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X³: REUNION


X³: REUNION immerses the player into the most realistic, living universe, ever experienced.

NEXT GENERATION OF THE X UNIVERSE - X³: REUNION

The Sequel to the award winning X²: The Threat will introduce a new 3D engine as well as a new story, new ships and a new gameplay to greatly increase the variety in the X-universe. The economy of X³: Reunion will be more complex than anything seen in the X-universe before. Factories are being built by NPCs, wars can affect the global economy, NPCs can trade freely and pirates will behave far more realistically.

The Technology
Extensive development has gone into the X³ engine, making full use of DirectX 9 technology, to create dramatic visual effects and stunningly realistic starships. Coupled with the massively enhanced A.L. (Artificial Life) system, X³: REUNION will present players with an ever changing, evolving universe; where a player's actions really can shape the future of the universe.

The Feature
Newcomers will enjoy the additions to the already graphically impressive, almost living X³-Universe, while veterans can expect new construction options and an improved physics model.

The Story
What happened so far: While the Argon fleet is stretched almost to breaking point by the continuing attacks from Khaak, a new enemy is stalking the X-universe. What links a mysterious ship with the power to disappear, the ruthless Yaki pirates and a machine left by an ancient species? It's time to strap yourself in, warm up your laser cannon and get some answers.



"X3 Reunion was by far the most visually impressive game at the booth"
the INQUIRER May 2005 (E3 news report)

ESRB Rating: Teen - Drug Reference, Mild Fantasy Violence

Drug Reference
Mild Fantasy Violence



NEWS

07.Nov.19 Twitch Live Stream on November 14th, 2019
On Thursday, November 14th, we will be streaming live on our Twitch channel to update you on the current state of development of X4: Foundations, and our plans for X4: Split Vendetta. Bernd Lehahn, founder and Managing Director of EGOSOFT, will be taking part, as will several other team members. Post your questions about X4: Foundations, X4: Split Vendetta and EGOSOFT in this thread, so that we can read and answer some of them during the live stream....

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22.Oct.19 Reddit AMA with Bernd Lehahn on October 29, 2019
X Universe fans, save the date: On October 29, EGOSOFT founder Bernd Lehahn will host an AMA ("Ask Me Anything") on Reddit to answer your questions about the upcoming 3.0 update and X4: Split Vendetta, the first expansion to X4: Foundations, to be released in Q1 2020. Don’t miss it and follow us on Twitter and Facebook to get the direct link once the AMA starts next week....

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17.Oct.19 Update 2.60 release and delay announcement for X4: Split Vendetta
We're happy to announce the release of the update 2.60 for X4: Foundations. The main changes and fixes include:
  • significantly improved in-game economy
  • better navigation, both for the player guidance system and for AI ships
  • updated Logical Station Overview and Station Info menu
  • added Russian voice recordings
  • a whole host of smaller fixes and improvements
  • ...

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06.Aug.19 Announcing X4: Split Vendetta and update 3.0
X4: Split Vendetta is the next chapter in the X4: Foundations story. This is the first big expansion for X4, greatly increasing the size of the universe and introducing two new Split family clans along with their economy, new ships, weapons and station modules. Along with the Update 3.0 to X4: Foundations, the X4: Split Vendetta expansion brings exciting new missions and adventures to the game. New gamestarts allow an even more varied experience in the biggest sandbox this side of the galaxy. TRADE with the Split families or FIGHT against them. BUILD your own station designs based on the new modules and THINK carefully on your path through the new diplomatic missions....

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28.May.19 X4: Foundations 2.50 Released
We are pleased to announce the release of 2.50, which introduces some new features to X4: Foundations as well as fixing a number of issues with the game. We have added a whole new class of Auxiliary ships, and associated resupply orders, to help you support your fleet. We have also added a blacklist feature to enable your ships to avoid dangerous areas, and new inventory management functionality so that items collected by your pilots can be transferred to you or to a safe location. Also with this release, the Linux version of the game is now available to all players, and Tobii eye-tracking is supported for those of you playing on Windows. Full release notes are available here. Rest assured that this release is just part of our ongoing program of fixes and features, and that the focus of our next update will be on improvements to the in-game economy....

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