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12.Sep.23 X3: Reunion featured in Steam's 20th Anniversary Event
Steam is celebrating its monumental 20th anniversary with a special event that kicks off today. To pay homage to its rich history and the gamers who have used the platform, Steam has set up a special landing page. This space is designed to take visitors on a nostalgic journey through the past two decades, highlighting the games that have captivated audiences year after year. Among these memorable titles is our very own X3: Reunion, one of Steam's best-selling games of 2006.

To get X3: Reunion into shape for this celebration, we have invested time and effort in refreshing the game specifically for this event. To further entice both newcomers and long-time fans of the series, an 80% discount on X3: Reunion will be available from September 12 to September 19.

Thanks for your support, and enjoy the Steam 20th Anniversary celebration!

  • Added support for wider range of resolutions.
  • Added default controller layout for keyboard/mouse emulation via Steam Input.
  • Fixed video/animation timing issues with high framerates.
  • Fixed several causes of crashes.
posted by Gregory
08.Sep.23 Significant update to X4 Modding Tools released  (0 Comments)
After launching our Blender Modding Tools alongside the 6.00 update and the X4: Kingdom End expansion back in April 2023, we're excited to bring you another important update to our tools for modding X4: Foundations.

Firstly, we've introduced a one-click conversion tool that easily transforms old mod models into the new format Egosoft uses. If you've been using older community tools, this is a game-changer for you.

For those interested in adding a layer of dynamism, you can now create custom animations. This will allow more interactive and engaging elements within your modded worlds.

We've also simplified some of the more technical aspects of the tools. During model export, the tools will now automatically generate "component" XML files, resulting in a speedier process for asset creation.

Last but not least, we've incorporated a feature that allows the creation of waypoints, specifically for drone routes.

We're in the process of compiling more detailed documentation for all these new capabilities. In the meantime, keep an eye on our Wiki for updates and documentation links. Though still under construction, it's shaping up to be a valuable resource: X Wiki.

Go ahead and download the updated modding tools to explore these new features. Whether you're a modding veteran or new to the scene, this update is designed to streamline your creative process. Happy modding!
posted by Gregory
24.Aug.23 Update 6.20 now available  (5 Comments)
Thanks to your continued support over the course of almost two months of public beta, we are now able to deliver the next significant update for X4: Foundations.

With the 6.20 update, players will find quality of life improvements to the Interact menu, and improved NPC behaviour such as enhanced police responses and better use of deployables during combat. Some other key areas addressed include mission bug fixes, as well as improvements to AI behaviour and ship movement, aiming to provide players with a more immersive and realistic spacefaring experience. Mouse steering mode has been tweaked for more intuitive control, and new hotkey bindings make gameplay more efficient. We have also added a full text Czech localisation, which extends the game's accessibility to a broader audience. This update represents a comprehensive round of enhancements, bolstering the overall game quality.

Please check out the complete changelog in our forums for more details.

We would also like to use this opportunity to forewarn you that 6.20 will most likely be the last update before the big leap to version 7.00. We gave a brief insight into some planned aspects of the future 7.00 update shortly after the release of 6.00 and X4: Kingdom End. You can still watch the video on our YouTube channel. Of course, it won't stop there, and we have many more exciting surprises in store for you for the big 7.00 update. However, it will be a while before we can start talking about it in more detail. So, please don't worry if it gets a little quiet in the coming weeks and months - the team is working hard on 7.00, and on other things that we will reveal in due course.

By the way, we will be exhibiting for the first time at EGX London in mid-October. Feel free to drop by to meet team members and have a chat about the X-series. We will remind you about this in a separate news item closer to the time.

As always, thank you for your continued support! 2023 has been very successful for us so far and we look forward to updating you on the next steps for X4 in the not too distant future.
posted by Gregory
07.Aug.23 Special call to test the current Public Beta  (0 Comments)
Having recently made some fundamental technical changes to the X4 graphics engine in our public beta branch, we're reaching out to specifically invite you to test the latest public beta version (6.20 Public Beta 6) of X4: Foundations on Steam and GOG.

Your experiences and impressions, especially concerning graphical effects across various hardware configurations, are of great importance to us. We need as much feedback as possible to further optimize the X4 experience.

Please read the specific test request and report your feedback in the forum thread.

Thank you for your support!

How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 6.20 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.
posted by Gregory
26.Jun.23 6.20 Public Beta starting  (12 Comments)
Following the recent rollout of the 6.10 update for X4: Foundations, we're ready to embark on the next stage of our journey: the 6.20 Public Beta. The 6.20 update is a reflection of our ongoing commitment to refine and improve your X4 experience.

Here are some of the highlights you can look forward to in the first beta version of 6.20:
  • Mission fixes
  • AI and ship movement improvements
  • Mouse steering mode tweaks
  • New hotkey bindings
  • Full text Czech localization
Please check out the complete changelog at the end of this news for more details.

Your feedback has always been an essential element driving the evolution of X4: Foundations, so we encourage you to participate in the 6.20 Public Beta and report your findings to our Public Beta Feedback forum.

How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 6.20 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

Thank you for your continued support, and we can't wait to see you in the 6.20 Public Beta universe!

>> 6.20 Public Beta 1 Changelog
posted by Gregory
20.Jun.23 Update 6.10 now available  (3 Comments)
Just over two months have passed since the release of X4: Kingdom End and the 6.00 update for X4: Foundations. Both new releases resulted in some very successful weeks of business for us. Kingdom End, for example, was in the top 5 most successful new DLCs on Steam in April, and we would like to take this opportunity to thank you all again for your continued support. As we've mentioned before, we have further plans for X4, which we will reveal properly when the time is right. We have also recently given you our first few small insights into 7.00.

There is still some time to go before 7.00 is ready, however, so today we're taking the first of several intermediate steps on that path with the release of the 6.10 update for X4: Foundations. This update does not come with our usual long changelog - the most urgent fixes have already been released in the form of hotfixes shortly after the X4: Kingdom End and the 6.00 release. Instead the 6.10 update is primarily a technical update to allow those who have been participating in the Multiverse Team Seasons Public Beta to move back onto a release version.

And of course we won't be leaving it at that! The Public Beta phase for a new 6.20 update will start very soon. As soon as it does start, we will of course inform you in the usual fashion. Thank you for your continued support and see you soon!

Update 6.10 Changelog
Note: The 6.10 update is primarily a technical update to allow those who have been participating in the MTS Public Beta to move back onto a release version.
  • Added summary of docked player-owned ships to objects in Object List and Property Owned menus.
  • Fixed seminars given to service crew and marines not being applied correctly.
  • Fixed being able to sell non-sellable ships under certain circumstances.
posted by Gregory
14.Jun.23 Multiverse Team Seasons: Season 1 Beta ends, preparing for the next steps  (130 Comments)
With the end of the first beta season of our Multiverse Team Seasons today, here's a short update from Egosoft founder and Managing Director Bernd Lehahn:

Hello Everybody,

First, I would like to thank everyone who participated in the Multiverse Team Seasons public beta. We have learned a lot from this initial large-scale test, in terms of both gameplay and technical infrastructure. In the Season 1 Beta, a total of 373,965 ventures were started, and during these ventures there were 38,729 ship encounters, resulting in the destruction of 1,913 ships.

The development of our online mode, while not being a top priority, will continue over the next few months. During this time, we will implement some drastic changes, which are based on what we learned from observing this public beta and from all the feedback you guys have provided! Thank you very much for that.

Given that some of the planned changes are quite substantial, it will take a while before we are in a position to start the next public beta. Any rewards you have gained through playing the beta will remain available, even in new game starts. Please note that you will need to stay in the Multiverse Team Seasons Public Beta branch until we publicly release the 6.10 update for X4: Foundations, hopefully in the very near future, in order to access these rewards and to continue using any savegames you've made during the beta.

So, to reiterate, you can now have an extended break from Multiverse Team Seasons and will be able return to your other duties in the X universe - or, if you really must, other games ;-)

Thank you for testing!

posted by Gregory
01.Jun.23 XLOG: A Vision for 7.00  (61 Comments)
Join Egosoft Managing Director Bernd Lehahn as he shares our early ideas and plans for the next big update to X4: Foundations. We also take this opportunity to express our gratitude for your support during the launch of X4: Kingdom End and the major 6.00 Update earlier this year. Stay tuned for more exciting developments in the X4 universe!

Watch the video here: XLOG ? A Vision for 7.00 ✨ (YouTube)
posted by Gregory
27.Apr.23 Update 6.00 HF 2 now available  (59 Comments)
It has been two weeks since we released the significant 6.00 update and the X4: Kingdom End expansion. We wholeheartedly thank you for your support. The release day of 6.00 and X4: Kingdom End marked the most successful day for X4 since its original release in November 2018. Not only that, during the weekends following the 6.00 release, over 10,000 players have been playing X4 simultaneously. This phenomenal response delights us, and we are thrilled that our dedicated efforts over the past months and years have been well received.

We have just released Hotfix 2 for version 6.00, which addresses several issues, including pathing problems with an X4: Kingdom End mission in "Sanctuary of Darkness." Please review the complete changelog provided below, and we hope you continue to enjoy both 6.00 and X4: Kingdom End.

6.00 Hotfix 2
  • Fixed Queen's Herald gamestart not being unlocked by default.
  • Fixed The High Road mission not being offered if Boron story is set to complete in Creative Custom gamestart.
  • Fixed Repair Ship disappearing in Terran Secret Service story.
  • Fixed Hatikvah Arms Delivery mission not proceeding when delivering ships during Boron Plot.
  • Fixed Menelaus' Reminiscence getting stuck in hazardous region at end of The High Road mission.
  • Fixed The High Road mission not accepting temporary player ship back if provided consumables were used.
  • Fixed Geometric Owl being trapped in wrong position in Torus during Torus Aeternal mission of Pioneer Terraforming story.
  • Fixed suitless Boron sometimes being client for various missions.
  • Fixed Friends in Low Places achievement not triggering.
  • Fixed wrecks in Sanctuary of Darkness being destroyed and not awarding achievement.
  • Fixed hull damage from "thunder" region in Sanctuary of Darkness.
  • Fixed selection of navigation beacons for HQ warping not working in some gamestarts.
  • Fixed excessive explosive asteroids being created over time.
  • Fixed missing population numbers in most Boron systems.
  • Fixed missing illegal wares for Boron faction.
  • Fixed rare case of game incorrectly being detected as "modified" when entering Jupiter system.
  • Fixed freeze when changing graphics settings with game installed on very fast drive.
  • Fixed missing voice lines for English, French and German.
  • Fixed screen going black towards end of loading certain savegames.
  • Fixed specific case of stuttering.
posted by Gregory
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