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18.Jun.21 Inside Egosoft Podcast #03 – X3: Farnham's Legacy  (117 Comments)
In Episode #03 of the Inside Egosoft podcast, Greg talks to Ketraar, who was part of the X3: Farnham's Legacy project team. Greg also gives you a quick overview on our recently started 4.10 Beta for X4: Foundations.

▪️ Spotify
▪️ Pocket Casts
▪️ Google Podcasts
▪️ Apple Podcasts
▪️ Breaker
▪️ RadioPublic
▪️ Anchor

Enjoy this new episode, and don't forget to subscribe to Inside Egosoft in your favourite podcast app. If you don't want to use an audio app, you can of course listen to the podcast in your browser (e.g. via Anchor) or find it on our YouTube channel.

Thanks for tuning in!
posted by Gregory
16.Jun.21 X3: Farnham's Legacy - 1.2 update now available  (7 Comments)
Today we have released another update for X3: Farnham's Legacy. Developed by a dedicated community team, the 1.2 update is now available for download. It comes with numerous improvements and bug fixes; you can find the complete list of changes on our forum.

Since the release of X3: Farnham's Legacy, a month and a half ago, Egosoft and the project team have received lots of positive feedback about the game, for which we are very grateful.

We would like to thank everyone who has purchased the X3: Farnham's Legacy Donation Pack. As previously announced, we are donating the proceeds from this Donation Pack to Médecins Sans Frontières / Doctors Without Borders. This week Egosoft has rounded up the accumulated total and has donated the sum of 2,500 euros.

The X3: Farnham's Legacy Donation Pack will remain available to purchase until August 31st, 2021, allowing you to thank the project team for their work and to do a good deed at the same time. Of course, you can also donate directly to Médecins Sans Frontières / Doctors Without Borders through their website.

The 1.2 update concludes our development work on this free community project, though we do still intend to find time to create a Linux build of the game in the not too distant future. Don’t forget that X3: Farnham's Legacy opens up many new avenues for potential modding projects, and we look forward to seeing what you come up with! Take a look at the "Scripts and Modding" subforum for X3: Farnham's Legacy for inspiration.

We would like to thank everyone who has been involved in the project over the past five years, and who has helped turn a crazy idea into a reality.

Thank you for your support and have fun with X3: Farnham's Legacy!
posted by Gregory
14.Jun.21 The Public Beta of 4.10 starts today  (87 Comments)
Since the release of the 4.00 update and the second expansion, X4: Cradle of Humanity, we have been busy working on the next big update for X4: Foundations. Today we're kicking off the public beta phase for the upcoming 4.10 update, which you too can take part in. For details on how to join the beta and share your feedback, read on.


In the 4.10 update we will be adding a couple of major new features, as well as improving some existing ones such as terraforming. In response to your feedback on the 4.00 update, we are fixing, among other things, various issues associated with mining, trading and station management. Another improvement we have made is to our graphics engine’s asset management in X4: Foundations. This should result in better use of graphics memory, and help with things like asteroids popping in.

The full changelog for the first beta version of the 4.10 update can be found in our forums.

Please note that the two key new features mentioned above will not be in the first 4.10 beta release, but are scheduled to be added in later beta versions. Below is a brief summary of what you can look forward to.

Multiverse Team Seasons
With our new ‘Multiverse Team Seasons’ online element, you and your friends will be able to organise yourselves into a team and send your ships into the Multiverse on missions and expeditions. You and your team will represent a coalition for which you will collect points. Will your coalition win at the end of the season? Exciting prizes await you!

In our first episode of the Inside Egosoft Podcast you can learn more about Multiverse Team Seasons.

Custom Game Start
The new Custom Game Start feature will allow players of X4: Foundations to customise certain starting conditions in the game, within limits that are set in order to maintain game balance. It will be possible, for example, to influence factors such as available starting capital, sectors already explored, and relationships with other factions.

Episode 2 of the Inside Egosoft Podcast includes more details about the Custom Game Start feature.

How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 4.10 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum where they will find both the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

We would like to thank all our beta testers for their contributions. We hope you enjoy trying out the beta version of the 4.10 update!
posted by Gregory
04.Jun.21 Inside Egosoft Podcast #02 – Custom Game Start  (117 Comments)
The next episode of our Inside Egosoft podcast is now available. This time around, we will be filling you in on what we're doing with the upcoming "Custom Game Start" feature in X4: Foundations.

▪️ Spotify
▪️ Pocket Casts
▪️ Google Podcasts
▪️ Apple Podcasts (not refreshing properly currently, problem on Apple's side)
▪️ Breaker
▪️ RadioPublic
▪️ Anchor

The new Custom Game Start feature will enable players of X4: Foundations to change or adapt certain starting conditions for the game. Some limits are in place to help maintain a bit of game balance, particularly for those who want to play Multiverse Team Seasons. To give you some examples, in a Custom Game Start it will be possible to influence things such as your available starting capital, sectors already explored, and your relations with other factions.

In order to be able to make these changes, X4 players will, in future, accumulate budgets in specific Custom Game Start categories (including money, knowledge and relations) by making progress in various aspects of the game. For example: if a player has reached a certain relation level with a faction in their X4 game, this counts towards their relations budget and therefore allows the player to change their starting level of relations with one or more factions in a new Custom Game Start.

In Episode #02 of the Inside Egosoft podcast, Greg talks to Owen, who will be giving more practical examples and explanations of the new feature.

Enjoy this new episode, and don't forget to subscribe to Inside Egosoft in your favourite podcast app. If you don't want to use an audio app, you can of course listen to the podcast in your browser (e.g. via Anchor) or find it on our YouTube channel.

Thanks for tuning in!
posted by Gregory
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