This page has been split up into three sections. The first highlights some key tools that can help a budding modder get started. The second section lists resources provided by Egosoft. The third section begins to highlight things that the community has considered over time.
As with other wiki pages, please feel free to edit it in order to add new and/or improved information (the third section in particular will benefit from this). If over time any of the tools/information below stops working in some way, please make a comment in the related thread to help spread the word.
Great places to start dabbling with modding
- Index of Rebirth Tools, Tutorials and Resources (link).
- Modding Tools
- Modding Tutorials and Guides
- theqmann's XML Patch Guide (link).
- The XRCatTool (one of the Official Rebirth tools - see below).
- Guide to the Steam Workshop for X Rebirth (link).
- Steps to make your mod work on Linux+Mac (link).
- Egosoft's modding-related changelogs are here.
- Official Rebirth tools are here and can be discussed here.
- The JIRA-based Bug Tracker is here.
- linolafett's info about art and sound production is here.
- Thread for reporting bugs encountered during mod development is here.
- UI modding support thread is here (e.g. for asking questions or reporting bugs) and the UI bugtracker is here (in case you'd like to log a new issue). User Interface (UI) Modding documentation is here (for lots of info about what is possible, including guides and a change log).
Miscellaneous Q&As from the forum
- Creating a mission (setting mission objectives) is here.
- Editing Skunk weapons is here.
- Exporting ships models for some renders is here.
- How to Create a Custom Gamestart is here.
- How to make a new ship spawn with you at new game start is here.
- Multiple engines on non-player ships and speed is here.
- Repacking a construction vessel after building is here.
- Save game editing tips are here.
- Save game exporter/importer tool is discussed here.
- Script & Mod Requests thread is here.
- Texture colours discussion is here.
- Viewing Scriptproperties files in different browsers is here.
- Customising weapon mods is discussed here and summarised here.
- CreatIon of a functional fleet of ships is here.