Mods that are reported as working with Versions 2.x to 6.x - Monday 01st October 2023
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Re: Mods that are reported as working with Versions 1.x to 5.x - Monday 14th February 2022
Encounters
*** New Release v1.2 ***
Compatibility
X4 5.00 Beta 5 (472127) - 2022-02-16
DLC - Split Vendetta
DLC - Terran Cradle of Humanity
* * * v 1.1 is currently available via STEAM Workshop * * *
* * * v 1.2 will be made available on STEAM Workshop after NEXUS 'testing' * * *
NEXUS - Encounters
*** New Release v1.2 ***
Compatibility
X4 5.00 Beta 5 (472127) - 2022-02-16
DLC - Split Vendetta
DLC - Terran Cradle of Humanity
* * * v 1.1 is currently available via STEAM Workshop * * *
* * * v 1.2 will be made available on STEAM Workshop after NEXUS 'testing' * * *
NEXUS - Encounters
[ external image ]
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
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Re: Mods that are reported as working with Versions 1.x to 5.x - Monday 14th February 2022
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Joined: Thu, 24. Nov 05, 19:14
Re: Mods that are reported as working with Versions 1.x to 5.x - Monday 14th February 2022
Just found this thread while searching for mods that modify/add conversation options (for learning purpose) and uhm, not sure how this works, but ssvx on nexusmods - that's my profile - and I noticed True Capture being listed as vastly out of date here. So err, should I post that I've kept that mod up-to-date over the years? Sure, had some delays, too... and I've discontinued to update mods and/or versions that I don't use myself, but the original True Capture has been updated for ToA and X4 version 5 some days ago
I'll add a link to my profile here at the very end of the mod description for verification.
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Re: Mods that are reported as working with Versions 1.x to 5.x - Monday 14th February 2022
That's fine, just reply with the name you would prefer having on the listing and I will update it straight away along with the version number etc (Note: I use either Nexus or steam or Ego profile names depending on where I or someone else found the listing, but I do say at the top of the page there is no problem in using whatever name the creator of the mod wants)/root wrote: ↑Mon, 21. Mar 22, 16:20Just found this thread while searching for mods that modify/add conversation options (for learning purpose) and uhm, not sure how this works, but ssvx on nexusmods - that's my profile - and I noticed True Capture being listed as vastly out of date here. So err, should I post that I've kept that mod up-to-date over the years? Sure, had some delays, too... and I've discontinued to update mods and/or versions that I don't use myself, but the original True Capture has been updated for ToA and X4 version 5 some days ago
I'll add a link to my profile here at the very end of the mod description for verification.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Joined: Thu, 24. Nov 05, 19:14
Re: Mods that are reported as working with Versions 1.x to 5.x - Monday 21st February 2022
Oh, the name is not that relevant, so you may leave it ssvx to be consistent with the nexus page - or, if you don't mind the extra step, you could write ssvx/root to cover the unlikely case that someone wants to send a PM through this forum
I mainly posted to let you know True Capture should be compatible with v5/ToA
I mainly posted to let you know True Capture should be compatible with v5/ToA
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Re: Mods that are reported as working with Versions 1.x to 5.x - Monday 21st February 2022
And all updated, got both names now and listing up on first listing where it belongs, thank you for bringing it to my attention/root wrote: ↑Tue, 22. Mar 22, 10:03Oh, the name is not that relevant, so you may leave it ssvx to be consistent with the nexus page - or, if you don't mind the extra step, you could write ssvx/root to cover the unlikely case that someone wants to send a PM through this forum
I mainly posted to let you know True Capture should be compatible with v5/ToA
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Joined: Mon, 15. Mar 04, 08:07
Re: Mods that are reported as working with Versions 1.x to 5.x - Wednesday 23rd March 2022
Just throwing in a bunch of projects I either created or co-develop which all support/ tested working on 5.10 and all DLC
Vanilla Icons Replacer
Variety and Rebalance Overhaul Icon Pack
Mules, Supply and Warehouses Extended
Vanilla Icons Replacer
Variety and Rebalance Overhaul Icon Pack
Mules, Supply and Warehouses Extended
*modified*
*X3 LiteCube User*
MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.
*X3 LiteCube User*
MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.
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Re: Mods that are reported as working with Versions 1.x to 5.x - Wednesday 23rd March 2022
Thanks for that, list updatedMisunderstood Wookie wrote: ↑Tue, 12. Apr 22, 15:30Just throwing in a bunch of projects I either created or co-develop which all support/ tested working on 5.10 and all DLC
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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Re: Mods that are reported as working with Versions 1.x to 5.x - Thursday 14th April 2022
I pretty much forgot about this, but Civilian Fleets: Mimicry Extension is now compatible with v5.0 of the base game.
Edit: I forgot to mention, Civilian Fleets has been renamed to Civilian Fleets: Mimicry Extension
Edit: I forgot to mention, Civilian Fleets has been renamed to Civilian Fleets: Mimicry Extension
The future awaits.
X4 Foundations mods:
Civilian Fleets: Managing your civilian ships has never been easier.
Station Logistics: Managing your station networks has never been easier.
Scrap Delivery Coordination: No more starving scrap processors.
X4 Foundations mods:
Civilian Fleets: Managing your civilian ships has never been easier.
Station Logistics: Managing your station networks has never been easier.
Scrap Delivery Coordination: No more starving scrap processors.
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Re: Mods that are reported as working with Versions 1.x to 5.x - Thursday 14th April 2022
Thank you for that, list updated with the change.Vectorial1024 wrote: ↑Sat, 16. Apr 22, 13:24I pretty much forgot about this, but Civilian Fleets: Mimicry Extension is now compatible with v5.0 of the base game.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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Re: Mods that are reported as working with Versions 1.x to 5.x - Sunday 17th April 2022
Thank you for that, I have added it to the list - If you think I added it to the wrong sub-section please let me know where you think it should go...siath70 wrote: ↑Sat, 21. May 22, 18:43Just added my Beta release of Repair Drone Control
viewtopic.php?f=181&t=447996
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Joined: Sun, 20. Apr 08, 16:20
Re: Mods that are reported as working with Versions 1.x to 5.x - Monday 23rd April 2022
*** New Release v1.3 ***
Compatibility
X4 5.1 HF3 (479084) - 2022-06-13
DLC - Split Vendetta
DLC - Terran Cradle of Humanity
DLC - Tides of Avarice
* * * V1.3 is available on NEXUS and the STEAM Workshop * * *
*** Encounters v1.3 onwards - Please note that within Inner Terran & Windfall/Avarice sectors, 'encounter' behaviour is more selective and sometimes removed altogether (this is to follow X4 lore) ***
V1.3
Compatibility
X4 5.1 HF3 (479084) - 2022-06-13
DLC - Split Vendetta
DLC - Terran Cradle of Humanity
DLC - Tides of Avarice
* * * V1.3 is available on NEXUS and the STEAM Workshop * * *
*** Encounters v1.3 onwards - Please note that within Inner Terran & Windfall/Avarice sectors, 'encounter' behaviour is more selective and sometimes removed altogether (this is to follow X4 lore) ***
V1.3
- New : Tides of Avarice compatibility (adhering to X4 lore)
New : AdSign objects
Mod : Vessel encounter 33% uplift (due to 5.x game changes)
Mod: Object encounter 20% uplift (due to 5.x game changes)
Fix : Asteroid cluster populations reduced
Last edited by Moonrat on Tue, 5. Jul 22, 00:00, edited 1 time in total.
[ external image ]
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
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Re: Mods that are reported as working with Versions 1.x to 5.x - Monday 23rd April 2022
Many thanks for that Moonrat, List Updated
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Joined: Fri, 24. Oct 08, 16:40
Re: Mods that are reported as working with Versions 1.x to 5.x - Tuesday 5th July 2022
Time for Update(s):
(ModCollection: https://steamcommunity.com/workshop/fil ... 2719512362)
X4 V.5.x (Todays Game Version)
Ships:
======================
https://steamcommunity.com/sharedfiles/ ... 2727896776 Kyoto Flagship (incl. exclusivly weapons and hullpolraization)
https://steamcommunity.com/sharedfiles/ ... 2885659766 Kyoto Flagship - VRO Patch
https://steamcommunity.com/sharedfiles/ ... 2888303008 Kyoto Flagship - MoreShipRooms Patch
https://steamcommunity.com/sharedfiles/ ... 2647877221 Bayamon Mining Carrier
https://steamcommunity.com/sharedfiles/ ... 2717276439 Bayamon Mining Carrier VRO
Additional Combat Drone:
======================
https://steamcommunity.com/sharedfiles/ ... 2719448256 Heavy Combat Drone
https://steamcommunity.com/sharedfiles/ ... 2719449380 Heavy Combat Drone VRO
Additional Turrets:
======================
https://steamcommunity.com/sharedfiles/ ... 2684206845 Additional Capital Weapon
https://steamcommunity.com/sharedfiles/ ... 2717291641 Additional Capital Weapon VRO
https://steamcommunity.com/sharedfiles/ ... 2684694261 Additional M Weapon
https://steamcommunity.com/sharedfiles/ ... 2717292390 Additional M Weapon VRO
Tweaks:
======================
https://steamcommunity.com/sharedfiles/ ... 2674542908 Better Missiles
https://steamcommunity.com/sharedfiles/ ... 2660014059 Jump'n'Run
Thank you for pushing the updates!
(ModCollection: https://steamcommunity.com/workshop/fil ... 2719512362)
X4 V.5.x (Todays Game Version)
Ships:
======================
https://steamcommunity.com/sharedfiles/ ... 2727896776 Kyoto Flagship (incl. exclusivly weapons and hullpolraization)
https://steamcommunity.com/sharedfiles/ ... 2885659766 Kyoto Flagship - VRO Patch
https://steamcommunity.com/sharedfiles/ ... 2888303008 Kyoto Flagship - MoreShipRooms Patch
https://steamcommunity.com/sharedfiles/ ... 2647877221 Bayamon Mining Carrier
https://steamcommunity.com/sharedfiles/ ... 2717276439 Bayamon Mining Carrier VRO
Additional Combat Drone:
======================
https://steamcommunity.com/sharedfiles/ ... 2719448256 Heavy Combat Drone
https://steamcommunity.com/sharedfiles/ ... 2719449380 Heavy Combat Drone VRO
Additional Turrets:
======================
https://steamcommunity.com/sharedfiles/ ... 2684206845 Additional Capital Weapon
https://steamcommunity.com/sharedfiles/ ... 2717291641 Additional Capital Weapon VRO
https://steamcommunity.com/sharedfiles/ ... 2684694261 Additional M Weapon
https://steamcommunity.com/sharedfiles/ ... 2717292390 Additional M Weapon VRO
Tweaks:
======================
https://steamcommunity.com/sharedfiles/ ... 2674542908 Better Missiles
https://steamcommunity.com/sharedfiles/ ... 2660014059 Jump'n'Run
Thank you for pushing the updates!
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- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.x to 5.x - Tuesday 5th July 2022
Many thanks for that lot, List updated to show them all
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Joined: Fri, 24. Oct 08, 16:40
Re: Mods that are reported as working with Versions 1.x to 5.x - Tuesday 5th July 2022
I have to thank you!
And here is another:
https://steamcommunity.com/sharedfiles/ ... 2893691324 - Superior Ship Mods - Lite
The Original mod is from eidng8:
https://steamcommunity.com/sharedfiles/ ... 2432452453 - Supperior Ship Mods [Cheat]
Both are working.
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Re: Mods that are reported as working with Versions 1.x to 5.x - Tuesday 5th July 2022
Thank you, Updated
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Joined: Tue, 15. Nov 05, 11:37
Re: Mods that are reported as working with Versions 1.x to 5.x - Sunday 27th November 2022
Hi,
Traders and Trading
-------------------------
Ship Traders Sell Paint Mods - original by Kay Ence (updated by Sarasande) / Nexus
Is working with v6.0 HF2, I am new to modding and therefore have not yet understood how to check the debug log.
cheers Kamikatze (Sarasande)
Traders and Trading
-------------------------
Ship Traders Sell Paint Mods - original by Kay Ence (updated by Sarasande) / Nexus
Is working with v6.0 HF2, I am new to modding and therefore have not yet understood how to check the debug log.
cheers Kamikatze (Sarasande)
Ship Traders Sell Paint Mods - original by Kay Ence now updated by Kamikatze (Sarasande)
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Re: Mods that are reported as working with Versions 1.x to 5.x - Sunday 27th November 2022
Thank you for that, have updated list
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.