Inheritance diagram for OBJ_SHIP_FIGHTER:
Private Methods | |
GALOBJ | Create (int x, int y, int z, int ssubtype, int raceid) |
void | InitRace (int raceid) |
void | StartAction () |
int | GetClass () |
int | IsClass (int cl) |
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create new OBJ_SHIP_FIGHTER
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Functions common in every object
Reimplemented from OBJ_SHIP. Reimplemented in OBJ_SHIP_M3, OBJ_SHIP_M4, and OBJ_SHIP_M5. |
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set sh_PilotID
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Functions common in every object
Reimplemented from OBJ_SHIP. Reimplemented in OBJ_SHIP_M3, OBJ_SHIP_M4, and OBJ_SHIP_M5. |
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default action for figthers... (for NPC ship in space) if ship has leader: protect it, if ship is being attacked: defends itself if ship is xenon or pirate: kill enemies, else fly home Reimplemented from OBJ_SHIP. |