Patch 1.2 info and more...
Posted: Wed, 17. Dec 03, 04:21
Hello everybody,
Download information for the 1.2 patch can be found here
Note:
1.2 includes all 1.1 fixes - patch 1.1 is therefore not required when patching from 1.0 to 1.2!
IMPROVEMENTS OVER 1.1:
• Improved joystick sensitivity
• Station announcement text improved
• Improved statistics output in player menu
• Better alert and notification system for factories on maps and property menu
BUGFIX:
• FIXED: Station announcements stopping after a while
• FIXED: Ecliptic Projector was incorrectly displayed in turrets
• FIXED: Strafe Drive max speed was not respected
MINOR FIXES OR IMPROVEMENTS:
• NPC Ships no longer collect ore fragments
• FIXED: Police Licenses were sometimes 'Destroyed'
• FIXED: Lottery was offered with incorrect text sometimes
• FIXED: Enemy state of stations long after attack
• FIXED: Incorrect Maximum M6 Speed
• FIXED: Argon mammoth was sold in pirate station
• FIXED: Boron Octopus cockpit displays were not working
Please find some general performance information below.
Download information for the 1.1 patch can be found here
An important note about old savegames: Please be aware that when loading a 1.0 savegame for the first time it can take REALLY long. Please be patient. Once saved with 1.1 the file will load much faster plus it will be smaller.
About performance: Of course version 1.1 should never be slower than 1.0. If one or two people report this it is probably a temporary side effect of some one time events going on in the game immediately after loading. The overall performance should be improved somewhere between a little to a lot depending on where your bottleneck was.
More general note about performance: There are many possible bottlenecks. And even if people post their system specs sometimes there are still big differences in performace. Some because of weird software problems, sometimes because of memory management, sometimes because of BIOS settings, sometimes because of driver settings (e.g AA turned on on driver level without people knowing!), and so on. We have put together a long list of tipps on how to improve performance and all I can say is that it should generally be possible to play the game beween OK and perfect on every system above minumum specs. Its just a matter of which settings you can turn on. LowEnd systems will of course have to turn off advanced graphic features.
I suppose most of you already saw the featurelist of patch 1.1 under http://www.egosoft.com/x2/info/patch11info
It's not complete but should have most of the bigger things.
Last but not least a note about the way the download happens: Forcing people to register their copy has many advantages for you as well as for us. Some people were discussing that we do this only to force you to register and give your email addresses. Of course thats not true. Your email address is of no value to us if you turn off the two "tick boxes" that allow us to email you about updates and XNews. Reasons FOR this way of downloading are:
- We can make sure that each customer always gets the correct version of the patch. Now already there are two version but very soon we will have a really huge amount of different patch versions. The registration keys allow us to always offer only those patches you really need.
- The registration key system allows us to build up a couple of other cool services in the future. It started with this download section and the support forum but we have a few things in mind which are really cool and not possible unless we can uniquely identify each player.
- Yes fighting piracy is an argument for this method too. Not the main one though.
Thanks for listening...
-Bernd
Download information for the 1.2 patch can be found here
Note:
1.2 includes all 1.1 fixes - patch 1.1 is therefore not required when patching from 1.0 to 1.2!
IMPROVEMENTS OVER 1.1:
• Improved joystick sensitivity
• Station announcement text improved
• Improved statistics output in player menu
• Better alert and notification system for factories on maps and property menu
BUGFIX:
• FIXED: Station announcements stopping after a while
• FIXED: Ecliptic Projector was incorrectly displayed in turrets
• FIXED: Strafe Drive max speed was not respected
MINOR FIXES OR IMPROVEMENTS:
• NPC Ships no longer collect ore fragments
• FIXED: Police Licenses were sometimes 'Destroyed'
• FIXED: Lottery was offered with incorrect text sometimes
• FIXED: Enemy state of stations long after attack
• FIXED: Incorrect Maximum M6 Speed
• FIXED: Argon mammoth was sold in pirate station
• FIXED: Boron Octopus cockpit displays were not working
Please find some general performance information below.
Download information for the 1.1 patch can be found here
An important note about old savegames: Please be aware that when loading a 1.0 savegame for the first time it can take REALLY long. Please be patient. Once saved with 1.1 the file will load much faster plus it will be smaller.
About performance: Of course version 1.1 should never be slower than 1.0. If one or two people report this it is probably a temporary side effect of some one time events going on in the game immediately after loading. The overall performance should be improved somewhere between a little to a lot depending on where your bottleneck was.
More general note about performance: There are many possible bottlenecks. And even if people post their system specs sometimes there are still big differences in performace. Some because of weird software problems, sometimes because of memory management, sometimes because of BIOS settings, sometimes because of driver settings (e.g AA turned on on driver level without people knowing!), and so on. We have put together a long list of tipps on how to improve performance and all I can say is that it should generally be possible to play the game beween OK and perfect on every system above minumum specs. Its just a matter of which settings you can turn on. LowEnd systems will of course have to turn off advanced graphic features.
I suppose most of you already saw the featurelist of patch 1.1 under http://www.egosoft.com/x2/info/patch11info
It's not complete but should have most of the bigger things.
Last but not least a note about the way the download happens: Forcing people to register their copy has many advantages for you as well as for us. Some people were discussing that we do this only to force you to register and give your email addresses. Of course thats not true. Your email address is of no value to us if you turn off the two "tick boxes" that allow us to email you about updates and XNews. Reasons FOR this way of downloading are:
- We can make sure that each customer always gets the correct version of the patch. Now already there are two version but very soon we will have a really huge amount of different patch versions. The registration keys allow us to always offer only those patches you really need.
- The registration key system allows us to build up a couple of other cool services in the future. It started with this download section and the support forum but we have a few things in mind which are really cool and not possible unless we can uniquely identify each player.
- Yes fighting piracy is an argument for this method too. Not the main one though.
Thanks for listening...
-Bernd