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27.Apr.23 Mise à jour 6.00 HF 2 maintenant disponible
Cela fait deux semaines que nous avons sortie l'importante mise à jour 6.00 et l'extension X4: Kingdom End. De tout notre cœur, merci pour votre soutien. Le jour de cette sortie marque le jour le plus réussi pour X4 depuis la sortie initiale en novembre 2018. Et de plus, le week-end qui a suivi la 6.00, plus de 10 000 joueurs ont joué simultanément. Cette réponse phénoménale nous enchante, et nous sommes ravis que nos efforts des derniers mois et années aient été autant appréciés.

Nous venons de sortir le hotfix 2 pour la version 6.00 pour corriger plusieurs problèmes, dont un problème de chemin pendant une mission de X4: Kingdom End dans "Sanctuaire de l'Obscurité". Veuillez trouver la liste complète des changements ci-dessous, et nous espérons que vous continuez à apprécier à la fois la version 6.00 et X4: Kingdom End.

6.00 Hotfix 2
  • Fixed Queen's Herald gamestart not being unlocked by default.
  • Fixed The High Road mission not being offered if Boron story is set to complete in Creative Custom gamestart.
  • Fixed Repair Ship disappearing in Terran Secret Service story.
  • Fixed Hatikvah Arms Delivery mission not proceeding when delivering ships during Boron Plot.
  • Fixed Menelaus' Reminiscence getting stuck in hazardous region at end of The High Road mission.
  • Fixed The High Road mission not accepting temporary player ship back if provided consumables were used.
  • Fixed Geometric Owl being trapped in wrong position in Torus during Torus Aeternal mission of Pioneer Terraforming story.
  • Fixed suitless Boron sometimes being client for various missions.
  • Fixed Friends in Low Places achievement not triggering.
  • Fixed wrecks in Sanctuary of Darkness being destroyed and not awarding achievement.
  • Fixed hull damage from "thunder" region in Sanctuary of Darkness.
  • Fixed selection of navigation beacons for HQ warping not working in some gamestarts.
  • Fixed excessive explosive asteroids being created over time.
  • Fixed missing population numbers in most Boron systems.
  • Fixed missing illegal wares for Boron faction.
  • Fixed rare case of game incorrectly being detected as "modified" when entering Jupiter system.
  • Fixed freeze when changing graphics settings with game installed on very fast drive.
  • Fixed missing voice lines for English, French and German.
  • Fixed screen going black towards end of loading certain savegames.
  • Fixed specific case of stuttering.
posted by Gregory
19.Apr.23 Multiverse Team Seasons: Public Beta now available  (130 Commentaires)
Our new Multiverse Team Seasons Public Beta is ready for you to test. In this evolution of the earlier ventures feature you will get access to multiverse ships, and other exclusive rewards, by joining a coalition and embarking on exciting asynchronous team-based operations. With the brand-new Multiverse Team Seasons we're expanding the social aspect of X4: Foundations. You can now join a coalition, interact with your teammates and, most importantly, pursue a common goal as a team.

>> Youtube.com/Egosoft - Multiverse Team Seasons Explanation
>> Multiverse Team Seasons Public Beta Forum

Please find an extensive FAQ and step-by-step guide below.

Earn team loot, such as exclusive limited ships
At the end of a successful Season, loot will be distributed among your team. Rewards can include exclusive ships and paint mods, not available elsewhere.

The Yasur (pictured above) is a light fighter that will amaze you with its agility and speed. But don't let its small size mislead you; for a ship of this class, it is extremely well-armed and powerful. You can expect Multiverse Team Seasons reward ships to have quite an impact, so you'll only be able to have a limited number of them in your game, and no blueprints will be available.

Every player joining a team will earn at least one ship at the end of a Season, but the better your team the more loot you can gain!

Warning: any savegames created with this Multiverse Team Seasons Public Beta will NOT be compatible with the current public version of X4 (6.00).

How do I join?
We've prepared a step-by-step guide to explain how to join the Multiverse Team Seasons Public Beta. It is included beneath this FAQ section.

How are Teams and Coalitions formed?
To join a Season for the first time, you will need to choose which Coalition you want to side with. Coalitions are political groups in the X multiverse, and to start with there will be a choice of two. When choosing one coalition over the other, you will be deciding who your enemies are.

The next step is to choose your inner circle, in other words your Team. Teams are groups of players who have all joined the same Coalition, and who will pursue a common team goal by playing missions or online Ventures.

Building a Team can be as simple as joining a random one, or alternatively you can set up a party and invite friends. You will be able to send invitations to your friends, so that you will end up in the same Team, but any remaining free slots within that Team will be filled up automatically with other players.

How does my Team win? How is the score tracked?
By completing Ventures in the Operational Goal chapter, you will earn Team Shares. These will count towards the Season score, not only for your Team, but also for the Coalition you are associated with. At the end of the Season, the accumulated rewards are handed out to the Team - it's loot time! The more successful you, your Team, and your Coalition were during the Season, the more interesting the loot.

What does a Season look like? How long will a Season last? What can I get out of it?
During this Public Beta, a Season will last for approximately two months. During this time, players will play to increase their rank within a Team, as well as globally within their Coalition, and to achieve common goals. By contributing to your Coalition's win during a given Season, you can gain access to unique multiverse ships.

A Season is broken down into Operations; you can think of an Operation like a chapter in the overall story of a Season. Each Operation offers a selection of missions and online Ventures.

What are online Ventures? How do I play during a Season?
Each Season brings with it new missions, similar to those you know from the X4: Foundations plot. The Season also offers online Ventures, which are played by sending your ships into the multiverse. Ships at your Venture Dock can jump into the multiverse to visit other players' universes. Online Ventures can take anywhere from a few minutes to several hours to complete. During a single online Venture, your ship may travel to many different players' universes. These online Ventures are essentially tasks that your ship executes while in these universes, and can include attacks against opposing players. For example, your ships might attack stations or ships belonging to your rival Coalition, or they might support your own Coalition's forces.

Both local missions, that you play by yourself, and online Ventures can increase your standing within your Team, and may also increase your Team's chances of earning more loot at the end of the Season.

The Operation Overview menu shows which missions and online Ventures (marked with a red "v" icon) are available to play. You can also see which Ventures are currently being played by your teammates on the Multiverse Map.

Will I be able to play an unlimited number of online Ventures per Season?
There is no fixed limit; the limiting factor is the time taken by each online Venture. A single Venture Dock can only host a single ship at any one time, so if an online Venture takes an hour, the dock is blocked for that length of time. By using Brane Fuel, you can accelerate your Venture and finish them faster.

What is Brane Fuel, and how does it work?
Brane Fuel is a resource that your ships can mine in the multiverse. Brane Fuel can then be invested to accelerate your Venture, helping to complete them faster.

Will Multiverse Team Seasons feature stories or generic missions?
Yes! The idea is that each online Season can bring new stories, and new unique items, including exciting ships and upgrades.

Why can't I join Multiverse Team Seasons with my modified savegame?
Multiverse Team Seasons are a competitive activity, allowing you to make use of some of your achievements in your local universe to help in your online fight against other players. For this reason, we cannot allow modified games that potentially change the game balance, or give a player an unfair advantage.

As mentioned in the build up to the 6.00 release, we are looking into signing a selection of popular quality-of-life mods, so that activating these won't flag your game as "modified" any longer, and thus would give you access to Multiverse Team Seasons. This, however, is an ongoing process, and we will update you on it as decisions are made.

We apologise for any inconvenience this may cause some players, but we would like to encourage everyone to try out the Multiverse Team Seasons with an unmodified savegame. This does not prevent you from playing modified games in offline mode.

Step-by-step guide on how to join the Multiverse Team Seasons (Public Beta)

Step 0: During the Public Beta phase - join the mts_public_beta

  • Make sure that your savegames are backed up!
  • To start using the Public Beta version, right-click X4: Foundations in the Steam client
  • Select Properties and go to the Betas tab
  • Enter the password IBackedUpMyOfflineSaves
  • Select mts_public_beta from the dropdown list
  • To return to using the non-Beta version, select NONE from the same dropdown list
  • Make sure that your savegames are backed up!
  • Select X4: Foundations in your GOG Galaxy game collection
  • Click on the "Settings" icon
  • Click "manage installation" and "configure"
  • Select "Add Private Channels" in the Beta Channels options
  • Enter the password for the "MTS Public Beta" channel: IBackedUpMyOfflineSaves
  • Select the "MTS Public Beta" channel
  • To return to using the non-Beta version, click on the "Channel" dropdown and select "default"
Step 1: Create an Egosoft forum account and register your game
Create an Egosoft (forum) account at https://forum.egosoft.com/
Afterwards, register your game by following these platform specific instructions:

- Steam: Visit https://forum.egosoft.com/ucp.php?i=-egosoft-settings-ucp-gamereg_module&mode=gamereg and click the "Sign in through Steam" button. Follow the process and sign in using your Steam account. Your copy of X4 should automatically show up in the list of game registration codes.

- GOG: Visit https://www.gog.com/account and click on X4. Navigate to "more" and "Serial Keys" to find the serial key you will need to register your purchase. Continue on to https://forum.egosoft.com/ucp.php?i=-egosoft-settings-ucp-gamereg_module&mode=gamereg and enter the serial key you found on GOG.com into the "Game Registration Code" field at the bottom. Click "Submit" to register your game. Your copy of X4 will afterwards show up in the list of game registration codes.

Step 2: Enable the Multiverse Team Seasons updating mechanism in X4: Foundations
In the X4 main menu, visit the "Online Features" menu and enable the "Check for Downloads" entry. This must be enabled for the automatic updating mechanism to download and verify the Multiverse Team Seasons data on gamestart.

Step 3: Log in using your Egosoft (forum) account
In the X4 main menu, select "Online Features" and log in using your Egosoft forum username and password.

Step 4: Load any of your existing (unmodified) X4 savegames or start a new game

Step 5: Build a Venture Dock and Venture Platform on a station
Building the dock is a relatively cheap and quick process, and once it is finished you have a shiny new Venture Dock. You can visit the Venture Platform from any elevator on this station, and from there you can see and control the dock.

Step 6: Convert your savegame to an online save
Selecting the "Show Multiverse Map" button in your game will trigger a message asking you to convert your savegame into an online save. This is mandatory to participate in Multiverse Team Seasons. There can be only one online save at a time on your account.

Step 7: Join a Coalition
This is as simple as pressing a button, but you should first read what each Coalition has to offer for this season. The stories and rewards shown here can change from season to season.

Step 8: Join or create a Team
Joining a Team can be as simple as clicking on the Join Random Team button, but you can also choose to create a party or accept invitations from your friends, in order to play with people you know.

You are now all set and ready to play local missions, as well as online Ventures with your teammates, and battle for the rewards the multiverse has to offer.
posted by Gregory
12.Apr.23 X4: Kingdom End and major 6.00 Update now available  (59 Commentaires)
The time has come! You can now update your X4 to the brand new 6.00 version and, with the purchase of X4: Kingdom End, embark on a new and captivating chapter of X4. A long-awaited reunion with the Boron is in store for you - be prepared for unique ships, distinctive systems, old secrets and new acquaintances!

The time has come! You can now update your X4 to the brand new 6.00 version and, with the purchase of X4: Kingdom End, embark on a new and captivating chapter of X4. A long-awaited reunion with the Boron is in store for you - be prepared for unique ships, distinctive systems, old secrets and new acquaintances!

New X4 Bundles
We're celebrating this gathering of all the familiar species of the X universe by putting together two new X4 bundles:While the Community of Planets Edition is quite self-explanatory, in that it includes only game content, we have a summary image for the new Collector's Edition that shows you what's included.
You can find more detailed descriptions on the new X4: Community of Planets Collector's Edition bundle page. We thank you in advance for your support!

6.00 Update
The free major 6.00 update for X4: Foundations introduces some significant improvements. You can find the complete changelog at the end of this news, but we would like to highlight a few individual points:

? X TECH 5
While integrating the next generation of our graphics engine with several big visual improvements (details below), as well as a new, more powerful physics engine with performance and feature improvements, we're also maintaining savegame compatibility for X4.

? New physics engine
Experience the thrill of space more than ever before in X4: Foundations, with the integration of Jolt Physics into X TECH 5. Whether you're navigating an asteroid field, docking at a space station, or engaging in combat, Jolt Physics adds a new level of realism and immersion to every moment of gameplay. You'll feel the full force of acceleration and deceleration as you pilot your ship, and every collision will have a tangible impact. In addition to enhancing the overall gameplay experience, the integration of Jolt Physics also brings about performance and feature improvements to X TECH 5.

? Improved lighting
The main goal with the new lighting engine in X TECH 5 is to improve natural-looking sunlight in space. More vibrant colours, higher intensity suns, and a wider range of interesting lighting moods. X TECH 5 gives us many new tools to achieve this. Reflection probes greatly improve lighting situations inside cockpits, bridges and on stations, and seamlessly integrates with the screen space reflections introduced in a previous version of X4. You will also note that the shadow-casting in X TECH 5 has massively improved. This greatly helps in producing more realistic visuals at greater distances.

? Introduction of parallax occlusion mapping
With the inclusion of parallax occlusion mapping, X TECH 5 features a technique that allows us to add extra detail and depth to surfaces in the game. This is achieved by using a special type of texture that encodes information about the height and shape of a surface, which is then used to create the illusion of 3D depth and detail. As a player, you can expect to see a noticeable improvement in the realism and immersion of surfaces in the game, as parallax occlusion mapping allows us to add subtle details and depth that were not previously possible.

? Position Defence
The new Position Defence feature in Update 6.00 allows players to have a single carrier-led fleet defend multiple locations while maintaining its streamlined support structure. Individual subordinate groups within the fleet can be assigned to protect specific locations, and will patrol the area until they need to return to the carrier for repairs or resupply. Additionally, these subordinate groups can be set to support other groups in the fleet if they come into contact with threats. This allows for flexible and dynamic defence of multiple locations with a single fleet. We can't wait for you to try out this new feature and see how it enhances your gameplay experience.

? Live Stream camera mode
Live Stream is a brand-new camera mode in X4: Foundations that brings you closer to the action. Once activated, by hitting F6, Live Stream mode allows you to watch interesting events and scenes unfold in your game in real-time. Whether it's an epic space battle, a bustling space station, or a beautiful nebula, this new mode has you covered. One of the best things about Live Stream mode is that it automatically switches between scenes, so you never have to worry about missing out on the action. You can sit back, relax, and enjoy the show, as our new camera mode takes you on a tour of the most interesting moments in your game.

6.00 Update - Full Changelog
posted by Gregory
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