c_energy | OBJ_FIGHTDRONE | [private] |
Create(GALOBJ a_sector, int a_x, int a_y, int a_z, int a_raceid) | OBJ_FIGHTDRONE | [private] |
Destruct() | OBJ_FIGHTDRONE | [private] |
GetClass() | OBJ_FIGHTDRONE | [private] |
GetEnergy() | OBJ_FIGHTDRONE | [private] |
IsClass(int cl) | OBJ_FIGHTDRONE | [private] |
StartAction() | OBJ_FIGHTDRONE | [private] |