Private Methods | |
int | GetGSize () |
GALOBJ | Create (int x, int y, int z, int gsubtype, int raceid, int gateid, int tosectorx, int tosectory, int togateid) |
GALOBJ | Destruct () |
void | DestructOther () |
void | SetEnvironment (GALOBJ env) |
int | GetType () |
int | GetSubType () |
int | GetGType () |
int | GetGSubType () |
array | GetPos () |
void | SetPos (int a_x, int a_y, int a_z) |
int | GetClass () |
int | IsClass (int cl) |
SECOBID | GetObjectID () |
GALOBJ | GetEnvironment () |
int | GetNameID () |
string | GetName () |
int | GetSize () |
string | GetDirectionName () |
GALOBJ | GetOwner () |
void | SetOwner (GALOBJ a_owner) |
GALOBJ | GetDestinationSector () |
GALOBJ | GetDestinationGate () |
void | AddTo (GALOBJ gsector) |
void | SetTargetted (GALOBJ target) |
void | Deactivate () |
void | KilledBy (int reason, SECOBID skiller, SECOBID sother) |
void | SelfDestruct (int reason) |
Private Attributes | |
array | ga_Pos |
int | ga_GateID |
SECOBID | ga_ObjectID |
GALOBJ | ga_Environment |
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See Functions common in every object .
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See Functions common in every object . Orientation is given in gsubtype (See *_WARPGATE subtype constants-definitions ).
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See Functions common in every object .
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See Functions common in every object .
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Destroy gate on other side.
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See Differences of in-game objects .
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Returns the matching gate in antoher sector.
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Returns the sector that this gate leads to.
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returns the name of the direction the gate leads to.
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See Functions common in every object .
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See Functions common in every object .
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see Differences of in-game objects
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see Differences of in-game objects
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See Functions common in every object .
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See Functions common in every object .
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See Functions common in every object .
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See Functions common in every object .
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See Functions common in every object .
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See Functions common in every object .
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see Differences of in-game objects
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see Differences of in-game objects
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See Differences of in-game objects .
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See Functions common in every object .
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See Functions common in every object .
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See Functions common in every object .
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See Functions common in every object .
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See Functions common in every object .
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See Functions common in every object .
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the object containing the gate
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ID of the gate in the sector: 0 .. MAX_NUM_GATES_IN_SECTOR.
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is set when in actual sector
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Position (x,y,z,alpha,beta,gamma).
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