Activate() | OBJ_MINE | [private] |
Create(GALOBJ a_sector, int a_x, int a_y, int a_z, int a_raceid) | OBJ_MINE | [private] |
Destruct() | OBJ_MINE | [private] |
GetClass() | OBJ_MINE | [private] |
IsActive() | OBJ_MINE | [private] |
IsClass(int cl) | OBJ_MINE | [private] |
KilledBy(int a_reason, SECOBID a_skiller, SECOBID a_sother) | OBJ_MINE | [private] |
SelfDestruct(int a_reason) | OBJ_MINE | [private] |
SetActive(int a_active) | OBJ_MINE | [private] |
StartAction() | OBJ_MINE | [private] |