| OBJ_ASTEROID | The class for asteroids |
| OBJ_CLIENT | |
| OBJ_DOCK | A dock for trading with wares |
| OBJ_DOCK_EQUIP | A equipment dock. Can have M6 class ships docked outside |
| OBJ_DOCK_GONER | A goner dock |
| OBJ_DOCK_KHAAK | A khaak dock |
| OBJ_DOCK_PIRATE | A pirate dock |
| OBJ_DOCK_TRADE | A trade dock |
| OBJ_FACTORY | A factory produces wares and needs resources |
| OBJ_FACTORY_BIGSHIP | A factory for big ships |
| OBJ_FACTORY_SHIP | A special factory producing (and selling) ships and factories |
| OBJ_FACTORY_SMALLSHIP | A factory for small ships |
| OBJ_FIGHTDRONE | A fightdrone. It lives 600 seconds (10 min.) |
| OBJ_FLYING_WARE | A galaxy object class for a ware flying around in space |
| OBJ_GALAXY | |
| OBJ_GATE | A warpgate |
| OBJ_MINE | A mine |
| OBJ_ORBITALLASER | An stationary laser |
| OBJ_PLAYER | |
| OBJ_RACE | |
| OBJ_RACEBASE | This baseclass for OBJ_Race holds data and handles functionality for races |
| OBJ_SATELLITE | The class for a satellite |
| OBJ_SATELLITE2 | The class for another satellite |
| OBJ_SATELLITECLASS | This is the base class for satellites |
| OBJ_SECTOR | |
| OBJ_SHIP | |
| OBJ_SHIP_ASTRONAUT | Adds oxygene-management to the superclass |
| OBJ_SHIP_BIG | Base class for big ships. Can have it´s own ships docked |
| OBJ_SHIP_CARRIER | Carrier Ship |
| OBJ_SHIP_FIGHTER | Base class for small combat ships |
| OBJ_SHIP_GONER | Goner-Ship |
| OBJ_SHIP_M0 | Xenon battlestar |
| OBJ_SHIP_M1 | A M1 carrier ship |
| OBJ_SHIP_M2 | Destroyer ship |
| OBJ_SHIP_M3 | Large combat ship |
| OBJ_SHIP_M4 | Medium combat ship |
| OBJ_SHIP_M5 | Small defence ship |
| OBJ_SHIP_M6 | M6 ship, can carry a small amount of fighter ships (one or two) |
| OBJ_SHIP_TP | Special transport for passengers |
| OBJ_SHIP_TS | Small freighter |
| OBJ_SHIP_TS_PIRATE | Small pirate ship is a normal freighter with combat skills |
| OBJ_SHIP_UFO | An UFO |
| OBJ_SPACEFLY | Spaceflies |
| OBJ_STATION | Base class for Docks and Factories, anything which can trade |
| OBJ_X_AUDIO |
1.2.17