| c_energy | OBJ_FIGHTDRONE | [private] |
| Create(GALOBJ a_sector, int a_x, int a_y, int a_z, int a_raceid) | OBJ_FIGHTDRONE | [private] |
| Destruct() | OBJ_FIGHTDRONE | [private] |
| GetClass() | OBJ_FIGHTDRONE | [private] |
| GetEnergy() | OBJ_FIGHTDRONE | [private] |
| IsClass(int cl) | OBJ_FIGHTDRONE | [private] |
| StartAction() | OBJ_FIGHTDRONE | [private] |
1.2.17