Private Methods | |
int | GetGSize () |
GALOBJ | Create (int x, int y, int z, int gsubtype, int gresource, int yield) |
GALOBJ | Destruct () |
BOOL | GetUnknown () |
BOOL | GetScanned () |
void | SetKnown (BOOL a_known) |
void | SetTargetted (BOOL a_yes) |
string | GetResourceName () |
void | SetEnvironment (GALOBJ env) |
void | SetOwner (GALOBJ owner) |
int | SetYield (int val) |
array | GetPos () |
void | SetPos (int x, int y, int z) |
void | SetRot (int alpha, int beta, int gamma) |
int | GetClass () |
int | IsClass (int cl) |
SECOBID | GetObjectID () |
int | GetSubType () |
int | GetGSubType () |
int | GetGType () |
int | GetType () |
int | GetResourceType () |
int | GetYield () |
int | GetNameID () |
string | GetName () |
GALOBJ | GetOwner () |
int | GetSize () |
GALOBJ | GetEnvironment () |
void | KilledBy (int reason, SECOBID skiller, SECOBID sother) |
void | AddTo (GALOBJ gsector) |
void | Deactivate () |
void | SelfDestruct (int reason) |
Private Attributes | |
array | as_Pos |
int | as_ResourceSubType |
int | as_Yield |
BOOL | as_Unknown |
BOOL | as_Scanned |
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See Functions common in every object . gresource sets as_ResourceSubType.
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See Functions common in every object . gresource sets as_ResourceSubType.
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See Functions common in every object .
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See Functions common in every object .
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Functions common in every object
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See Functions common in every object .
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See Functions common in every object .
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Differences of in-game objects
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Differences of in-game objects
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See Functions common in every object .
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See Functions common in every object .
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Functions common in every object
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Functions common in every object
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See Functions common in every object .
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returns name of the resource
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returns as_ResourceSubType
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returns as_Scanned
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See Functions common in every object .
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Differences of in-game objects
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Differences of in-game objects
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returns as_Unknown
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reutrns as_Yield
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Functions common in every object
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See Functions common in every object .
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See Functions common in every object .
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See Functions common in every object .
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set as_Unknown
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See Functions common in every object .
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See Functions common in every object .
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sets rotation
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See Functions common in every object .
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sets as_Yield
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Position (x,y,z,alpha,beta,gamma).
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which subtype of SGTYPE_W_MINERALS
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has asteroid been scanned
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is asteroid unkown by player?
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yield in percent from 0..100
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