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EGOSOFT
19.Aug.04 Announcing: X²: The Return  (463 Comments)
Following the great success of X²: The Threat, Egosoft will be continuing the development of the series. The next game will be called X²: The Return and will be launched in the first Quarter of 2005. X²: The Threat stormed to the top of the Media Control Charts immediately after its release on the 4th of February 2004. Since then, the fan community has eagerly awaited news of a sequel.


X²: The Return enhances the already extensive universe with additional missions, weapons systems and space sectors. A complete new storyline adds further tension.

Newcomers will enjoy the additions to the already graphically-impressive, almost living X²-Universe, while veterans can expect new construction options and an improved physics model.

Read about X²: The Return in an interview with the man behind it all here.
posted by JonHandby
13.Aug.04 Artificial Life Engine Update  (38 Comments)
A new version of the scripts used by the Artifical Life (AL) engine is now available. This version fixes minor problems that were encountered with the original scripts. All users are recommended to download this update.

The fixes are:

  • captured AL ships (liners, sector patrols, task force) will now obey orders!
  • passengers are removed from captured TP liners.


  • Please note that captured ships still retain their original name until you rename them. This feature will not be changed.

    You must be running 1.4 for these scripts to work. This download is available to all users and it may be mirrored or distributed freely.
    posted by JonHandby
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