the docking bay you were supposed to dock at). (regression introduced in 3.00 Beta 1)
  • (BUGFIX) Fixed cases where an outdated mission target element could be displayed (practically this is likely limited to cases where a non-1st-person mission target remained on screen in 1st-person mode) (regression introduced in 3.00 Beta 1)

Developer notes for changes in 3.10 Beta 1

General

Crashes

  • (IMPROVEMENT) Prior to 3.10 Beta 1 a certain type of UI initialization related startup issue was reported by the game as a runtime crash. As of 3.10 Beta 1 these issues are now properly checked at game start and affected players are redirected to a more specific troubleshooting page to help them resolve the problem. (see X4-297 - Data cannot be retrieved due to an unexpected error for details)

UI

Target Elements

  • (BUGFIX) In some cases target elements could be missing in 1st-person mode and targets could be untargetable. This has been fixed now. (regression introduced in 3.00 Beta 9)
  • (BUGFIX) Missions no longer try to display target elements for objects in space while the player is in 1st-person mode.

Developer notes for changes in 3.10 (Hotfix 1)

UI

Target Elements

  • (BUGFIX) In some cases target elements could be missing in 1st-person mode and targets could be untargetable. This has been fixed now. (regression introduced in 3.10 Beta 1)
    Note that these cases differed from the cases fixed in 3.10 Beta 1. In this case the issue occurred for example when standing on a docking bay while a ship docks. That ship would have no working target elements. Technically this issue was related to the fix done to resolve the original target problem in 3.10 Beta 1.
  • (BUGFIX) Certain NPCs were sometimes not reliably targetable when pointing at their bodies. In some cases just sections of the NPC were not targetable while for others it seemed as if the entire NPC could not be targeted. This has been fixed. (this was likely a 3.0 regression).

Developer notes for changes in 3.20 (Beta 1)

General

Linux

  • (BUGFIX) The game failed to start on certain distributions on Linux (mostly applies to installations using the GOG version of the game) related to a missing or incompatible system version of the OpenSSL library. This has now been fixed.

Savegames

  • (BUGFIX) In certain cases when loading a savegame fails, the game could crash instead of going back to the startmenu. X4-342 - Data cannot be retrieved due to an unexpected error
    This reportedly happened when trying to load a savegame made with certain mods and force loading it into a game not having the mod installed.

Crash Reports

  • (IMPROVEMENT) Filename format of crash dump files was changed and no longer contains the 'r' in the filename before the version number.
  • (BUGFIX) The game used to generate two crash dump files for each crash instead of just one file. This has been fixed now.

UI

General

  • (BUGFIX) Cases where the UI seemed to appear stuck were fixed. The issue was related to situations involving an excessive amount of sounds being attempted to be played. Visible effects were for example: NPCs being stuck on the target monitor, conversations not continuing, being stuck in 1st-person facing an NPC after the conversation completed, saving the game not being possible, etc.
    In most cases the problem resolved itself after a few seconds. However, it could also cause lengthy (technically even indefinitely) delays, before normal controls worked again.

Crosshair

  • (NEW FEATURE) When activating the match speed mode (default: Shift+X), a new indicator in the speed bar shows that the mode is active now and indicates the target's speed. Like the arrow showing the own player ship's targeted speed, it also changes the color (to blue) if the target is currently using boosted speed (iow: either has boost active or uses travel drive).
  • (IMPROVEMENT) Minor tweak to the target speed element, to make it better visible on bright background (f.e. when flying towards the sun).

Target Elements

  • (BUGFIX) Boso Ta's incorrect target element offset was corrected.

Developer notes for changes in 3.20 (Beta 2)

General

Modding

  • (BUGFIX) Using mods, the game reported an error related to the provided content.xml file failing to read the corresponding .sig-file. This has been resolved now and such errors for content.xml files will no longer be reported.

Crash Reports

  • (IMPROVEMENT) Crash report handling for memory system related crashes was improved. Previously these crashes weren't identified correctly and had a chance of triggering a later crash instead. Depending on the particular scenario, it could have been quite time consuming to identify the underlying cause for these crashes. As of 3.20 Beta 2 we now better handle these crashes which helps us to resolve the remaining ones in a future version and also set up more accurate troubleshooting pages for affected players.

UI

Start Menu

  • (IMPROVEMENT) Failures to bring up the start menu were previously not reported. Instead, the game ended up just showing the background scene without any menu showing up. This was changed and instead the game reports such errors now to the user with troubleshooting steps to resolve the problem with his game installation.

Developer notes for changes in 3.20 (Beta 2 Hotfix 1)

General

Crash Reports

  • (IMPROVEMENT) Previously certain types of game crashes always redirected to a generic troubleshooting page ( X4-2 - Data cannot be retrieved due to an unexpected error ). As of 3.20 Beta 2 Hotfix 1, each type of crash is now redirected to its own separate (more specific) troubleshooting page. This ensures that crashes not related to the graphics engine are not (incorrectly) suggesting that running graphics engine related troubleshooting steps would resolve this particular problem.
  • (BUGFIX) When certain types of crashes occur, the game did not report these and didn't open the corresponding troubleshooting page, if the game was running in fullscreen.

Developer notes for changes in 3.20 (Beta 3)

General

Crash Reports

  • (IMPROVEMENT) This version added handling to provide explicit troubleshooting steps in case the game crashes due to a lost device condition.

Developer notes for changes in 3.30 (Beta 1)

General

Crash Reports

  • (IMPROVEMENT) A certain type of Vulkan related error is now being detected explicitly. Affected users are redirected to the new troubleshooting page, which points out instructions on how to resolve the issue ( X4-479 - Data cannot be retrieved due to an unexpected error ).

Linux

  • (IMPROVEMENT) Startup problems due to missing (or incompatible) Vulkan runtimes were previously reported with a Windows specific error message. These cases now directly point to a potentially missing/incompatible Vulkan runtime ( X4-82 - Data cannot be retrieved due to an unexpected error ).

UI

General

  • (BUGFIX) Multiple minor issues related to mouse clicks were resolved. Notable situations which were resolved were for example mouse clicks on NPCs already selecting the dialog menu option underneath the mouse cursor with just a single click on the NPC in certain (very specific) situations.
    Technically three different issues were resolved here including cases where mouse state changes were evaluated in the next (instead of the current) frame, inconsistent mouse state evaluation if multiple UI updates were performed in a single frame, and inconsistent handling of mouse clicks on either mouse down or mouse up events.

Developer notes for changes in 3.30 (Beta 3)

UI

General

  • (BUGFIX) UI animations could appear laggy or as if they were animated at low FPS. This was quite notable with the loading circle on the loading screen or the gameover animation but affected any kind of UI animation. This was fixed now.
  • (BUGFIX) The text displayed when you are in external view could fail to display the proper key to press to return to normal view in very specific cases (only possible to trigger, if the input mapping was changed by the user).

Target Monitor

  • (BUGFIX) The text "Press 'F'" displayed when an interactive event is displayed on the target monitor could fail to be displayed under very specific conditions (involving the user having changed the input mapping for that action).