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by Virtualaughing
Tue, 11. May 21, 11:13
Forum: X4: Foundations
Topic: (video) [Experience and feel of] Space Stations in X4
Replies: 3
Views: 300

Re: (video) [Experience and feel of] Space Stations in X4

Love! I have some factories with observation decks. Not for to increase or need more docks. Just for the sake of it. When I build any station the way is to attach the docks to a horizontal 1 module. Then you can move it around and attach them with the copy sequence or just simple detach re attach th...
by Virtualaughing
Tue, 11. May 21, 10:46
Forum: X4: Foundations
Topic: Will we get an info about next step/dlc in August?
Replies: 68
Views: 9723

Re: Will we get an info about next step/dlc in August?

CBJ wrote:
Fri, 30. Apr 21, 16:33
As you well know, we don't pre-announce announcements, so questions like this are pretty pointless.
Love forever with the idontknowyourgender way :D
by Virtualaughing
Tue, 11. May 21, 10:42
Forum: X4: Foundations
Topic: Can we get the "override command" function to stay overridden?
Replies: 5
Views: 870

Re: Can we get the "override command" function to stay overridden?

In the "good old day" there was the behavior when your traders found a supply ship to trade with. Undocking for an hour with in occasions 100km in reverse. Another issue can be when an NPC station under attack but your traders want to trade with it desperately. A workaround in that situation is to s...
by Virtualaughing
Tue, 11. May 21, 10:26
Forum: X4: Foundations
Topic: How big is your Mega-HQ/station?
Replies: 26
Views: 1929

Re: How big is your Mega-HQ/station?

Everything have at least 20 production except foodstuff medical chain Some have 20 in addition like Hull Parts Habitat for 200.000 Storage 30L Each in a chain block so it is easy to detach and re attach them. Most of the 20 in a line alignment for easy copy sequence. 64 drones can be produced at onc...
by Virtualaughing
Tue, 11. May 21, 09:32
Forum: X³: Farnham's Legacy
Topic: How do you engage Interplanetary Drive System?
Replies: 7
Views: 607

Re: How do you engage Interplanetary Drive System?

Killjaeden wrote:
Mon, 10. May 21, 18:13
oh wow ok...
guess old players have more trouble figuring it out because we are not used to "click with mouse" :D
Did u ever use "i" or "u"? The second one can make wonders in X3 :D
by Virtualaughing
Mon, 10. May 21, 11:02
Forum: X³: Farnham's Legacy
Topic: Feedback after 7.5 hours play
Replies: 39
Views: 3522

Re: Feedback after 7.5 hours play

thats because the mouse will be set to cursor fire, and the keyboard to boresight fire. auto aim doesn't apply to cursor fire. if you prefer using your mouse, you can remap you mouse to use boresight fire instead So practically the mouse just replacing the joystick but the base principles are the s...
by Virtualaughing
Mon, 10. May 21, 07:19
Forum: X³: Farnham's Legacy
Topic: My initial enthusiasm about this new game simply disappeared
Replies: 7
Views: 941

Re: My initial enthusiasm about this new game simply disappeared

Maybe i have missed the point somewhere in here. In FL. Possibly. :) With the plot in X3FL we deliberately tried to do something different than in previous X3 games. I tried to explain the motives behind it in my interview . If you don't feel like playing the plot, which - similar to previous X gam...
by Virtualaughing
Sun, 9. May 21, 07:01
Forum: X³: Farnham's Legacy
Topic: My initial enthusiasm about this new game simply disappeared
Replies: 7
Views: 941

Re: My initial enthusiasm about this new game simply disappeared

This is how I feel. I have a vast empire in Reunion and a modest in AP. It was a pain to build them and make some security. Then now I have it in X4 too. Pushing the nostalgia button on me with the logical parts of X3 but the factory build I won't do it again. I rather would enjoy to expand the olde...
by Virtualaughing
Sun, 9. May 21, 06:42
Forum: X³: Farnham's Legacy
Topic: Different-sized Solar Power Plants all look the same [solved]
Replies: 3
Views: 315

Re: Different-sized Solar Power Plants all look the same

Minor details can affect complex building with huge difference. This has to be changed but the saved game compatibility can be an issue.
by Virtualaughing
Sun, 9. May 21, 06:37
Forum: X³: Farnham's Legacy
Topic: Hi team, dynamic relations can be hilarious at times
Replies: 135
Views: 11485

Re: Hi team, dynamic relations can be hilarious at times

In the freelancer game universe it was a pain. If your reputation raised by an action with a fraction then the corresponding enemies reputation dropped. The only reason why i dare to use that game as an example because it is not a competition anymore. In a private modded server called Voidserver i h...
by Virtualaughing
Sun, 9. May 21, 00:30
Forum: X³: Farnham's Legacy
Topic: [FIX][FL-520][BUG] Cant dock at paranid trading station for plot - fixed in an upcoming build
Replies: 23
Views: 2379

Re: [FIX][FL-520][BUG] Cant dock at paranid trading station for plot - fixed in an upcoming build

Hacking works... 84000 credits was the cost for me. Sent a freighter to sell Bofu then transfered everything from station acc to mine then the offer of 177000 disapeard for me at first. It was within minutes even I gone to the station with the lightbulb straight and COMMed. I needed few hundred cre...
by Virtualaughing
Sat, 8. May 21, 23:57
Forum: X³: Farnham's Legacy
Topic: [FL-550][BUG] Autojump malfunction
Replies: 6
Views: 427

Re: [FL-550][BUG] Autojump malfunction

I suspect this is the same problem. :wink: [Topics merged] I was unsure of the submit. I have to re think twice because selfeducatedenglishspeaker and write is slow communication. So back and pushed the submit because reloaded the page to see that is there and answer or something. "Topic does not e...
by Virtualaughing
Sat, 8. May 21, 21:58
Forum: X³: Farnham's Legacy
Topic: Losing Control
Replies: 1
Views: 235

Losing Control

Impossible to fly the ship if auto jump enabled. It stops mouse following mode and no trust. Pressing space is over written in the very second. You just fly forward slowly. Disabled the should launch drones yet it launching drones. Then the drones just sit there even if I set them to attack my targe...
by Virtualaughing
Sat, 8. May 21, 21:40
Forum: X³: Farnham's Legacy
Topic: [FL-550][BUG] Autojump malfunction
Replies: 6
Views: 427

Losing Control

Impossible to fly the ship if auto jump enabled. It stops mouse following mode and no trust. Pressing space is over written in the very second. You just fly forward slowly. Disabled the should launch drones yet it launching drones. Then the drones just sit there even if I set them to attack my targe...
by Virtualaughing
Fri, 7. May 21, 11:57
Forum: X³: Farnham's Legacy
Topic: [FL-550][BUG] Autojump malfunction
Replies: 6
Views: 427

[FL-550][BUG] Autojump malfunction

I have a jumpdrive finally. Set to emergency jump. I can not recall emergency jump activating if the player is the pilot in previous X titles. Also. Cancelled the emergency jump and the auto pilot stop your ship to stand still then you autopilot off with maneuvers then it start again and you stop it...
by Virtualaughing
Fri, 7. May 21, 11:48
Forum: X³: Farnham's Legacy
Topic: [answered]Killing Pirates
Replies: 24
Views: 3057

Re: [answered]Killing Pirates

Maybe your train of thought was suboptimal from the beginning? Someone does not have to kill Pirates to gain Reputation for a Cargo Life Support System he just buys one from the Pirates. The Void Alpha - Has a Pirate Station that sells Cargo Life Support Systems. So you think that i kill pirates to...
by Virtualaughing
Fri, 7. May 21, 10:47
Forum: X³: Farnham's Legacy
Topic: [FIX][FL-520][BUG] Cant dock at paranid trading station for plot - fixed in an upcoming build
Replies: 23
Views: 2379

Re: [FL-520][BUG] Cant dock at paranid trading station for plot

Seems this indeed related to people forcing their way through Paranid space turned the Trading station hostile even after the Diplomatic change. Not sure yet when we'll do a patch but it'll be fixed then, hopefully soon. MFG Ketraar Last time i have managed that was back in X2 as a result of friend...
by Virtualaughing
Fri, 7. May 21, 10:30
Forum: X³: Farnham's Legacy
Topic: [answered]Killing Pirates
Replies: 24
Views: 3057

Re: [answered]Killing Pirates

Yaki & & Pirates are different factions, so No Yaki don't count towards completion I've certainly completed that objective while doing a station defence mission, so I guess Yes. Another time I also had decent rep with Pirates so they were all blue to me; killing their M5s was slow-going to complete...
by Virtualaughing
Fri, 7. May 21, 07:38
Forum: X³: Farnham's Legacy
Topic: [FIX][FL-520][BUG] Cant dock at paranid trading station for plot - fixed in an upcoming build
Replies: 23
Views: 2379

Re: Hostile Paranid trading dock

Defending the ore mines in east Holy Vision will give you agents occasionally. In the player/ diplomacy options you can send them to increase reputation or fix docking premissions. Use Shift+T(default) then the targeting will seek nearby enemies. Unsuspecting hostiles can get bigger ponch from you. ...
by Virtualaughing
Fri, 7. May 21, 05:31
Forum: X³: Farnham's Legacy
Topic: [answered]Killing Pirates
Replies: 24
Views: 3057

Re: [answered]Killing Pirates

Does Yaki count? Yaki & & Pirates are different factions, so No Yaki don't count towards completion Doing escort missions otherwise there is none. Does Assassination mission count when the targets never gets hostile? I've certainly completed that objective while doing a station defence mission, so ...

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