Search found 1941 matches
- Tue, 11. May 21, 11:13
- Forum: X4: Foundations
- Topic: (video) [Experience and feel of] Space Stations in X4
- Replies: 3
- Views: 300
Re: (video) [Experience and feel of] Space Stations in X4
Love! I have some factories with observation decks. Not for to increase or need more docks. Just for the sake of it. When I build any station the way is to attach the docks to a horizontal 1 module. Then you can move it around and attach them with the copy sequence or just simple detach re attach th...
- Tue, 11. May 21, 10:46
- Forum: X4: Foundations
- Topic: Will we get an info about next step/dlc in August?
- Replies: 68
- Views: 9723
- Tue, 11. May 21, 10:42
- Forum: X4: Foundations
- Topic: Can we get the "override command" function to stay overridden?
- Replies: 5
- Views: 870
Re: Can we get the "override command" function to stay overridden?
In the "good old day" there was the behavior when your traders found a supply ship to trade with. Undocking for an hour with in occasions 100km in reverse. Another issue can be when an NPC station under attack but your traders want to trade with it desperately. A workaround in that situation is to s...
- Tue, 11. May 21, 10:26
- Forum: X4: Foundations
- Topic: How big is your Mega-HQ/station?
- Replies: 26
- Views: 1929
Re: How big is your Mega-HQ/station?
Everything have at least 20 production except foodstuff medical chain Some have 20 in addition like Hull Parts Habitat for 200.000 Storage 30L Each in a chain block so it is easy to detach and re attach them. Most of the 20 in a line alignment for easy copy sequence. 64 drones can be produced at onc...
- Tue, 11. May 21, 09:32
- Forum: X³: Farnham's Legacy
- Topic: How do you engage Interplanetary Drive System?
- Replies: 7
- Views: 607
Re: How do you engage Interplanetary Drive System?
Did u ever use "i" or "u"? The second one can make wonders in X3Killjaeden wrote: ↑Mon, 10. May 21, 18:13oh wow ok...
guess old players have more trouble figuring it out because we are not used to "click with mouse"
- Mon, 10. May 21, 11:02
- Forum: X³: Farnham's Legacy
- Topic: Feedback after 7.5 hours play
- Replies: 39
- Views: 3522
Re: Feedback after 7.5 hours play
thats because the mouse will be set to cursor fire, and the keyboard to boresight fire. auto aim doesn't apply to cursor fire. if you prefer using your mouse, you can remap you mouse to use boresight fire instead So practically the mouse just replacing the joystick but the base principles are the s...
- Mon, 10. May 21, 07:19
- Forum: X³: Farnham's Legacy
- Topic: My initial enthusiasm about this new game simply disappeared
- Replies: 7
- Views: 941
Re: My initial enthusiasm about this new game simply disappeared
Maybe i have missed the point somewhere in here. In FL. Possibly. :) With the plot in X3FL we deliberately tried to do something different than in previous X3 games. I tried to explain the motives behind it in my interview . If you don't feel like playing the plot, which - similar to previous X gam...
- Sun, 9. May 21, 07:01
- Forum: X³: Farnham's Legacy
- Topic: My initial enthusiasm about this new game simply disappeared
- Replies: 7
- Views: 941
Re: My initial enthusiasm about this new game simply disappeared
This is how I feel. I have a vast empire in Reunion and a modest in AP. It was a pain to build them and make some security. Then now I have it in X4 too. Pushing the nostalgia button on me with the logical parts of X3 but the factory build I won't do it again. I rather would enjoy to expand the olde...
- Sun, 9. May 21, 06:42
- Forum: X³: Farnham's Legacy
- Topic: Different-sized Solar Power Plants all look the same [solved]
- Replies: 3
- Views: 315
Re: Different-sized Solar Power Plants all look the same
Minor details can affect complex building with huge difference. This has to be changed but the saved game compatibility can be an issue.
- Sun, 9. May 21, 06:37
- Forum: X³: Farnham's Legacy
- Topic: Hi team, dynamic relations can be hilarious at times
- Replies: 135
- Views: 11485
Re: Hi team, dynamic relations can be hilarious at times
In the freelancer game universe it was a pain. If your reputation raised by an action with a fraction then the corresponding enemies reputation dropped. The only reason why i dare to use that game as an example because it is not a competition anymore. In a private modded server called Voidserver i h...
- Sun, 9. May 21, 00:30
- Forum: X³: Farnham's Legacy
- Topic: [FIX][FL-520][BUG] Cant dock at paranid trading station for plot - fixed in an upcoming build
- Replies: 23
- Views: 2379
Re: [FIX][FL-520][BUG] Cant dock at paranid trading station for plot - fixed in an upcoming build
Hacking works... 84000 credits was the cost for me. Sent a freighter to sell Bofu then transfered everything from station acc to mine then the offer of 177000 disapeard for me at first. It was within minutes even I gone to the station with the lightbulb straight and COMMed. I needed few hundred cre...
- Sat, 8. May 21, 23:57
- Forum: X³: Farnham's Legacy
- Topic: [FL-550][BUG] Autojump malfunction
- Replies: 6
- Views: 427
Re: [FL-550][BUG] Autojump malfunction
I suspect this is the same problem. :wink: [Topics merged] I was unsure of the submit. I have to re think twice because selfeducatedenglishspeaker and write is slow communication. So back and pushed the submit because reloaded the page to see that is there and answer or something. "Topic does not e...
- Sat, 8. May 21, 21:58
- Forum: X³: Farnham's Legacy
- Topic: Losing Control
- Replies: 1
- Views: 235
Losing Control
Impossible to fly the ship if auto jump enabled. It stops mouse following mode and no trust. Pressing space is over written in the very second. You just fly forward slowly. Disabled the should launch drones yet it launching drones. Then the drones just sit there even if I set them to attack my targe...
- Sat, 8. May 21, 21:40
- Forum: X³: Farnham's Legacy
- Topic: [FL-550][BUG] Autojump malfunction
- Replies: 6
- Views: 427
Losing Control
Impossible to fly the ship if auto jump enabled. It stops mouse following mode and no trust. Pressing space is over written in the very second. You just fly forward slowly. Disabled the should launch drones yet it launching drones. Then the drones just sit there even if I set them to attack my targe...
- Fri, 7. May 21, 11:57
- Forum: X³: Farnham's Legacy
- Topic: [FL-550][BUG] Autojump malfunction
- Replies: 6
- Views: 427
[FL-550][BUG] Autojump malfunction
I have a jumpdrive finally. Set to emergency jump. I can not recall emergency jump activating if the player is the pilot in previous X titles. Also. Cancelled the emergency jump and the auto pilot stop your ship to stand still then you autopilot off with maneuvers then it start again and you stop it...
- Fri, 7. May 21, 11:48
- Forum: X³: Farnham's Legacy
- Topic: [answered]Killing Pirates
- Replies: 24
- Views: 3057
Re: [answered]Killing Pirates
Maybe your train of thought was suboptimal from the beginning? Someone does not have to kill Pirates to gain Reputation for a Cargo Life Support System he just buys one from the Pirates. The Void Alpha - Has a Pirate Station that sells Cargo Life Support Systems. So you think that i kill pirates to...
- Fri, 7. May 21, 10:47
- Forum: X³: Farnham's Legacy
- Topic: [FIX][FL-520][BUG] Cant dock at paranid trading station for plot - fixed in an upcoming build
- Replies: 23
- Views: 2379
Re: [FL-520][BUG] Cant dock at paranid trading station for plot
Seems this indeed related to people forcing their way through Paranid space turned the Trading station hostile even after the Diplomatic change. Not sure yet when we'll do a patch but it'll be fixed then, hopefully soon. MFG Ketraar Last time i have managed that was back in X2 as a result of friend...
- Fri, 7. May 21, 10:30
- Forum: X³: Farnham's Legacy
- Topic: [answered]Killing Pirates
- Replies: 24
- Views: 3057
Re: [answered]Killing Pirates
Yaki & & Pirates are different factions, so No Yaki don't count towards completion I've certainly completed that objective while doing a station defence mission, so I guess Yes. Another time I also had decent rep with Pirates so they were all blue to me; killing their M5s was slow-going to complete...
- Fri, 7. May 21, 07:38
- Forum: X³: Farnham's Legacy
- Topic: [FIX][FL-520][BUG] Cant dock at paranid trading station for plot - fixed in an upcoming build
- Replies: 23
- Views: 2379
Re: Hostile Paranid trading dock
Defending the ore mines in east Holy Vision will give you agents occasionally. In the player/ diplomacy options you can send them to increase reputation or fix docking premissions. Use Shift+T(default) then the targeting will seek nearby enemies. Unsuspecting hostiles can get bigger ponch from you. ...
- Fri, 7. May 21, 05:31
- Forum: X³: Farnham's Legacy
- Topic: [answered]Killing Pirates
- Replies: 24
- Views: 3057
Re: [answered]Killing Pirates
Does Yaki count? Yaki & & Pirates are different factions, so No Yaki don't count towards completion Doing escort missions otherwise there is none. Does Assassination mission count when the targets never gets hostile? I've certainly completed that objective while doing a station defence mission, so ...