Ships

With a ship in hand the player is free to explore the universe and make a name for themselves. Ships can accelerate, brake turn, tilt and strafe with the speeds based on the type of ship and equipment used. When viewed from the cockpit the ship vitals, weapon systems and targeting markers can be seen.

Ship IDs

Ships have unique IDs displayed on their hulls and within menus. The generation of IDs is completely random.

The playership HUD

Weapon control

Ship status

Below the central reticle, three curved bars are located:

Situational awareness

Three monitors provide info along the bottom of the screen:

Weapon groups

To the right and left of the central reticle are the primary and secondary weapon groups, respectively (setup via the Ship interactions menu located via the chevron icon in the top-centre of the screen).

Weapon settings

Available at the top-centre of the screen, immediately below the chevron icon. These settings are described on the Combat and boarding page.

While in an external view the distance of objects close to the ship can be easily judged. Colliding with objects at a high speed will cause damage proportional to the speed, which can be more than the shields of the ship can handle!

Types Of Ship

There are currently over 60 different types of ship in X4: Foundations and with the exception of drones and Xenon ships all can be flown by the player. Ships are classed into four size categories determining where and how many can dock at a docking module or ship hanger. Ships are also classified into specific roles determining the weapon and software options available.

Ship Modes

The player ship can activate four different modes to aid in exploration and espionage. Modes can be activated/stopped directly via the hotkey or the Ship Interactions Menu. Other player owned ships and NPC ships will automatically activate Travel Mode when traveling long distances.