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30.Nov.20 Fresh from the shipyard: unveiling a new battleship  (374 Comments)
To celebrate today's second anniversary of X4: Foundations, we’re drawing back the curtain on a brand-new XL sized battleship that will be deployed for the first time in X4: Cradle of Humanity.


This beast of sheer firepower is one of the most heavily armed ships to be found so far in the X4 universe. Its ability to take on large targets is second to none. However, can it be undermined by a fleet of small ships?

Find out in the first quarter of 2021 when X4: Cradle of Humanity, the second expansion for X4: Foundations, will be released.

Whilst the name for this majestic piece of technology is being kept firmly under-wraps for now, take a guess at what we have christened this new battleship!

X4: Cradle of Humanity - The next chapter of X4 awaits you in the new year!
As announced at the beginning of October, the final release of the 4.00 update and the new X4: Cradle of Humanity expansion, has been postponed to the first quarter of 2021.

X4: Cradle of Humanity is the second expansion for X4: Foundations and will bring the X series back to Earth. It significantly expands the game universe with new sectors and welcomes two Terran factions along with their economy, ships, weapons and stations. New game-starts bring players closer to the identity and political stance of the Terran factions and offer alternative perspectives on events in the history of X4: Foundations.

You can already add X4: Cradle of Humanity to your wish lists on Steam and GOG. Owners of the X4: Foundations Collector's Edition will automatically find the second expansion in their game library when it is released.
posted by Gregory
27.Nov.20 Nominate X4: Foundations for the Labor of Love Award
We would be infinitely grateful if you'd consider us for the Steam Labor of Love Award. You can nominate us in the X4 Steam news, on the X4: Foundations store page or through the Steam Awards Nominations page.


We are far from finished with X4: Foundations and are appreciative of your support and feedback every day. The game is about to celebrate its second anniversary and just recently we started the 4.00 Beta for X4: Foundations, where we give you a first insight into the next big chapter of X4. With X4: Cradle of Humanity, the story will also continue in the first quarter of 2021 and we are looking forward to welcoming the Terrans to X4!

Thanks for everything and keep on having fun in the X-Universe!
posted by Gregory
12.Nov.20 X4: Foundations - 4.00 Public Beta now available  (114 Comments)
We announce, with great pleasure, that today is the start of the public beta phase for the much-anticipated 4.00 update of X4: Foundations. With the 4.00 beta version of X4: Foundations, you will get a first impression of our new developments and future vision for the game.

The 4.00 update is, without a doubt, the biggest free update so far to our space simulation X4: Foundations. This major update, which will be available to all owners of the game when it is released in the first quarter of 2021, enhances X4: Foundations in numerous ways, including completely new gameplay features and extensive technical improvements. For the full change log for the 4.00 beta update, please visit our forum.

Some of the most significant changes include:



Volumetric Fog
The 4.00 update to X4: Foundations will see the introduction of several wide-ranging visual improvements, first and foremost volumetric fog. For those of you with an interest in the technical side of things: most implementations of fog in games are calculated on the surface of an object by the shader used to render that surface; volumetric fog, however, is calculated at intervals in the empty space in front of the camera, independently of any surface.

In practice, this means that you will notice soft fog layers in our universe, inviting you to come closer and check them out. We also hope that you'll enjoy how the volumetric fog interacts with light, and how this technical improvement changes your sense of space in the X4 universe.



Improved Fleet Control
If you've ever commanded huge fleets through the X4: Foundations universe, then there's a good chance that you'll be excited about the following news: we've invested a considerable amount of time in improving fleet combat for the 4.00 update. This includes improved steering behavior and several important AI script changes.

There are a number of different elements to this feature, and we don't want to spoil all of them at once, but we'll start by giving you an overview of a new order called "Coordinate Attack". This tactical order is given to the fleet admiral when engaging a target fleet in battle. The admiral can subsequently give movement, escort and attack orders to all the subordinate ship groups, to coordinate positioning, formations and attacks against the enemy fleet. Once all the subordinate groups reach their positions, the new "Sync Point" feature is triggered. The admiral then moves on, to give orders to the groups of ships to attack specific targets.

This new Sync Point system allows the AI to synchronize orders to ships, but also gives you the freedom to manually trigger the release signal yourself, or let it be released automatically.

While a fleet battle is taking place, the groups of ships will dynamically receive new attack orders and will switch targets if the group configuration changes. This is especially useful once you have seen how the battle is progressing, and allows you to reconfigure your attacks with different group configurations.

Once you've had a look at this new feature and are feeling experimental, you can edit several of the order parameters. For example:
  • "Fleet aggressiveness" defines how aggressively the fleet should behave, as well as affecting the initial positioning of all ships and individual formation attacks.
  • "Weak targets first" determines whether to prioritize closer, weaker targets, or go for the larger, stronger ones.
  • "Ignore rally points" allows all ships to ignore Sync Points.

(click gif for video demo)

This is just the first of several public beta updates for 4.00 which will lead up to the final release version of 4.00 in Q1 2021. These updates will introduce additional fixes and new features, including the Terraforming gameplay that was mentioned during our gamescom 2020 live-stream. Keep an eye on our news channels to avoid missing anything!

How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 4.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum where they will find both the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

Please note the following important changes to X4: Foundations login and the Egosoft forums!
  • New login method, both in-game and on the Egosoft forums, from 4.00
  • Login no longer available in-game with modified clients
To date, if you wanted to get involved in online ventures in X4: Foundations, or decorate your ships with certain paint mods, you had to use your forum username to login. This will change with the release of the 4.00 update: from then, login, both in-game and on the forum, will only be possible using your e-mail address.
During the public beta of the 4.00 update, which starts today, you will still be able to log into the game with your forum username in the usual way. However, when the finished 4.00 update is publicly released in the first quarter of 2021, it will become mandatory to login using your e-mail address.
Please note that those who use modified clients to play X4: Foundations will no longer have access to their online account in-game.

The reason for these changes is related to a major update to the X4: Foundations online gameplay planned for the near future. Before our plans can be implemented, these preparatory steps are unfortunately necessary. More information about these changes will be made available when the 4.00 update and the X4: Cradle of Humanity expansion are released, if not before.


X4: Cradle of Humanity - The next chapter of X4 awaits you in the new year!
As announced at the beginning of October, the final release of the 4.00 update and the new X4: Cradle of Humanity expansion, has been postponed to the first quarter of 2021.

X4: Cradle of Humanity is the second expansion for X4: Foundations and will bring the X series back to Earth. It significantly expands the game universe with new sectors and welcomes two Terran factions along with their economy, ships, weapons and stations. New game-starts bring players closer to the identity and political stance of the Terran factions and offer alternative perspectives on events in the history of X4: Foundations.

---> Watch the Extended Teaser with Developer Commentary <---

You can already add X4: Cradle of Humanity to your wish lists on Steam and GOG. Owners of the X4: Foundations Collector's Edition will automatically find the second expansion in their game library when it is released.

We would like to thank all beta testers for their contributions. We hope you enjoy trying out the 4.00 update and discovering its new features!
posted by Gregory
11.Nov.20 A new look for an old classic  (374 Comments)
This classic fighter was first deployed in X3: Terran Conflict. Its design has recently been polished up and refreshed for its glorious return in X4: Cradle of Humanity, the second expansion for X4: Foundations, to be released in the first quarter of 2021.


But do you remember this ship's name?

X4: Cradle of Humanity is the second expansion for X4: Foundations and will be released for PC (Steam || GOG) in the first quarter of 2021. We'll have more to share in the following weeks, including long awaited news on the public beta of the 4.0 update for X4: Foundations. Keep an eye on our news section to not miss a thing.
posted by Gregory
07.Oct.20 New release window for X4: Cradle of Humanity // First look at a new ship  (374 Comments)
More than a month has passed since we unveiled the next expansion for X4: Foundations at gamescom 2020. X4: Cradle of Humanity brings the X series back to Earth and expands the game's universe with new sectors and two Terran factions, including their economies, ships, weapons and stations. The expansion tells new stories and introduces the identity and political stance of the Terran factions, as well as giving an alternative perspective on existing story developments in X4: Foundations.


New release window – Q1 2021
We start with the not-so-good news. Although only about six weeks have passed since our unveiling of X4: Cradle of Humanity, it has become clear during that time that our originally announced goal of a release by the end of 2020 will not be achievable.

We are currently aiming for a release of X4: Cradle of Humanity in the first quarter of 2021. We apologize for this delay, but we are absolutely sure that this decision will be good for the expansion, and will improve the quality of X4: Cradle of Humanity to meet both your and our own expectations. We will, of course, keep you informed about the further development progress of X4: Cradle of Humanity and will provide you with further insights in the coming weeks.

A new ship - but whose is it?
To keep you excited for X4: Cradle of Humanity in spite of the postponement, we have decided to show you one of the new ships that will find its way into the game through the expansion.

Unusual, isn't it? We don't want to give too much away at this point - but you may already have an idea who this ship might belong to? We are looking forward to reading your theories in the forums, on Reddit or on our social media channels.

3.30 stability patch on the way
A new patch for the current 3.30 version of X4: Foundations will be available for download very soon. This is purely a stability patch, which means that it does not include any gameplay changes or new features. "3.30 Hotfix 1", as the patch is officially called, fixes, among other things, a display corruption experienced by players with AMD Radeon™ RX 5600 XT graphics cards with the Glow option enabled. This patch will go through a short Public Beta period before full release, and you are all invited to take part! Visit bit.ly/x4foundationsbeta for details on how to do so.

New merchandise now available
We have added two new merch items to our shop at bit.ly/x-merch in the past few weeks. In addition to our previously available Split and Teladi designs, you’ll now find a neutral motif with the X4: Foundations logo for t-shirts and hoodies. A cap with the X4 logo on the front is also new, and you can choose from eight different colors! Have a look at bit.ly/x-merch to see if there is something for you.
posted by Gregory
27.Aug.20 X4: Cradle of Humanity - Unveiling the next chapter of X4: Foundations  (374 Comments)
EGOSOFT unveils the next chapter in its long-standing space simulation franchise. X4: Cradle of Humanity is the second expansion for the latest game in the series, X4: Foundations, which was released for PC in November 2018.


The teaser trailer for X4: Cradle of Humanity will premiere today at 23:45 CEST / 10:45pm BST / 5:45pm EDT / 2:45pm PDT during the gamescom studio live show, produced by IGN, over at www.youtube.com/IGN.

Later this year, X4: Cradle of Humanity will bring the X series back to Earth, significantly increasing the size of the game's universe with new sectors, and welcoming two Terran factions to X4: Foundations, along with their economy, ships, weapons and stations. New game-starts will introduce the identity and political stance of the Terran factions, as well as giving an alternative perspective on existing story developments in X4: Foundations.

X4: Cradle of Humanity will also shed light on what has happened to Earth in the decades since the jump-gate shutdown. Furthermore, a certain pirate faction that is well known to fans of the series will be making a dramatic comeback!

X4: Cradle of Humanity will be accompanied by the biggest free update to X4: Foundations yet. Update 4.0 will be made available to all owners of the base game and is set to further enhance X4: Foundations in a number of ways, including major new gameplay features (e.g. a new terraforming feature) and wide-ranging visual improvements (e.g. volumetric fog). Details of these, and on other new elements of the 4.0 update, will be disclosed at a later stage.

Join us for a livestream on Friday, August 28th, 2020 at 7pm CEST / 6pm BST / 1pm EDT / 10am PDT at www.twitch.tv/egosoftofficial to find out more about our plans for the future of X4: Foundations and X4: Cradle of Humanity.

X4: Cradle of Humanity is now listed on Steam and can be added to players' wish-lists. Alternatively, by purchasing the X4: Foundations Collector's Edition bundle, space adventurers can secure access to the expansion when it is released as well as benefitting from a discount over buying it separately.
posted by Gregory
19.Aug.20 Announcements, Stream, AMA - What we're up to during gamescom 2020  (44 Comments)
We have all had to adapt our lives to extraordinary circumstances this year, and gamescom, the world's largest event for games, is no different. This year the event will take place in a purely digital form - and we will be there! As an official gamescom partner, EGOSOFT is taking part in the event's programme, but of course there is more to it than that, so here is a brief overview of our planned activities around gamescom 2020:


Unveiling of the second expansion for X4: Foundations
Get ready to hear early details of the second expansion for X4: Foundations. Following the release of X4: Split Vendetta in spring 2020, we will be giving a first insight into the next chapter of our current game at gamescom 2020. Whether you're on Steam, in our forums, on Twitter, Facebook, Instagram or Reddit, keep your eyes peeled to avoid missing anything!

Indie Arena Booth Online
For a number of years now, the Indie Arena Booth (IAB) has been one of the big crowd-pullers at gamescom. Dozens of indie developers from all over the world gather at this large stand, where a carefully-curated selection of games is available to try. Of course, the IAB will not take place in its usual form this year, but you can visit the booth as part of an online game. From the evening of August 27th 2020, you can attend the virtual Indie Arena Booth at online.indiearenabooth.com - we will be there too, with a neat spaceship booth. We look forward to your visit!

Livestream on Friday, August 28th, 2020
The first couple of gamescom days will be rounded off on Friday evening with a livestream on www.twitch.tv/egosoftofficial. Following our usual format, we will give you an insight into current development progress on X4: Foundations, starting at 7pm CEST / 6pm BST / 1pm EDT / 10am PDT. And, of course, we will talk about our plans for the second expansion and the next big update. Join us!

Reddit AMA on Saturday, August 29th, 2020
Working on the assumption that not all your questions will have been answered during the livestream on Friday evening, you will have another opportunity, a day later, to learn more about the current and future development of X4: Foundations. EGOSOFT founder and Lead Game Designer, Bernd Lehahn, will be available to answer questions in a Reddit AMA starting at 9pm CEST / 8pm BST / 3pm EDT / noon PDT. Please keep an eye on our official channels to find a direct link to the AMA on the day. In the meantime we invite you to join our subreddit at /r/X4Foundations.

We hope that there will be something for everyone on these unconventional gamescom days this year. We look forward to interacting with you and will be interested in your reaction to our plans.

See you around at gamescom 2020!
posted by Gregory
30.Jul.20 Update 3.30 now available  (18 Comments)
Less than two months after releasing the 3.20 update and introducing the new Trade Rules feature, we're ready to let everyone experience the next big batch of improvements and changes to X4: Foundations. The 3.30 update is now available for you to download!


As well as plenty of gameplay improvements, we're especially excited to tell you about the new crew transfer system, which has been completely overhauled to give players an easier way to transfer crew between ships.

While X4: Foundations previously required this to be done as an order, with the two ships having to meet first, there are now far fewer restrictions. Crew members can be transferred between ships regardless of their location, with the crew using transport capsules to move to their new assignment. Crew transfers can now be used to move any number of people, from a single crew member to an entire ship‘s crew. You‘ll also find it a lot easier to assign a captain to an unmanned ship!

The user interface for the new crew transfer system can be found under the Empire Overview in X4: Foundations.

If you'd like to see and hear more about this new feature before experiencing it for yourself in the game, here are some suggested videos from Werit and Captain Collins, who are consistently creating great X4: Foundations content on their YouTube channels - thanks guys!

Update 3.30 also includes the following changes, among many others:
  • Improvements to alerts and notifications
  • More information on the Logical Station Overview
  • New map filters and key bindings
  • Enhancements and fixes to trade behaviour
  • Lots of smaller fixes and quality of life improvements
For the full change log to update 3.30, please visit our forum.

Enjoy our newest update to X4: Foundations, tell your friends about it and stay safe! Thank you for your continued support.
posted by Gregory
25.Jun.20 Public Beta update 3.30 now available  (23 Comments)
Since the release of update 3.20 for X4: Foundations earlier this month, we've been working hard from our respective homes on more improvements and new features to be integrated into the game. We are happy to announce that we are starting the beta phase for the upcoming 3.30 update today.


What's the new crew transfer feature?
The crew transfer system has been completely overhauled in the 3.30 update to give players a new way to transfer crew between ships. While X4: Foundations previously required that this be done as an order, with the two ships having to meet first, there are now far fewer restrictions.

The transfer of crew members between two ships is now possible regardless of the location of the ships, with crew members to be moved now making their way directly to their new ship in transport capsules. You'll find the new user interface for crew transfer as part of the Empire Overview in X4: Foundations.

With the 3.30 update, these new crew transfers can be initiated from anywhere, whether you want to transfer only single crew members to another ship, or exchange complete crews in one go. You will also find it a lot easier to assign a captain to an unmanned ship, for example.

Public Beta Update 3.30 also includes the following changes, among others:
  • Improvements to alerts and notifications
  • More information on the Logical Station Overview
  • New map filters and key bindings
  • Enhancements and fixes to trade behaviour
  • Lots of smaller fixes and quality of life improvements
For the full change log to Public Beta Update 3.30, please visit our forum.

How do I participate in the Public Beta?
Everyone who owns X4: Foundations can download the Public Beta version of the game. In order to ensure that Public Beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum to read the rules and disclaimers, as well as practical instructions on how to participate in the Public Beta. Follow this link to our forum (no registration required) to find the relevant information.

We would like to thank all beta testers and would be delighted if you would like to support us further. And of course we also welcome newcomers to the beta testing process.

Thanks for your continued support!
posted by Gregory
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