Thalon Mooks Flaggship Mod v2.0 Betas 1 Available
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Thalon Mooks Flaggship Mod v2.0 Betas 1 Available
Get the beta version of his latest mod. Go here for a look at his gallery(For those who haven't seen the ships) of what's new (and old). To get the mod itself just click the download link at the bottom of the page. Enjoy.
Oh yeah, the forum post about the mod can be found here on the German forum
Cheers
Mark
Edit: Fixed his name as requested by Thalon. Sorry about that but my dyslexia kicked in there.
Oh yeah, the forum post about the mod can be found here on the German forum
Cheers
Mark
Edit: Fixed his name as requested by Thalon. Sorry about that but my dyslexia kicked in there.
Last edited by Glare on Thu, 7. Jul 05, 23:34, edited 1 time in total.
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UPDATE 17.07.2005
Hi People,
Now I have finished the translation in english.
Flaggschiff-Mod V2.0 beta 4
------------------------------------
Here a list with the new things:
1. Flagship (M0)
2. Thalon Fregate (M2)
3. Argon Fregate (M2)
4. AP Gunner MKIII (M6)
5. Dragon (M6)
6. X-Trans (TS)
7. X-Cargo (TS)
8. Teladi Habicht (M3)
9. Harrier MTS (M5)
10. X-FireWP (Weaponplatform)
11. XL-FireWP (Weaponplatform)
12. ECM Rocket
13. Tornado Torpedo
14. Hurrican Torpedo
15. Grenadethrower & Grenades
16. Deliver Contract
This mod includes 9 new ships. The AP Gunner MKIII is a remake of the original AP Gunner. The Dragon has an extra frontweapon and some optical improvements.
There are also 2 new weaponplatforms (bigger lasertowers) and 3 new rockets in it. For the rockets there 3 new fabs in the universe. The rockets and torpedos you can buy in serval equipmet-docks.
The new weapon is a grenadethrower which works like the massdriver. It shoots grenades (mini-missiles) on the target. The grenades makes a huge shield and hull damage. Also they have a high livetime so the distance is about 7km to hit the target. The Grenadethrower you can use with all my new Battleships (Bigships, AP Gunner and Habicht). The weapon and the grenades you will find in the split equipmentdocks.
Also there are new Fabs they produce the weapon and the grenades.
I've integrated the Heimat-Mod from Meutelisator.
There is a new ware the WP Deliver Contract. In the TerraCorp HQ you can buy a delivery contract. With this conract a TL will positioning the weaponplatforms around your station and activate them. Place and forget.
The flagship you can't buy. When you want to get it you must make a mission (Heimat). How to start this mission you can read at the piont Heimat down in the text. (Heimat Readme)
The other ships are spread out in diferent shipyards and drydocks over the universe.
When anybody has used the frist version of the flagship-mod, you must update the flagship. I've made some improvements on the ship. To do that there ist a script (plugin.flmod.schiff.erneuern) that will do that for you.
Here you find datas, pictures and the download link:
http://tzd.serveftp.org/x2galerie.php
The link you find at the end of the galerie
Please write it here when you find some bugs or you have other problems with the mod.
Much fun Thalon
Hi People,
Now I have finished the translation in english.
Flaggschiff-Mod V2.0 beta 4
------------------------------------
Here a list with the new things:
1. Flagship (M0)
2. Thalon Fregate (M2)
3. Argon Fregate (M2)
4. AP Gunner MKIII (M6)
5. Dragon (M6)
6. X-Trans (TS)
7. X-Cargo (TS)
8. Teladi Habicht (M3)
9. Harrier MTS (M5)
10. X-FireWP (Weaponplatform)
11. XL-FireWP (Weaponplatform)
12. ECM Rocket
13. Tornado Torpedo
14. Hurrican Torpedo
15. Grenadethrower & Grenades
16. Deliver Contract
This mod includes 9 new ships. The AP Gunner MKIII is a remake of the original AP Gunner. The Dragon has an extra frontweapon and some optical improvements.
There are also 2 new weaponplatforms (bigger lasertowers) and 3 new rockets in it. For the rockets there 3 new fabs in the universe. The rockets and torpedos you can buy in serval equipmet-docks.
The new weapon is a grenadethrower which works like the massdriver. It shoots grenades (mini-missiles) on the target. The grenades makes a huge shield and hull damage. Also they have a high livetime so the distance is about 7km to hit the target. The Grenadethrower you can use with all my new Battleships (Bigships, AP Gunner and Habicht). The weapon and the grenades you will find in the split equipmentdocks.
Also there are new Fabs they produce the weapon and the grenades.
I've integrated the Heimat-Mod from Meutelisator.
There is a new ware the WP Deliver Contract. In the TerraCorp HQ you can buy a delivery contract. With this conract a TL will positioning the weaponplatforms around your station and activate them. Place and forget.
The flagship you can't buy. When you want to get it you must make a mission (Heimat). How to start this mission you can read at the piont Heimat down in the text. (Heimat Readme)
The other ships are spread out in diferent shipyards and drydocks over the universe.
When anybody has used the frist version of the flagship-mod, you must update the flagship. I've made some improvements on the ship. To do that there ist a script (plugin.flmod.schiff.erneuern) that will do that for you.
Here you find datas, pictures and the download link:
http://tzd.serveftp.org/x2galerie.php
The link you find at the end of the galerie
Please write it here when you find some bugs or you have other problems with the mod.
Much fun Thalon
Last edited by ThalonMook on Sun, 17. Jul 05, 17:44, edited 1 time in total.
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Ok
when you want to use the mod you have to put the scripts in your script-folder of X2. Then you put the *.cat and *.dat files in your mods-folder. If there is no mods folder in the root of your X2, then you must create the folder and then put the 2 files in it. After have done this start X2 and click on the select mod-package", mark flagshipV2* then OK, start X2.
Now you can buy the dragon.
When you want to get the flagship you must aktivate the X2-Editor and run the script 'Heimat'. There you must make a misson to get the ship. Be carefull only start the script when you are strong enough.
Ok I hope all questions are cleared....
CU Thalon
when you want to use the mod you have to put the scripts in your script-folder of X2. Then you put the *.cat and *.dat files in your mods-folder. If there is no mods folder in the root of your X2, then you must create the folder and then put the 2 files in it. After have done this start X2 and click on the select mod-package", mark flagshipV2* then OK, start X2.
Now you can buy the dragon.
When you want to get the flagship you must aktivate the X2-Editor and run the script 'Heimat'. There you must make a misson to get the ship. Be carefull only start the script when you are strong enough.
Ok I hope all questions are cleared....
CU Thalon
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Hi Thalon,ThalonMook wrote:Ok
when you want to use the mod you have to put the scripts in your script-folder of X2. Then you put the *.cat and *.dat files in your mods-folder. If there is no mods folder in the root of your X2, then you must create the folder and then put the 2 files in it. After have done this start X2 and click on the select mod-package", mark flagshipV2* then OK, start X2.
Now you can buy the dragon.
When you want to get the flagship you must aktivate the X2-Editor and run the script 'Heimat'. There you must make a misson to get the ship. Be carefull only start the script when you are strong enough.
Ok I hope all questions are cleared....
CU Thalon
1. I am currently using a mod already (that tweaks some fighter speeds); can I run multiple mods at one time?
2. Just to clarify, I don't have to start a new game using v2.0 I can just use my exisiting saved game and follow the same instructions above, right?
Thanks for your patients in helping us out, this mod looks awesome!!
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Ok I checked the files, it must work....
Hmm I don't know were the error is....
Give me a little time....
Look into your t-folder is there a file 440068.xml ??? When it is then copy this file to a save place and delete it from the t-folder. Try again...
When there is no file like this ..... Hmpf ???
@Valen68
No you cant use 2 mod's twice. You must merge them....
You can use my mod with your current game you don't have to start a new one....
CU Thalon
Hmm I don't know were the error is....
Give me a little time....
Look into your t-folder is there a file 440068.xml ??? When it is then copy this file to a save place and delete it from the t-folder. Try again...
When there is no file like this ..... Hmpf ???
@Valen68
No you cant use 2 mod's twice. You must merge them....
You can use my mod with your current game you don't have to start a new one....
CU Thalon