Main Page Modules Class Hierarchy Alphabetical List Compound List Compound Members Related Pages
X² KC Compound Members
a | b | c | d | e | f | g | h | i | k | l | m | n | o | p | q | r | s | t | u | w
Here is a list of all documented class members with links to the classes they belong to:
- Activate()
: OBJ_SATELLITECLASS, OBJ_ORBITALLASER, OBJ_MINE, OBJ_SPACEFLY, OBJ_SHIP_CARRIER, OBJ_SHIP_BIG, OBJ_SHIP
- AddAsteroid()
: OBJ_SECTOR
- AddCustomGalObj()
: OBJ_SECTOR
- AddDefaultItems()
: OBJ_SHIP
- AddDefaultLasers()
: OBJ_SHIP
- AddDefaultProductsAndResources()
: OBJ_FACTORY
- AddDefaultRockets()
: OBJ_SHIP
- AddDefaultShields()
: OBJ_SHIP
- AddDefaultUpgrades()
: OBJ_SHIP
- AddDock()
: OBJ_SECTOR
- AddFactory()
: OBJ_SECTOR
- AddFightRanking()
: OBJ_PLAYER
- AddFlyingWare()
: OBJ_SECTOR
- AddFormationShip()
: OBJ_SHIP
- AddGate()
: OBJ_SECTOR
- AddHiredShip()
: OBJ_PLAYER
- AddLaser()
: OBJ_SHIP
- AddMaxLasers()
: OBJ_SHIP
- AddMaxRocket()
: OBJ_SHIP
- AddMoney()
: OBJ_RACE, OBJ_PLAYER, OBJ_STATION
- AddNebula()
: OBJ_SECTOR
- AddNotoriety()
: OBJ_RACEBASE
- AddPlanet()
: OBJ_SECTOR
- AddProduct()
: OBJ_FACTORY
- AddResource()
: OBJ_FACTORY
- AddRocket()
: OBJ_SHIP
- AddSector()
: OBJ_RACEBASE, OBJ_PLAYER
- AddShield()
: OBJ_STATION, OBJ_SHIP
- AddShip()
: OBJ_STATION, OBJ_SECTOR
- AddShipyard()
: OBJ_RACEBASE
- AddSResource()
: OBJ_FACTORY
- AddSun()
: OBJ_SECTOR
- AddTo()
: OBJ_SPACEFLY, OBJ_SHIP_M0, OBJ_SHIP, OBJ_GATE, OBJ_FLYING_WARE, OBJ_FACTORY, OBJ_DOCK, OBJ_ASTEROID
- AddToFormation()
: OBJ_SHIP
- AddTradeable()
: OBJ_DOCK
- AddTradeNotoriety()
: OBJ_PLAYER
- AddTradeRanking()
: OBJ_PLAYER
- AddTradeRankingFromTrade()
: OBJ_PLAYER
- AddWare()
: OBJ_STATION, OBJ_SHIP_BIG, OBJ_SHIP, OBJ_FACTORY, OBJ_DOCK
- as_Pos
: OBJ_ASTEROID
- as_ResourceSubType
: OBJ_ASTEROID
- as_Scanned
: OBJ_ASTEROID
- as_Unknown
: OBJ_ASTEROID
- as_Yield
: OBJ_ASTEROID
- AttackedBy()
: OBJ_SPACEFLY, OBJ_SHIP
- AttackRunOnTarget()
: OBJ_SHIP
- c_energy
: OBJ_FIGHTDRONE
- CanBuyWareType()
: OBJ_FACTORY_SHIP, OBJ_FACTORY, OBJ_DOCK
- CanSellWareType()
: OBJ_FACTORY_SHIP, OBJ_FACTORY, OBJ_DOCK
- ChangePlayerShipTo()
: OBJ_SHIP
- CheckEquipment()
: OBJ_PLAYER
- cl_DockingHangar
: OBJ_CLIENT
- cl_Player
: OBJ_CLIENT
- cl_Ship
: OBJ_CLIENT
- cl_WarpSectorX
: OBJ_CLIENT
- cl_WarpSectorY
: OBJ_CLIENT
- Create()
: OBJ_SATELLITE2, OBJ_SATELLITE, OBJ_ORBITALLASER, OBJ_MINE, OBJ_FIGHTDRONE, OBJ_STATION, OBJ_SPACEFLY, OBJ_SHIP_ASTRONAUT, OBJ_SHIP_UFO, OBJ_SHIP_GONER, OBJ_SHIP_TS_PIRATE, OBJ_SHIP_TS, OBJ_SHIP_FIGHTER, OBJ_SHIP_M6, OBJ_SHIP_M2, OBJ_SHIP_M1, OBJ_SHIP_M0, OBJ_SHIP_CARRIER, OBJ_SHIP_BIG, OBJ_SHIP, OBJ_GATE, OBJ_FLYING_WARE, OBJ_FACTORY_SMALLSHIP, OBJ_FACTORY_BIGSHIP, OBJ_FACTORY_SHIP, OBJ_FACTORY, OBJ_DOCK_EQUIP, OBJ_DOCK, OBJ_ASTEROID
- Deactivate()
: OBJ_ORBITALLASER, OBJ_SPACEFLY, OBJ_SHIP_CARRIER, OBJ_SHIP, OBJ_GATE, OBJ_FLYING_WARE, OBJ_ASTEROID
- Destruct()
: OBJ_ORBITALLASER, OBJ_MINE, OBJ_FIGHTDRONE, OBJ_SPACEFLY, OBJ_SHIP_ASTRONAUT, OBJ_SHIP_M0, OBJ_SHIP_CARRIER, OBJ_SHIP_BIG, OBJ_SHIP, OBJ_GATE, OBJ_FLYING_WARE, OBJ_FACTORY, OBJ_DOCK, OBJ_ASTEROID
- DestructOther()
: OBJ_GATE
- DisableCapture()
: OBJ_SHIP
- DisableSelling()
: OBJ_SHIP
- DisownShip()
: OBJ_RACEBASE, OBJ_PLAYER
- DisownStation()
: OBJ_RACEBASE, OBJ_PLAYER
- do_DockType
: OBJ_DOCK
- do_Name
: OBJ_DOCK
- do_Tradeables
: OBJ_DOCK
- DoesCommunicate()
: OBJ_SATELLITECLASS, OBJ_SPACEFLY, OBJ_SHIP_ASTRONAUT, OBJ_SHIP
- DropFreight()
: OBJ_STATION, OBJ_SHIP
- ga_Environment
: OBJ_GATE
- ga_GateID
: OBJ_GATE
- ga_ObjectID
: OBJ_GATE
- ga_Pos
: OBJ_GATE
- gal_Products
: OBJ_GALAXY
- gal_Resources
: OBJ_GALAXY
- GetAction()
: OBJ_SHIP
- GetActionTarget()
: OBJ_SHIP
- GetAge()
: OBJ_PLAYER, OBJ_CLIENT
- GetAsteroids()
: OBJ_SECTOR
- GetAttacker()
: OBJ_STATION, OBJ_SHIP
- GetAttackTarget()
: OBJ_SHIP
- GetClass()
: OBJ_RACE, OBJ_RACEBASE, OBJ_PLAYER, OBJ_SATELLITE2, OBJ_SATELLITE, OBJ_SATELLITECLASS, OBJ_ORBITALLASER, OBJ_MINE, OBJ_FIGHTDRONE, OBJ_STATION, OBJ_SPACEFLY, OBJ_SHIP_ASTRONAUT, OBJ_SHIP_UFO, OBJ_SHIP_GONER, OBJ_SHIP_TS_PIRATE, OBJ_SHIP_TP, OBJ_SHIP_TS, OBJ_SHIP_M5, OBJ_SHIP_M4, OBJ_SHIP_M3, OBJ_SHIP_FIGHTER, OBJ_SHIP_M6, OBJ_SHIP_M2, OBJ_SHIP_M1, OBJ_SHIP_M0, OBJ_SHIP_CARRIER, OBJ_SHIP_BIG, OBJ_SHIP, OBJ_SECTOR, OBJ_GATE, OBJ_FLYING_WARE, OBJ_FACTORY_SMALLSHIP, OBJ_FACTORY_BIGSHIP, OBJ_FACTORY_SHIP, OBJ_FACTORY, OBJ_DOCK_KHAAK, OBJ_DOCK_PIRATE, OBJ_DOCK_EQUIP, OBJ_DOCK_TRADE, OBJ_DOCK_GONER, OBJ_DOCK, OBJ_ASTEROID
- GetCockpitName()
: OBJ_SHIP
- GetCommand()
: OBJ_SHIP
- GetCommandAndPars()
: OBJ_SHIP
- GetCommandTarget()
: OBJ_SHIP
- GetCommandTarget2()
: OBJ_SHIP
- GetCount()
: OBJ_FLYING_WARE
- GetCurrentRocketType()
: OBJ_SHIP
- GetCurrentSector()
: OBJ_CLIENT
- GetCustomGalObj()
: OBJ_SECTOR
- GetDamage()
: OBJ_PLAYER
- GetDefaultFormationTypeFromRace()
: OBJ_SHIP
- GetDestination()
: OBJ_SHIP
- GetDestinationGate()
: OBJ_GATE
- GetDestinationSector()
: OBJ_GATE
- GetDirectionName()
: OBJ_GATE
- GetDockedShips()
: OBJ_STATION
- GetDockingHangar()
: OBJ_CLIENT
- GetDocks()
: OBJ_SECTOR
- GetEastGate()
: OBJ_SECTOR
- GetEfficiency()
: OBJ_FACTORY
- GetEnergy()
: OBJ_FIGHTDRONE
- GetEnvironment()
: OBJ_STATION, OBJ_SHIP, OBJ_SECTOR, OBJ_GATE, OBJ_FLYING_WARE, OBJ_ASTEROID
- GetExtraTradeContainerSize()
: OBJ_SHIP
- GetFactories()
: OBJ_SECTOR
- GetFactoryID()
: OBJ_FACTORY
- GetFightRanking()
: OBJ_PLAYER
- GetFlyingWares()
: OBJ_SECTOR
- GetFormationLeader()
: OBJ_SHIP
- GetFormationShips()
: OBJ_SHIP
- GetFormationType()
: OBJ_SHIP
- GetFreeShieldBays()
: OBJ_SHIP
- GetGate()
: OBJ_SECTOR
- GetGateDirXY()
: OBJ_SECTOR
- GetGateIDs()
: OBJ_SECTOR
- GetGates()
: OBJ_SECTOR
- GetGroupRelation()
: OBJ_STATION, OBJ_SHIP
- GetGSize()
: OBJ_SHIP_M6, OBJ_SHIP_BIG, OBJ_SHIP, OBJ_GATE, OBJ_ASTEROID
- GetGSubType()
: OBJ_STATION, OBJ_SHIP, OBJ_GATE, OBJ_FLYING_WARE, OBJ_ASTEROID
- GetGType()
: OBJ_SHIP, OBJ_SECTOR, OBJ_GATE, OBJ_FLYING_WARE, OBJ_FACTORY, OBJ_DOCK, OBJ_ASTEROID
- GetHiredShips()
: OBJ_PLAYER
- GetID()
: OBJ_RACEBASE, OBJ_PLAYER
- GetLanguage()
: OBJ_X_AUDIO
- GetLaser()
: OBJ_SHIP
- GetLasers()
: OBJ_SHIP
- GetLaserTypeInTurret()
: OBJ_SHIP
- GetMainSector()
: OBJ_RACEBASE
- GetMaxFormationSpeed()
: OBJ_SHIP
- GetMaxLaser()
: OBJ_SHIP
- GetMaxRockets()
: OBJ_SHIP
- GetMaxShield()
: OBJ_STATION, OBJ_SHIP
- GetMaxShieldType()
: OBJ_STATION
- GetMaxSpeed()
: OBJ_SHIP
- GetMoney()
: OBJ_RACE, OBJ_PLAYER, OBJ_STATION
- GetName()
: OBJ_RACEBASE, OBJ_PLAYER, OBJ_SHIP, OBJ_SECTOR, OBJ_GATE, OBJ_FLYING_WARE, OBJ_DOCK, OBJ_ASTEROID
- GetNameID()
: OBJ_SHIP, OBJ_GATE, OBJ_FLYING_WARE, OBJ_ASTEROID
- GetNearestShipyard()
: OBJ_RACEBASE
- GetNebulas()
: OBJ_SECTOR
- GetNorthGate()
: OBJ_SECTOR
- GetNotoriety()
: OBJ_RACEBASE, OBJ_PLAYER
- GetNumCockpits()
: OBJ_SHIP
- GetNumLaserBays()
: OBJ_SHIP
- GetNumLasersInTurret()
: OBJ_SHIP
- GetNumOwnedFighters()
: OBJ_STATION, OBJ_SHIP_BIG
- GetNumOwnedFreighters()
: OBJ_STATION, OBJ_SHIP_BIG
- GetNumPlatforms()
: OBJ_STATION
- GetNumShieldBays()
: OBJ_SHIP
- GetNumTurrets()
: OBJ_SHIP
- GetObjectID()
: OBJ_STATION, OBJ_SHIP, OBJ_SECTOR, OBJ_GATE, OBJ_FLYING_WARE, OBJ_ASTEROID
- GetOwnedShips()
: OBJ_RACEBASE, OBJ_PLAYER, OBJ_STATION, OBJ_SHIP_BIG
- GetOwnedStations()
: OBJ_RACEBASE, OBJ_PLAYER
- GetOwner()
: OBJ_STATION, OBJ_SHIP, OBJ_SECTOR, OBJ_GATE, OBJ_FLYING_WARE, OBJ_ASTEROID
- GetOwnerObject()
: OBJ_SHIP
- GetOxygenPercent()
: OBJ_SHIP_ASTRONAUT
- GetPilotFace()
: OBJ_SHIP
- GetPilotName()
: OBJ_SHIP
- GetPlanets()
: OBJ_SECTOR
- GetPlayer()
: OBJ_CLIENT
- GetPlayerShip()
: OBJ_CLIENT
- GetPopulation()
: OBJ_SECTOR
- GetPos()
: OBJ_STATION, OBJ_SHIP, OBJ_GATE, OBJ_FLYING_WARE, OBJ_ASTEROID
- GetProductionCount()
: OBJ_FACTORY
- GetProductionTaskPC()
: OBJ_FACTORY
- GetProductionTime()
: OBJ_FACTORY
- GetProductionTimer()
: OBJ_FACTORY
- GetProductMainType()
: OBJ_FACTORY
- GetProducts()
: OBJ_GALAXY, OBJ_FACTORY
- GetProductSubType()
: OBJ_FACTORY
- GetRelation()
: OBJ_STATION, OBJ_SHIP
- GetResourceName()
: OBJ_ASTEROID
- GetResources()
: OBJ_GALAXY, OBJ_FACTORY
- GetResourceType()
: OBJ_ASTEROID
- GetResPercent()
: OBJ_FACTORY
- GetResToOrder()
: OBJ_FACTORY
- GetScanned()
: OBJ_ASTEROID
- GetSector()
: OBJ_PLAYER
- GetSectors()
: OBJ_RACEBASE
- GetSectorX()
: OBJ_PLAYER
- GetSectorY()
: OBJ_PLAYER
- GetShield()
: OBJ_STATION, OBJ_SHIP
- GetShields()
: OBJ_STATION, OBJ_SHIP
- GetShip()
: OBJ_PLAYER
- GetShips()
: OBJ_STATION, OBJ_SHIP_CARRIER, OBJ_SECTOR
- GetShipyard()
: OBJ_RACEBASE
- GetSize()
: OBJ_SHIP_M6, OBJ_SHIP_BIG, OBJ_SHIP, OBJ_GATE, OBJ_FLYING_WARE, OBJ_ASTEROID
- GetSourceFactories()
: OBJ_STATION
- GetSouthGate()
: OBJ_SECTOR
- GetSpeedLimit()
: OBJ_SHIP
- GetSResources()
: OBJ_FACTORY
- GetStrength()
: OBJ_SHIP
- GetSubType()
: OBJ_STATION, OBJ_SHIP, OBJ_GATE, OBJ_FLYING_WARE, OBJ_ASTEROID
- GetSuns()
: OBJ_SECTOR
- GetTotalVolume()
: OBJ_SHIP
- GetTradeables()
: OBJ_DOCK
- GetTradeContainerFree()
: OBJ_SHIP
- GetTradeContainerSize()
: OBJ_SHIP
- GetTradeRanking()
: OBJ_PLAYER
- GetTradeTimer()
: OBJ_STATION
- GetTrueWareTypeCount()
: OBJ_STATION, OBJ_SHIP
- GetTurretLaserMask()
: OBJ_SHIP
- GetTurretName()
: OBJ_SHIP
- GetType()
: OBJ_SHIP, OBJ_SECTOR, OBJ_GATE, OBJ_FLYING_WARE, OBJ_FACTORY, OBJ_DOCK, OBJ_ASTEROID
- GetTypeCode()
: OBJ_SHIP, OBJ_FLYING_WARE, OBJ_FACTORY
- GetUnknown()
: OBJ_STATION, OBJ_FLYING_WARE, OBJ_ASTEROID
- GetVisited()
: OBJ_PLAYER, OBJ_SECTOR
- GetWantedCount()
: OBJ_SHIP
- GetWantedFreight()
: OBJ_SHIP
- GetWantedFreightPrice()
: OBJ_SHIP
- GetWareID()
: OBJ_STATION
- GetWares()
: OBJ_STATION, OBJ_SHIP
- GetWareTypeBestStore()
: OBJ_STATION, OBJ_FACTORY_SHIP, OBJ_FACTORY, OBJ_DOCK
- GetWareTypeContainerSize()
: OBJ_STATION, OBJ_SHIP
- GetWareTypeCount()
: OBJ_STATION
- GetWareTypeFree()
: OBJ_STATION
- GetWareTypeNormalPrice()
: OBJ_STATION
- GetWareTypePrice()
: OBJ_STATION, OBJ_FACTORY_SHIP, OBJ_FACTORY, OBJ_DOCK
- GetWarpSector()
: OBJ_CLIENT
- GetWestGate()
: OBJ_SECTOR
- GetX()
: OBJ_SECTOR
- GetY()
: OBJ_SECTOR
- GetYield()
: OBJ_ASTEROID
- GetYourName()
: OBJ_SHIP, OBJ_SECTOR, OBJ_FACTORY, OBJ_DOCK
- GiveFormationLeadershipTo()
: OBJ_SHIP
- InitialFill()
: OBJ_FACTORY_SHIP, OBJ_FACTORY, OBJ_DOCK
- InitRace()
: OBJ_SHIP_TS_PIRATE, OBJ_SHIP_TS, OBJ_SHIP_FIGHTER
- InstallLaserInTurret()
: OBJ_SHIP
- InstallWare()
: OBJ_SHIP
- IsAbleToDock()
: OBJ_SHIP_BIG
- IsActive()
: OBJ_MINE
- IsAttacked()
: OBJ_SHIP
- IsClass()
: OBJ_RACE, OBJ_RACEBASE, OBJ_PLAYER, OBJ_SATELLITE2, OBJ_SATELLITE, OBJ_SATELLITECLASS, OBJ_ORBITALLASER, OBJ_MINE, OBJ_FIGHTDRONE, OBJ_STATION, OBJ_SPACEFLY, OBJ_SHIP_ASTRONAUT, OBJ_SHIP_UFO, OBJ_SHIP_GONER, OBJ_SHIP_TS_PIRATE, OBJ_SHIP_TP, OBJ_SHIP_TS, OBJ_SHIP_M5, OBJ_SHIP_M4, OBJ_SHIP_M3, OBJ_SHIP_FIGHTER, OBJ_SHIP_M6, OBJ_SHIP_M2, OBJ_SHIP_M1, OBJ_SHIP_M0, OBJ_SHIP_CARRIER, OBJ_SHIP_BIG, OBJ_SHIP, OBJ_SECTOR, OBJ_GATE, OBJ_FLYING_WARE, OBJ_FACTORY_SMALLSHIP, OBJ_FACTORY_BIGSHIP, OBJ_FACTORY_SHIP, OBJ_FACTORY, OBJ_DOCK_KHAAK, OBJ_DOCK_PIRATE, OBJ_DOCK_EQUIP, OBJ_DOCK_TRADE, OBJ_DOCK_GONER, OBJ_DOCK, OBJ_ASTEROID
- IsClassType()
: OBJ_STATION, OBJ_SHIP
- IsControllable()
: OBJ_SHIP
- IsDocked()
: OBJ_SHIP_BIG, OBJ_SHIP
- IsDockingAllowedForShip()
: OBJ_STATION
- IsDockingPossibleOf()
: OBJ_STATION, OBJ_SHIP_M6, OBJ_SHIP_CARRIER, OBJ_SHIP, OBJ_FACTORY_SMALLSHIP, OBJ_FACTORY_BIGSHIP, OBJ_DOCK_EQUIP
- IsEnemy()
: OBJ_STATION
- IsFriend()
: OBJ_STATION
- IsHidden()
: OBJ_STATION, OBJ_SHIP
- IsHired()
: OBJ_SHIP
- IsInFollowMode()
: OBJ_SHIP
- IsInHomeSector()
: OBJ_SHIP
- IsNeutral()
: OBJ_STATION
- IsPlayerShip()
: OBJ_SHIP
- IsPlayerWingMen()
: OBJ_SHIP
- IsWareCategory()
: OBJ_FACTORY
- sec_Asteroids
: OBJ_SECTOR
- sec_CustomGalObj
: OBJ_SECTOR
- sec_Docks
: OBJ_SECTOR
- sec_Factories
: OBJ_SECTOR
- sec_GalaxyCut
: OBJ_SECTOR
- sec_GateIDs
: OBJ_SECTOR
- sec_Owner
: OBJ_SECTOR
- sec_Planets
: OBJ_SECTOR
- sec_Population
: OBJ_SECTOR
- sec_Ships
: OBJ_SECTOR
- sec_Suns
: OBJ_SECTOR
- sec_Visited
: OBJ_SECTOR
- sec_X
: OBJ_SECTOR
- sec_Y
: OBJ_SECTOR
- SectorGetNumDocks()
: OBJ_GALAXY
- SectorGetNumFactories()
: OBJ_GALAXY
- SectorGetRaceID()
: OBJ_GALAXY
- SelectNewFormationLeader()
: OBJ_SHIP
- SelfDestruct()
: OBJ_SATELLITECLASS, OBJ_ORBITALLASER, OBJ_MINE, OBJ_STATION, OBJ_SPACEFLY, OBJ_SHIP_CARRIER, OBJ_SHIP, OBJ_GATE, OBJ_FLYING_WARE, OBJ_ASTEROID
- SellWare()
: OBJ_SHIP
- SendSquad()
: OBJ_STATION
- SendSquadG()
: OBJ_STATION
- SendSupport()
: OBJ_STATION
- SetActive()
: OBJ_MINE
- SetAsPlayerShip()
: OBJ_SHIP
- SetAttacker()
: OBJ_STATION, OBJ_SHIP
- SetAttackTarget()
: OBJ_SHIP
- SetCount()
: OBJ_FLYING_WARE
- SetCurrentRocketType()
: OBJ_SHIP
- SetDestination()
: OBJ_SHIP
- SetDisowned()
: OBJ_STATION
- SetEfficiency()
: OBJ_FACTORY
- SetEnvironment()
: OBJ_SHIP, OBJ_GATE, OBJ_FLYING_WARE, OBJ_ASTEROID
- SetExtraTradeContainerSize()
: OBJ_SHIP
- SetFactoryID()
: OBJ_FACTORY
- SetFollowMode()
: OBJ_SHIP
- SetFormationLeader()
: OBJ_SHIP
- SetFormationType()
: OBJ_SHIP
- SetGroupRelation()
: OBJ_STATION, OBJ_SHIP
- SetHired()
: OBJ_SHIP
- SetIdentifyTextID()
: OBJ_FACTORY
- SetKnown()
: OBJ_ASTEROID
- SetMainSector()
: OBJ_RACEBASE
- SetMaxShieldType()
: OBJ_SHIP
- SetNotoriety()
: OBJ_PLAYER
- SetOwned()
: OBJ_STATION, OBJ_SHIP_BIG
- SetOwner()
: OBJ_STATION, OBJ_SHIP, OBJ_SECTOR, OBJ_GATE, OBJ_ASTEROID
- SetOwnerObject()
: OBJ_SHIP
- SetPilotFace()
: OBJ_SHIP
- SetPilotID()
: OBJ_SHIP
- SetPilotName()
: OBJ_SHIP
- SetPlayerShip()
: OBJ_CLIENT
- SetPlayerWingMen()
: OBJ_SHIP
- SetPopulation()
: OBJ_SECTOR
- SetPos()
: OBJ_STATION, OBJ_SHIP, OBJ_GATE, OBJ_FLYING_WARE, OBJ_ASTEROID
- SetRelation()
: OBJ_STATION, OBJ_SHIP
- SetRelationsFromNotoriety()
: OBJ_STATION, OBJ_SHIP_CARRIER, OBJ_SHIP
- SetRelationsToAll()
: OBJ_STATION, OBJ_SHIP
- SetRot()
: OBJ_STATION, OBJ_SHIP, OBJ_ASTEROID
- SetSafePos()
: OBJ_STATION, OBJ_SHIP
- SetShield()
: OBJ_STATION, OBJ_SHIP
- SetShip()
: OBJ_PLAYER
- SetTargetted()
: OBJ_STATION, OBJ_GATE, OBJ_FLYING_WARE, OBJ_ASTEROID
- SetVisited()
: OBJ_SECTOR
- SetWantedFreight()
: OBJ_SHIP
- SetWareTypePrice()
: OBJ_FACTORY
- SetWarpSector()
: OBJ_CLIENT
- SetYield()
: OBJ_ASTEROID
- SetYourName()
: OBJ_SHIP, OBJ_FACTORY, OBJ_DOCK
- sh_Action
: OBJ_SHIP
- sh_ActionTarget
: OBJ_SHIP
- sh_Attacker
: OBJ_SHIP
- sh_AttackTarget
: OBJ_SHIP
- sh_CommandTarget
: OBJ_SHIP
- sh_CommandTarget2
: OBJ_SHIP
- sh_CommandTarget2Type
: OBJ_SHIP
- sh_CommandTargetType
: OBJ_SHIP
- sh_ContainerUpgrades
: OBJ_SHIP
- sh_Destination
: OBJ_SHIP
- sh_FireMissileLastTime
: OBJ_SHIP
- sh_FireMissileProb
: OBJ_SHIP
- sh_FireMissileTimeDiff
: OBJ_SHIP
- sh_FormationLeader
: OBJ_SHIP
- sh_FormationShips
: OBJ_SHIP
- sh_FormationType
: OBJ_SHIP
- sh_GSubType
: OBJ_SHIP
- sh_Hull
: OBJ_SHIP
- sh_Lasers
: OBJ_SHIP
- sh_LastAttackTime
: OBJ_SHIP
- sh_MaxLaser
: OBJ_SHIP
- sh_MaxRockets
: OBJ_SHIP
- sh_MaxShield
: OBJ_SHIP
- sh_MaxShieldType
: OBJ_SHIP
- sh_Name
: OBJ_SHIP
- sh_NumLaserSlots
: OBJ_SHIP
- sh_NumShieldSlots
: OBJ_SHIP
- sh_O2Percent
: OBJ_SHIP_ASTRONAUT
- sh_OwnerObject
: OBJ_SHIP
- sh_PilotFace
: OBJ_SHIP
- sh_PilotID
: OBJ_SHIP
- sh_PilotName
: OBJ_SHIP
- sh_Rocket
: OBJ_SHIP
- sh_Shield
: OBJ_SHIP
- sh_Shields
: OBJ_SHIP
- sh_SpeedLimit
: OBJ_SHIP
- sh_SubType
: OBJ_SHIP
- sh_TotalVolume
: OBJ_SHIP
- sh_WantedCount
: OBJ_SHIP
- sh_WantedFreight
: OBJ_SHIP
- sh_WantedFreightPrice
: OBJ_SHIP
- sh_Wares
: OBJ_SHIP
- shc_NumOwnedFighters
: OBJ_SHIP_BIG
- shc_NumOwnedFreighters
: OBJ_SHIP_BIG
- shc_OwnedShips
: OBJ_SHIP_BIG
- shc_Ships
: OBJ_SHIP_CARRIER
- SmallAttack()
: OBJ_STATION
- Speak()
: OBJ_X_AUDIO
- SpeakArrayWithPriority()
: OBJ_X_AUDIO
- SpeakWithPriority()
: OBJ_X_AUDIO
- st_Attacker
: OBJ_STATION
- st_DockedShips
: OBJ_STATION
- st_Environment
: OBJ_STATION
- st_FactoryID
: OBJ_STATION
- st_InnerObjectID
: OBJ_STATION
- st_Money
: OBJ_STATION
- st_NumOwnedFighters
: OBJ_STATION
- st_NumOwnedFreighters
: OBJ_STATION
- st_ObjectID
: OBJ_STATION
- st_OwnedShips
: OBJ_STATION
- st_Owner
: OBJ_STATION
- st_Pos
: OBJ_STATION
- st_Shield
: OBJ_STATION
- st_Shields
: OBJ_STATION
- st_Ships
: OBJ_STATION
- st_TradeTimer
: OBJ_STATION
- st_Unknown
: OBJ_STATION
- st_WareID
: OBJ_STATION
- st_Wares
: OBJ_STATION
- StartAction()
: OBJ_SATELLITECLASS, OBJ_ORBITALLASER, OBJ_MINE, OBJ_FIGHTDRONE, OBJ_SPACEFLY, OBJ_SHIP_ASTRONAUT, OBJ_SHIP_UFO, OBJ_SHIP_GONER, OBJ_SHIP_TS, OBJ_SHIP_FIGHTER, OBJ_SHIP_M6, OBJ_SHIP_M2, OBJ_SHIP_M1, OBJ_SHIP_M0, OBJ_SHIP
- StartExecuteCommand()
: OBJ_SHIP
- StartExecuteCommand2()
: OBJ_SHIP
- StartFollowLeader()
: OBJ_SHIP
- StartKill()
: OBJ_SHIP
- StartKillAllEnemies()
: OBJ_SHIP
- StartKillAllEnemiesAndLand()
: OBJ_SHIP
- StartKillAndLand()
: OBJ_SHIP
- StartKillPreferred()
: OBJ_SHIP
- StartTransferToHangar()
: OBJ_SHIP
- Stop()
: OBJ_SHIP
- StopAction()
: OBJ_SHIP
- StopCommand()
: OBJ_SHIP
Generated on Mon Aug 26 18:26:23 2002 for X² KC by
1.2.17