Private Methods | |
GALOBJ | GetPlayer () |
GALOBJ | GetPlayerShip () |
void | SetPlayerShip (GALOBJ ship) |
void | SetWarpSector (int secx, int secy) |
int | GetWarpSector () |
int | GetCurrentSector () |
void | WarpToSector (int fromsecx, int fromsecy, int secx, int secy, GALOBJ destgate) |
void | QuickWarp () |
int | GetAge () |
GALOBJ | GetDockingHangar () |
Private Attributes | |
GALOBJ | cl_Player = 0 |
GALOBJ | cl_Ship = 0 |
int | cl_WarpSectorX |
int | cl_WarpSectorY |
int | cl_DockingHangar = NULL |
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returns OBJ_PLAYER::pl_GameTime
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Returns OBJ_PLAYER::pl_SectorX in the higher 16-bit and OBJ_PLAYER::pl_SectorY in the lower 16 bit of the int-returnvalue.
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returns cl_DockingHangar
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returns cl_Player
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returns cl_Ship
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Returns cl_WarpSectorX in the higher 16-bit and cl_WarpSectorY in the lower 16 bit of the int-returnvalue.
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player warps to sector specified in WarpSectorX and WarpSectorY without any animation
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sets cl_Ship
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sets clWarpSectorX and clWarpSectorY
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warp to other sector (secx and secy are the destination)
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handle to station if docking is clear otherwise NULL
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the player-object
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the ship in which the player sits
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the destination sector X-coordinate for warping
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the destination sector X-coordinate for warping
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