Forward Beam/Gun Weapons

The following statistics were taken from in-game Encyclopedia of version 3.0 Hot Fix 1  beta 1 (Split Vendetta).

Small size (Small ships)

NameMkRaceShield Burst DPS (MW)Shield Sustained2 DPS (MW)Armour Burst DPS (MW)

Armour Sustained2 DPS (MW)

Heat Gain (MW)Range (km)Bullet Speed (m/s)Fire Rate (/s)
Beam Emitter3Mk1All504950491,000 MJ + 27 MW3.0N/AN/A
Beam Emitter3Mk2All979597951,000 MJ + 31 MW3.0N/AN/A
Blast MortarMk1A1921281921289633.31,4400.43
Blast MortarMk2A3752513752519633.31,4400.43
Bolt RepeaterMk1A+P+T10890108903243.02,4007.2
Bolt RepeaterMk2A+P+T2131742131743663.02,4006.67
Burst Ray4Mk1A18 (+7 hull)10 (+4 hull)26141,1962.0N/AN/A
Burst Ray4Mk2A29 (+18 hull)11 (+7 hull)48183,0231.8N/AN/A
Ion BlasterMk1A41029850366102.91,9205
Ion BlasterMk2A1,05677032236042.91,9204

Mass Driver5

Mk1P1421421421428,000 MJ1210,0000.29

Mass Driver5

Mk2P1421421421424,500 MJ1210,0000.29
Muon Charger6Mk1T204185204185562.41,5710.75
Muon Charger6Mk2T396358396358562.41,5710.75
Neutron GatlingMk1S13695136956802.72,16017
Neutron GatlingMk2S2761922761927132_2,16023
Plasma CannonMk1A+P+T2561432561431,2804.11,229

0.25

Plasma CannonMk2A+P+T4432614432611,1384.11,2290.33
Pulse LaserMk1A+P+T817581751343.14,1472.55
Pulse LaserMk2A+P+T1561431561431533.14,1473.33
Shard BatteryMk1All2451392451392452.32,8801.0
Shard BatteryMk2All4752714752713052.33,4561.25
Tau AcceleratorMk1S2701472701474502_2,5923
Tau AcceleratorMk2S5242875242874472.13,1103.5
Thermal Disintegrator4Mk1S70 (+28 hull)59 (+26 hull)98832932_1,7283.54
Thermal Disintegrator4Mk2S118 (+65 hull)92 (+50 hull)1831424792.61,7286.57
  1. Some weapons are only offered by specific races:
  2. If a weapon has different DPS vs armour and shield (AKA "Layers"), the following assumptions are made:
    1. The Layer that suffers the highest Burst DPS is assumed to suffer the in-game stated Sustained DPS
    2. The Layer that suffers the lowest Burst DPS is assumed to suffer reduced Sustained DPS equal to ratio of Burst DPSs
  3. Beam Emitters generate 1,000 MJ of heat while activating, and then generate relatively few MW to sustain the beam 
  4. When Burst Ray or Thermal Disintegrators hit shields, a proportion of their DPS damages the underlying hull instead.
  5. Mass Drivers generate a large amount of heat per shot, and are unable to fire continuously (thus no MW heat stat)
  6. Muon Charger shots can be increased in power by holding down the fire key for some time before releasing it

Medium size (Medium ships)

NameMkRace1Shield Burst DPS (MW)Shield Sustained2 DPS (MW)Armour Burst DPS (MW)

Armour Sustained2 DPS (MW)

Heat Gain (MW)Range (km)Bullet Speed (m/s)Fire Rate (/s)
Beam Emitter3Mk1G807780771,000 MJ + 48 MW4.4N/AN/A
Beam Emitter3Mk2G1571531571531,000 MJ + 29 MW4.4N/AN/A
Bolt RepeaterMk1A+P+T1911501911504344.81,9205.79
Bolt RepeaterMk2A+P+T3742893742894794.81,9204.8
Boson LanceMk1S        
Boson LanceMk2S1,2301,2301,2301,2308,000 MJ7_10,0000.77
Ion BlasterMk1A72954045335704.62,4963.0
Ion BlasterMk2A1,6761,24324185684.62,4962.0

Mass Driver5

Mk1P2282282282288,000 MJ1610,000

0.29

Mass Driver5

Mk2P2282282282284,500 MJ1610,0000.29
Muon Charger6Mk1T330284330284863.81,2570.67
Muon Charger6Mk2T644556644556863.81,2570.67
Neutron GatlingMk1S2371632371637414.31,7287
Neutron GatlingMk2S4733224733227594.31,72811
Plasma CannonMk1A+P+T4602444602441,4396.59830.25
Plasma CannonMk2A+P+T7974477974471,2786.59830.33
Pulse LaserMk1A+P+T1281171281171625.04,5622.22
Pulse LaserMk2A+P+T2512262512261785.04,5622.93
Shard BatteryMk1G3742173742171953.74,0320.8
Shard BatteryMk2G7304257304252343.74,8381.0
Tau AcceleratorMk1S4142304142304322.93,2662
Tau AcceleratorMk2S8104518104514323.03,9192.5
Thermal Disintegrator4Mk1S135 (+30 hull) 125 (+28 hull)165153120 4.11,9012.14
Thermal Disintegrator4Mk2S279 (+51 hull)236 (+43 hull)3312802974.11,9016.46
  1. Some weapons are only offered by specific races:
  2. If a weapon has different DPS vs armour and shield (AKA "Layers"), the following assumptions are made:
    1. The Layer that suffers the highest Burst DPS is assumed to suffer the in-game stated Sustained DPS
    2. The Layer that suffers the lowest Burst DPS is assumed to suffer reduced Sustained DPS equal to ratio of Burst DPSs
  3. Beam Emitters generate 1,000 MJ of heat while activating, and then generate relatively few MW to sustain the beam 
  4. When Thermal Disintegrators hit shields, a proportion of their DPS damages the underlying hull instead.
  5. Mass Drivers generate a large amount of heat per shot, and are unable to fire continuously (thus no MW heat stat)
  6. Muon Charger shots can be increased in power by holding down the fire key for some time before releasing it


Large size (Destroyer Main Batteries)

NameRaceBurst DPS (MW)Sustained DPS (MW)Heat Gain (MW)Range (km)Bullet Speed (m/s)Fire Rate (/s)
BehemothARG1,7251,439324101,6590.67
OdysseusPAR2,0011,335812102,1570.35
PhoenixTEL858707348101,6590.73
RattlesnakeSPL2,3291,6496726.71,3291.45