Private Methods | |
| int | GetGSize () |
| GALOBJ | Create (int x, int y, int z, int gsubtype, int raceid, int gateid, int tosectorx, int tosectory, int togateid) |
| GALOBJ | Destruct () |
| void | DestructOther () |
| void | SetEnvironment (GALOBJ env) |
| int | GetType () |
| int | GetSubType () |
| int | GetGType () |
| int | GetGSubType () |
| array | GetPos () |
| void | SetPos (int a_x, int a_y, int a_z) |
| int | GetClass () |
| int | IsClass (int cl) |
| SECOBID | GetObjectID () |
| GALOBJ | GetEnvironment () |
| int | GetNameID () |
| string | GetName () |
| int | GetSize () |
| string | GetDirectionName () |
| GALOBJ | GetOwner () |
| void | SetOwner (GALOBJ a_owner) |
| GALOBJ | GetDestinationSector () |
| GALOBJ | GetDestinationGate () |
| void | AddTo (GALOBJ gsector) |
| void | SetTargetted (GALOBJ target) |
| void | Deactivate () |
| void | KilledBy (int reason, SECOBID skiller, SECOBID sother) |
| void | SelfDestruct (int reason) |
Private Attributes | |
| array | ga_Pos |
| int | ga_GateID |
| SECOBID | ga_ObjectID |
| GALOBJ | ga_Environment |
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See Functions common in every object .
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See Functions common in every object . Orientation is given in gsubtype (See *_WARPGATE subtype constants-definitions ).
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See Functions common in every object .
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See Functions common in every object .
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Destroy gate on other side.
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See Differences of in-game objects .
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Returns the matching gate in antoher sector.
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Returns the sector that this gate leads to.
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returns the name of the direction the gate leads to.
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See Functions common in every object .
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See Functions common in every object .
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see Differences of in-game objects
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see Differences of in-game objects
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See Functions common in every object .
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See Functions common in every object .
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See Functions common in every object .
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See Functions common in every object .
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See Functions common in every object .
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See Functions common in every object .
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see Differences of in-game objects
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see Differences of in-game objects
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See Differences of in-game objects .
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See Functions common in every object .
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See Functions common in every object .
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See Functions common in every object .
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See Functions common in every object .
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See Functions common in every object .
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See Functions common in every object .
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the object containing the gate
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ID of the gate in the sector: 0 .. MAX_NUM_GATES_IN_SECTOR.
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is set when in actual sector
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Position (x,y,z,alpha,beta,gamma).
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1.2.17